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Ail said:
naznatips said:

What? There are hundreds of thousands of people who play WoW on pirvate servers. But that's even besides the point. The point is that it is circumventable, and if the game isn't an MMO, why wouldn't people circumvent it? What's the incentive there? If I'm playing Dragon Age, a singleplayer game, and I'm required to always be online, what incentive is there to not get the readily available pirated version which doesn't require a connection?

You guys are thick...


Because if Dragon Age is designed so that half of the game engine is on EA's server that pirated version isn't going to be available the day Dragon Age releases.

Cracking the Game won't do shit if half of the game isn't on the disk but is client/server..

 

Do you guys talking of piracy and DRM all the time even know what it entails to crack a game ?

Cracking DRM isn't technically that hard. Find the places in the software where the licencing calls are made and stub them out...

Cracking a client/server app is a lot more complex.

You have to analyze the data flow between the client and the server and then develop software that will behave the same way the real server would. It is not fast nor easy to do...

Cracking Wow took several man years...

Which publisher is going to care that Dragon Age has been cracked  by the time Dragon Age 3 comes out...


Wait wait stop. Your solution to piracy, a problem which has yet to be proven to signifficantly affect actual profits/income on a game, is to force publishers to host costly servers with massive amounts of data on them for every single person to play every single singleplayer game? Wow...