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Nintendo - Wii Portal - View Post

ssj12 said:
^fazz the main puzzles dont but after you escape that one room with all the turrets and that one pace where you have to launch your self like 3 times up to that high as heck ledge. Those rooms are bigger then most of resistance's multiplayer maps (in scale ie height and distance available to travel).

But I wouldnt count the Wii out on it. You are right Valve could do it. Just would look like I was playing it on low but no physics/gameplay would be sot. Now team fortress 2 or half-Life 2 on the Wii.. that might be pushing it a bit.

Distance is not a problem, it's how much complexity is within that distance that matters.  A graphics card doesn't care about 5 feet or 5,000 feet if the number of pixels and polygons is the same.  There's really not that much going on in Portal in terms of complex scene geometry or lots of entities interacting at once with complex AI.