My inner child is going to hate me for this post. Just straight-up want to pull my guts out of my bellybutton. Here goes.
Actually while I'm on that point, it's been hinted at that Rare's old games are something of a sacred cow and that's true; while they were my second-favorite developer two generations ago, perspective allows me to say with confidence that a great many of their games were deeply flawed.
When people say "Old Rare" they really mean Rare as they were when working with Nintendo, so DKC-Starfox Adventures, but I did play one Rare game before that, as a Double Dragon fan - Battletoads & Double Dragon on the Genesis, the most dopest side-scrolling beat-em-up in the ever-was.
Anyway. Here are the Rare games I've played that were legitimately fantastic without notable flaw:
1. Battletoads & Double Dragon
2. Donkey Kong Country
3. Blast Corps.
4. Goldeneye
5. Conker's Bad Fur Day
These games were the cream of the crop, the best of the best of the best with which Nintendo fans could repel any argument from owners of other consoles - except Battletoads, of course, which was best on Gensis (hoo-rah).
Every other game they produced was deeply flawed in some way, often to the absolute detriment of the experience of playing the game. Were the Banjo games great? Absolutely! Beautiful art design, excellent music, creative levels, wry humor, on and on! But when you got down to playing the game it was still a derivative collect-a-thon with extremely weak platforming elements. For all its charm, for all its lovingly rendered awesomeness, Banjo-Kazooie was still a relatively weak platformer, which was supposed to be the whole point of playing it. Banjo-Tooie was like that too, only worse!
Diddy Kong Racing? Shit, you have no idea how much I loved Diddy Kong Racing - as a single player game. It lacked the dynamics that made Mario Kart's multiplayer so fun, it lacked balance between the vehicles, and some of its characters (Tip-Tup and T.T. in particular) were just so much better than others that competition in the game was kept to time trials rather than playing against other people, which is an indelible black mark for an N64 racer.
Jet Force Gemini was my favorite game of 1999 - wait let me check Harvest Moon 64's release date - my second favorite game of 1999, but that doesn't change the fact that it had real problems. It was kind of a collection of all the problems that Rare games had in that era. It was a slideshow in terms of framerate, an egregious affront to people who wanted to play a shooter instead of a Collect-a-Thon in the latter half of the game, and its multiplayer mode was so non-descript that I can barely remember it.
Killer Instinct is the only fighting game I've ever gotten halfway good at, but even I can recognize the base limitations in its fighting system, the bad character design, and just how easily exploitable everything was. I think I played Killer Instinct Gold about as much as I played the original Smash bros., but that doesn't take away from the problems the game had.
Donkey Kong 64 was like Banjo-Kazooie with a Donkey Kong skin. Do you realize what that means? It was Donkey Kong Country, in 3-D, without the awesome platforming!
It was DONKEY KONG COUNTRY WITHOUT THE PLATFORMING.
Perfect Dark was Goldeneye with less interesting missions, less interesting visual design, better weapons (aw yis, Slayer), and what may well have been the worst framerate I've ever seen in a first-person shooter. I feel like a traitor for mentioning this game just because I loved the Counter-Operative mode so much, but here I am.
Starfox Adventures just makes me so angry.
The point here is that people who point out that Retro's track record is pure stellar design have an excellent point; no game they've ever made was as flawed in terms of design or tech as was almost the norm for Rare. Rare's stand-out gems were comparable to what Retro made, and they made more games by far, but the point remains that Retro's games tend to be better than Rare's games were.