Ail said:
Business are starting to do it everywhere. Moving from full client to client-server app. Gaming companies will too in time. It offers them a lot more control and allow more possibilities for pricing for example( or demos, once you have a sure switch that can cut users off the game, it's a lot easier to offer free limited in time demos).Or even for advertising, once you know who your customers are for Dragon Age it is a lot easier to get them interested in Dragon Age 2 or any DLC... Or bug fixing.... Besides the idea that running a server is a costly thing for business is false. With the advent of VMware it's relatively cheap and load balancing has become a lot easier. As for the cost of the massive data, it's really not that much , heck Gmail gives 10Gb for free to every user ( 7.5Gb for Gmail and 2G for Gdocs). The costs for bandwidth have gone down tremendously too (as I was saying in an earlier post Netflix bandwidth costs are 3 cents/Gig) Sure for the first game there would be a cost but once you have several games the costs go down a lot and as the number of users for one game go down, they get replaced by users for a newer more recent game... What exactly do you think Onlive are trying to do with their new service ( except they host the whole game instead of having client/server). This is what the cloud is about. And it will be coming to every day users within 10 years.... Same thing for consoles within 2 gen, all purchases will be digital and you will only have a small client on your drive... 10 years ago this would have seemed like scifi but the advent of VMware and it's competitors has really changed everything... |
You have noticed that onlive is a complete failure right? Cloud functionality is more useful for saved games and networked apps and thats about it.










