I think it's a bit of time to explain some Mystique of Duke Nukem to the children.
Truth be told, I only played the shareware versions of Duke Nukem 1 and 2, which wide side scrolling shooters. Know what shareware is? Find out.
Then we get into Duke Nukem 3d. It was a sprite based FPS, came out same year as Quake 1, which wasn't so sprite based. Awesome time to be a computer nerd! Anyhow, Duke was soo over the top it's not even funny. One liners everywhere! Naked chicks! Strippers you can through cash at and they'll jiggle for you! A FMV sequence where he actually rips off the bosses head and shits down his neck! You see the marine from Doom, cut in half. You take steroids to move faster. This is the Lobo of the video game universe.
It was just a fun game, full of rediculousness, pop culture, and about 7 different expansion packs that were all just as over the top.
But the customization and map editor? Unreal. You can add your own sprites, own triggers. This was the game that made me fascinated with level design, and I still am to this day. However, Duke3d is the only level editor I spent hours with. Possibly my favourite, and easy to get started, tough to master.
The game had : a fun playstyle, ridiculous over the top humour, inventive weapons/items, pop culture references, awesome customization tools provided, FMV, expansions up the Wazoo, and of course, topless chicks tied up in vines and strippers who will juggle for that oddly infinite wad of cash you carry. Also, with jetpacks, often multiple paths. Hate to say it, I didn't even cover everything noteworthy about the game, made, in 1996. Best game ever? Hardly. But it was different, and it was special.