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Forums - Nintendo - *Rare VS Retro*

 

*Rare VS Retro*

Rare 107 35.20%
 
Retro 194 63.82%
 
Total:301
Khuutra said:
Boutros said:
Khuutra said:

Boutros, I do not care what Nintendo Everything thinks Goldeneye influenced. Metroid Prime owes more to Half-Life than it does to Goldeneye, and shares none of Goldeneye's play structure or focus.

If you would have actually read the article I posted, you would have seen that it was an article made by Nintendo Power who most likely have talked with the developers of Retro Studios in an interview and they said that Metroid Prime was influenced by Goldeneye 007.

An impressive leap in logic! Wait, no, it's an egregious affront to honest discussion to pretend that this list is "most likely" citing an interview with Retro Studios where Goldeneye is named as a major influence. Cite the source for that claim and you can get somewhere.

Until that time, the point remains that Metroid Prime has two major influences: Super Metroid (structurally) and Ocarina of Time (mechanically). The game wasn't even intended to be first-person originally, so its perspective concept being owed to Goldeneye is already off the table.

Okay then Nintendo Power and I think Goldeneye 007 was a major influence for the Metroid Prime concept. So Goldeneye 007 is still on the table. In the center I might add.



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Boutros said:
Khuutra said:

An impressive leap in logic! Wait, no, it's an egregious affront to honest discussion to pretend that this list is "most likely" citing an interview with Retro Studios where Goldeneye is named as a major influence. Cite the source for that claim and you can get somewhere.

Until that time, the point remains that Metroid Prime has two major influences: Super Metroid (structurally) and Ocarina of Time (mechanically). The game wasn't even intended to be first-person originally, so its perspective concept being owed to Goldeneye is already off the table.

Okay then Nintendo Power and I think Goldeneye 007 was a major influence for the Metroid Prime concept. So Goldeneye 007 is still on the table. In the center I might add.

What you think is completely immaterial until you can offer somehting more than "this is what I think because it just is".

On that note: do you also think they interviewed Igarashi about Symphony of the Night? Or Team ICO about ICO?



Khuutra said:
Boutros said:
Khuutra said:

An impressive leap in logic! Wait, no, it's an egregious affront to honest discussion to pretend that this list is "most likely" citing an interview with Retro Studios where Goldeneye is named as a major influence. Cite the source for that claim and you can get somewhere.

Until that time, the point remains that Metroid Prime has two major influences: Super Metroid (structurally) and Ocarina of Time (mechanically). The game wasn't even intended to be first-person originally, so its perspective concept being owed to Goldeneye is already off the table.

Okay then Nintendo Power and I think Goldeneye 007 was a major influence for the Metroid Prime concept. So Goldeneye 007 is still on the table. In the center I might add.

What you think is completely immaterial until you can offer somehting more than "this is what I think because it just is".

On that note: do you also think they interviewed Igarashi about Symphony of the Night? Or Team ICO about ICO?

I can only assume a magazine of Nintendo Power's status wouldn't throw names like that without some sources.



Boutros said:
Khuutra said:

What you think is completely immaterial until you can offer somehting more than "this is what I think because it just is".

On that note: do you also think they interviewed Igarashi about Symphony of the Night? Or Team ICO about ICO?

I can only assume a magazine of Nintendo Power's status wouldn't throw names like that without some sources.

http://en.wikipedia.org/wiki/Argument_from_authority

People agreeing with you is not an argument.



Khuutra said:
Boutros said:
Khuutra said:

What you think is completely immaterial until you can offer somehting more than "this is what I think because it just is".

On that note: do you also think they interviewed Igarashi about Symphony of the Night? Or Team ICO about ICO?

I can only assume a magazine of Nintendo Power's status wouldn't throw names like that without some sources.

http://en.wikipedia.org/wiki/Argument_from_authority

People agreeing with you is not an argument.

Not from authority no but from majority yes.

As far as I can tell, it's 2 against 1 lawl



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Boutros said:
Khuutra said:

http://en.wikipedia.org/wiki/Argument_from_authority

People agreeing with you is not an argument.

Not from authority no but from majority yes.

As far as I can tell, it's 2 against 1 lawl

http://en.wikipedia.org/wiki/Bandwagon_fallacy

Oh dear, turns out that isn't an argument either! Whatever to do.



The idea that Goldeneye is a major influence for Metroid Prime is hilarious. Apart from a first person perspective and having a weapon to fire, what the hell do they have in common?



Khuutra said:
Boutros said:
Khuutra said:

http://en.wikipedia.org/wiki/Argument_from_authority

People agreeing with you is not an argument.

Not from authority no but from majority yes.

As far as I can tell, it's 2 against 1 lawl

http://en.wikipedia.org/wiki/Bandwagon_fallacy

Oh dear, turns out that isn't an argument either! Whatever to do.

Anyway since when is an opinion an argument?

'Cause you don't have any arguments either.

So unless you can prove that Metroid Prime wasn't inspired by Goldeneye...



My inner child is going to hate me for this post. Just straight-up want to pull my guts out of my bellybutton. Here goes.

Actually while I'm on that point, it's been hinted at that Rare's old games are something of a sacred cow and that's true; while they were my second-favorite developer two generations ago, perspective allows me to say with confidence that a great many of their games were deeply flawed.

