ssj12 said:
umm... the private WoW servers aren't supposed to be "popular." They typically are LAN based servers ie not on the internet. So there are thousands of them. And no one hosts console servers... thats pointless since most "servers" are P2P or dedicated anyways. Only game which allows you to host your own servers on console is Warhawk, which did it very well. PC is different. We are given the tools to host servers for most games or have the option to rent one cheaply, monthly. WoW and certain titles are out of the norm and typically get hacked to support private servers. |
I don't think you understand the problem of hosting those servers at all.
It took forever for those private Wow servers to come up because pirates don't have access to the code running on Blizzard servers.
The same would be true if suddenly games like Diablo 3, KZ3 or AC decided to follow the same model.
You have to get a legit app and reverse engineer all communications it makes to the server and then build your own server code that mimic those, it's a tremendous amount of work.
Definitly not something that would be available at the release of the software.
And honestly I don't think most publishers care much if private servers mimicking theirs come up 6 months after the release of the product (especially in the case of non MMORPGS games with a limited lifetime...).
Technically for developers, building games that work this way is feasible right now, it's not really that hard. Ship the graphic engine, put the rest of the game on a server, not trivial but not that hard either and once you've done it for one game it's easy to learn from the experience and replicate it for later games...












