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Forums - Nintendo - Wii Portal

I'm just curious how possible people think this is.

Forget the heavy graphics and take everything down to the very basic structures, take off the shine, use the simplest textures and shading possible.

The only thing that needs to be kept is that you can see through the portal to where it leads to. 

Portal now becomes point and click, just like the PC game.

Joystick for walking and strafing, tilt nunchuck to the side to turn left or right, tilt nunchuck up or down to look up or down.

If you use the wiimote to move the pointer to the outside edge of your screen, that will also allow you to look around, and by combining this with the nunchuck it can allow you to look around faster than using either individually.

Z button jumps, C button does the tractor beam thing, B button is blue portal and A button is Yellow portal (alternately, B button is for either portal, and A button switches between which portal will be fired)

 

This is basically a shoutout to the major PC supporters of VGChartz, since they tend to have a better understanding of technical specs and requirements, to see if they think that it would be possible, if the game would benefit from the Wiimote control setup, and if it would suffer from the toned down graphics, provided that the story and basic content were all still there.



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Well, Portal is not exactly a heavy game on the PC version, doesn't has huge levels or anything and has very simple texturing and lighting.

I'm pretty sure it could be done without sacrificing anything graphics wise @640x480... of course, if done by Valve. If EA handles it, then expect a PS2-esque experience.



The game would absolutely be possible. You don't even need to tone it down much. Remember, the game only needs to run at 720x480 or thereabouts.



^fazz the main puzzles dont but after you escape that one room with all the turrets and that one pace where you have to launch your self like 3 times up to that high as heck ledge. Those rooms are bigger then most of resistance's multiplayer maps (in scale ie height and distance available to travel).

But I wouldnt count the Wii out on it. You are right Valve could do it. Just would look like I was playing it on low but no physics/gameplay would be sot. Now team fortress 2 or half-Life 2 on the Wii.. that might be pushing it a bit.



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I'm willing to wager that it wouldn't need any toning down at all. I'm also willing to wager that it could even be made to look better (but that's because I think the PC version was operating far below potential).



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oh, I've been seriously considering buying portal (just portal, not the orange box) since it's only $20, but funds are tight this year, so I haven't had the chance yet.

As a result, I wasn't really sure if there were major lighting effects or high level physics that made the game more graphically intensive than it looked from the trailers.



Seppukuties is like LBP Lite, on crack. Play it already!

Currently wrapped up in: Half Life, Portal, and User Created Source Mods
Games I want: (Wii)Mario Kart, Okami, Bully, Conduit,  No More Heroes 2 (GC) Eternal Darkness, Killer7, (PS2) Ico, God of War1&2, Legacy of Kain: SR2&Defiance


My Prediction: Wii will be achieve 48% market share by the end of 2008, and will achieve 50% by the end of june of 09. Prediction Failed.

<- Click to see more of her

 

Half Life 2 is a three year old game that ran well on a mid range PC back then.  A Wii should be easily able to handle the graphics if they decide to port it.



@ssj12:

Half-Life 2 was on the original Xbox. I'm pretty sure the Wii could handle it.

As for the rest of the Orange Box (outside of Portal), they would probably have to take it down a notch. I can't ever see it happening anyway.

Portal though, would be a good fit and a good Wii title to have.



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^Actually level size is a factor, but the most important on the Wii would be texture quality. To be honest, textures on the Source engine have never been... you know... "not blurry".

About the physics, in the developer commentary the guy (or gal, don't remember who) said that the physics model was not very precise to keep things going on smooth. And come on, if Xbox 1 pulled out Half-Life 2 then the Wii can pull out Portal :)

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ssj12 said:
^fazz the main puzzles dont but after you escape that one room with all the turrets and that one pace where you have to launch your self like 3 times up to that high as heck ledge. Those rooms are bigger then most of resistance's multiplayer maps (in scale ie height and distance available to travel).

But I wouldnt count the Wii out on it. You are right Valve could do it. Just would look like I was playing it on low but no physics/gameplay would be sot. Now team fortress 2 or half-Life 2 on the Wii.. that might be pushing it a bit.

Distance is not a problem, it's how much complexity is within that distance that matters.  A graphics card doesn't care about 5 feet or 5,000 feet if the number of pixels and polygons is the same.  There's really not that much going on in Portal in terms of complex scene geometry or lots of entities interacting at once with complex AI.