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Ail said:
ssj12 said:
Ail said:
Zkuq said:
Ail said:

Glad you're not in charge of DEA or DOD.

Because change piracy with a few other choice words that have been popular these last 10 years and that gives a bleak picture of your view of the future....

Anyway so your whole plan for developers is lets hope we can find a few suckers that will stay pay for the game ?

Great plan.......

Show me DRM that works. Really, the only ones suffering from DRM are the ones who actually buy the game..

World of Warcraft

simple easy,

make ppl connect online every time they play and do not include the whole game in what you ship...

And before you argue that it's different because it's an MMORPG, Blizzard actually considered seriously using the same model for Starcraft 2 ( make it so you coudn't play singleplayer without a battlenet connection). In the end they decided against it but we don't know yet what they will decide for Diablo 3...

It's not that hard really, only ship half of the game and host the other half...

Even if somehow pirates can find a way to duplicate your servers, it's not practical for them to host for free competiting servers from an economical point of view ( and shutting down competiting servers isn't that hard, Blizzard has done that numerous times..)

 

That's what the cloud is all about.

Business software are starting to embrace heavilly this, video games developers will be next. It has the advantage of removing some of the pesky hardware requirements most PC games have too...

No it doesn't. There are servers which allow users to play for free. Blizzard can't get revenue when people host their own private game servers and never pay Blizzard for their tiime playing. I know several people who still host these servers so their friends can play for free.


And how widespread is this compared to regular piracy ?

Not at all and each time one of those servers started to get more popular, Blizzard quashed them..

Not mentionning that it tooks months for the first of those servers to appear after the original release of Wow so it only happens on very popular games that stays up for a very long time.

If the choice is pay now to play KZ3 on release or wait 6 months and hope some guys reverse engineer the servers and start hosting their own in 6 months from now , most people will not wait that time ( heck 6 months from now KZ3 won't even be the game people want to play anymore...)

What? There are hundreds of thousands of people who play WoW on pirvate servers. But that's even besides the point. The point is that it is circumventable, and if the game isn't an MMO, why wouldn't people circumvent it? What's the incentive there? If I'm playing Dragon Age, a singleplayer game, and I'm required to always be online, what incentive is there to not get the readily available pirated version which doesn't require a connection?