naznatips said:
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Business are starting to do it everywhere. Moving from full client to client-server app.
Gaming companies will too in time.
It offers them a lot more control and allow more possibilities for pricing for example( or demos, once you have a sure switch that can cut users off the game, it's a lot easier to offer free limited in time demos).Or even for advertising, once you know who your customers are for Dragon Age it is a lot easier to get them interested in Dragon Age 2 or any DLC... Or bug fixing....
Besides the idea that running a server is a costly thing for business is false.
With the advent of VMware it's relatively cheap and load balancing has become a lot easier.
As for the cost of the massive data, it's really not that much , heck Gmail gives 10Gb for free to every user ( 7.5Gb for Gmail and 2G for Gdocs).
The costs for bandwidth have gone down tremendously too (as I was saying in an earlier post Netflix bandwidth costs are 3 cents/Gig)
Sure for the first game there would be a cost but once you have several games the costs go down a lot and as the number of users for one game go down, they get replaced by users for a newer more recent game...
What exactly do you think Onlive are trying to do with their new service ( except they host the whole game instead of having client/server).
This is what the cloud is about. And it will be coming to every day users within 10 years....
Same thing for consoles within 2 gen, all purchases will be digital and you will only have a small client on your drive...
10 years ago this would have seemed like scifi but the advent of VMware and it's competitors has really changed everything...