When people say "Old Rare" they really mean Rare as they were when working with Nintendo, so DKC-Starfox Adventures, but I did play one Rare game before that, as a Double Dragon fan - Battletoads & Double Dragon on the Genesis, the most dopest side-scrolling beat-em-up in the ever-was.

Anyway. Here are the Rare games I've played that were legitimately fantastic without notable flaw:

1. Battletoads & Double Dragon
2. Donkey Kong Country
3. Blast Corps.
4. Goldeneye
5. Conker's Bad Fur Day

These games were the cream of the crop, the best of the best of the best with which Nintendo fans could repel any argument from owners of other consoles - except Battletoads, of course, which was best on Gensis (hoo-rah).

Every other game they produced was deeply flawed in some way, often to the absolute detriment of the experience of playing the game. Were the Banjo games great? Absolutely! Beautiful art design, excellent music, creative levels, wry humor, on and on! But when you got down to playing the game it was still a derivative collect-a-thon with extremely weak platforming elements. For all its charm, for all its lovingly rendered awesomeness, Banjo-Kazooie was still a relatively weak platformer, which was supposed to be the whole point of playing it. Banjo-Tooie was like that too, only worse!

Diddy Kong Racing? Shit, you have no idea how much I loved Diddy Kong Racing - as a single player game. It lacked the dynamics that made Mario Kart's multiplayer so fun, it lacked balance between the vehicles, and some of its characters (Tip-Tup and T.T. in particular) were just so much better than others that competition in the game was kept to time trials rather than playing against other people, which is an indelible black mark for an N64 racer.

Jet Force Gemini was my favorite game of 1999 - wait let me check Harvest Moon 64's release date - my second favorite game of 1999, but that doesn't change the fact that it had real problems. It was kind of a collection of all the problems that Rare games had in that era. It was a slideshow in terms of framerate, an egregious affront to people who wanted to play a shooter instead of a Collect-a-Thon in the latter half of the game, and its multiplayer mode was so non-descript that I can barely remember it.

Killer Instinct is the only fighting game I've ever gotten halfway good at, but even I can recognize the base limitations in its fighting system, the bad character design, and just how easily exploitable everything was. I think I played Killer Instinct Gold about as much as I played the original Smash bros., but that doesn't take away from the problems the game had.

Donkey Kong 64 was like Banjo-Kazooie with a Donkey Kong skin. Do you realize what that means? It was Donkey Kong Country, in 3-D, without the awesome platforming!

It was DONKEY KONG COUNTRY WITHOUT THE PLATFORMING.

Perfect Dark was Goldeneye with less interesting missions, less interesting visual design, better weapons (aw yis, Slayer), and what may well have been the worst framerate I've ever seen in a first-person shooter. I feel like a traitor for mentioning this game just because I loved the Counter-Operative mode so much, but here I am.

Starfox Adventures just makes me so angry.

The point here is that people who point out that Retro's track record is pure stellar design have an excellent point; no game they've ever made was as flawed in terms of design or tech as was almost the norm for Rare. Rare's stand-out gems were comparable to what Retro made, and they made more games by far, but the point remains that Retro's games tend to be better than Rare's games were.



Boutros said:
Khuutra said:

http://en.wikipedia.org/wiki/Bandwagon_fallacy

Oh dear, turns out that isn't an argument either! Whatever to do.

Anyway since when is an opinion an argument?

'Cause you don't have any arguments either.

So unless you can prove that Metroid Prime wasn't inspired by Goldeneye...

I did make an argument, it's not my fault that you can't be assed to read it. Here, for your benefit, I will state it again:

In terms of structure the game could not possibly be more removed from Goldeneye. Goldeneye was a mission-based shooterfest based on the speed at which one was able to play, a corridor shooter whose controls were built around the ability to aim accurately within those narrow corridors with very few exceptions.

Metroid Prime was none of those things; it was not mission-based, it was not a corridor shotoer, and its pacing was much slower and more methodical. It was a Metroid game, and borrowed its construction entirely from Super Metroid.

In terms of mechanics, Goldeneye was (again) built to be a shooter first and foremost. One's ability to aim was paramount, and everything else extended naturally from that.

Metroid Prime, in terms of mechanics, borrowed more heavily from Ocarina of Time - thanks to the lock-on feature, one didn't need to worry about aim overmuch, and fighting enemies usually came down to knowing what weapons they were weak to (again, like previous Metroid games and also Zelda) and knowing how to dodge their attacks - the latter of which wasn't particularly possible in Goldeneye.

In terms of ability progression, Goldeneye had little to speak of - James Bond started and ended the game with the same abilities.

Metroid Prime was a Metroid game where you started off able to run, jump, and shoot, and built up an enormous repertoire of abilities that actively changed the way you interacted with the entirety of the environment, dynamically opening up new places to explore.

There is a difference between an opinion and an argument. What I've presented, more than once, is an argument, pointing out essential differences between the games in terms of design, mechanics, and progression. What you're offering is an opinion, which is to say you're restating your opinion and basically disavowing any need for agrument in the first place.

You can continue to illustrate your lack of perspective here if you wish, but until you actually have an argument your insistence can only amount to empty words.