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Ail said:
ssj12 said:
Ail said:
 


And how widespread is this compared to regular piracy ?

Not at all and each time one of those servers started to get more popular, Blizzard quashed them..

Not mentionning that it tooks months for the first of those servers to appear after the original release of Wow so it only happens on very popular games that stays up for a very long time.

If the choice is pay now to play KZ3 on release or wait 6 months and hope some guys reverse engineer the servers and start hosting their own in 6 months from now , most people will not wait that time ( heck 6 months from now KZ3 won't even be the game people want to play anymore...)

umm... the private WoW servers aren't supposed to be "popular." They typically are LAN based servers ie not on the internet. So there are thousands of them.

And no one hosts console servers... thats pointless since most "servers" are P2P or dedicated anyways. Only game which allows you to host your own servers on console is Warhawk, which did it very well.

PC is different. We are given the tools to host servers for most games or have the option to rent one cheaply, monthly. WoW and certain titles are out of the norm and typically get hacked to support private servers.

I don't think you understand the problem of hosting those servers at all.

 

It took forever for those private Wow servers to come up because pirates don't have access to the code running on Blizzard servers.

The same would be true if suddenly games like Diablo 3, KZ3 or AC decided to follow the same model.

You have to get a legit app and reverse engineer all communications it makes to the server and then build your own server code that mimic those, it's a tremendous amount of work.

Definitly not something that would be available at the release of the software.

And honestly I don't think most publishers care much if private servers mimicking theirs come up 6 months after the release of the product (especially in the case of non MMORPGS games with a limited lifetime...).

You asked for DRM that worked, I proved you wrong that WoW's DRM stopped I guess membership piracy? idk wtf you would call it. Who cares how long it took to make the private servers, it still happened, and Blizzard loses memberships because of it. That seems to be failed DRM of an MMORPG to me.

And yes, I'm pretty sure Activision does with the modded MW2 since it makes MW2 work differently then what they wanted ie stop gamers from caring about the PC version.



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