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Forums - Microsoft - FPS on Kinect. Controlled with just 1 hand.

Punching to fire can't be very precise. If real weapons have a trigger, not a big plate or something like that you have to punch to fire there must be a reason.

BTW, what he's doing with his left hand in some parts of the video?



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
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TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW! 
 


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fps_d0minat0r said:
thranx said:
Reasonable said:
thranx said:
Oblivion86 said:
thranx said:
Reasonable said:

Gotta say that looks fake to me.  Colour me surprised otherwise, but I don't see any movement correlation between the character movement and the player.  He seems to be shooting but I don't see how he's making those very fast, smooth turns and forward/back movements while apparently sitting still.

He might be triggering the shooting but I'm suspicious there's some other input or macro handling the movement.  I've used Kinect that looks pretty suspicous vs normal movement needed to register an input based on my experience and how he's moving.

I'll have to file this under disbelief for now and await further evidence.


"One handed operation of a FPS (First Person Shooter) using the Kinect Sensor.
MaxFPS is a high speed kinematic tracker; one hand (yes only one) is used for direction control (turn right/left), forward/reverse (variable speed), look (and target) up/down, jump, change weapon, fire and continues fire.
Designed by Bill Maxwell."

 

Seems like what is going on in the vid. Any specific times on the vid that it seems like things are out of wack? It looked pretty legit to me. Hopefuly it is legit as it shows people are already over coming the "limitaions" of kinect.


Yeah it is only using the depth senor, after they include the RGB and Infared for full body tracking improved gestures, I can see ALOT of exceptional possibilities.

if he is controlling the forward backward movement ith how far your hand is from your body that is a pretty smart idea. I think that is what he is doing. And the quick down movement for changing weapons also loks fairly good


I was wondering that - but his movements are tiny and he's getting very fine control.  Playing Kinect with Joyride for example you seem to need much more movement to get that kind of fine tuning.  He's hardly moving.

I guess the other issue for me is how much is based on addition PC processing power here and how reasonable is it (pardon the pun) to add this code alongside game code on 360 itself?

My other main issue is my normal one with hands free - why bother?  Holding your hand forward/back etc for a 3 hour FPS session sure isn't going to be as good as sitting back with a gamepad in your lap.  Unless it's better with Kinect - and at the moment they're just to trying to get it equal - then I see no reason to use it.

Form and function for me.  If Kinect is superior input then fine - for example it is for Dance Central and Adventures - but if its inferior then its a gimmick - for example using Kinect for Joyride is a gimmick, its a noticably worse control scheme just for the sake of doing it vs using a gamepad or wheel.

I'm sure more will surface - but right now the desire to support an FPS with Kinect for me is a bit pointless as I see no reason to want to use it for real other than fun factor gimmick.


At 2:17 he states it uses less than 1% of its processor for tracking. I don't know if that is a lot, but it sure doesn't sound like a lot.

If you just aren't interested in Kinect FPS why bother with this thread? You may not like the immersion it may offer, but from the looks of things plenty of other people do. No need to call it a gimmick just cause you do not like it. Some of us like to get up and move around when we play games. Same reason I like wii fps, wich i usually have my arms in the air for. In fact the controls are extremly similar to wii fps, just without the analog stick.


Because we thought this thread would prove us all wrong........it hasnt. i still doesnt prove how you would make up for all the other buttons....even i know kinect can move camera angles and do a couple of actions but the point is theres still not a practical control configuration which commercial fps' can utilise.

every time there is a thread like this, i will check it for curiosity and that small chance someone may have figured something out.

This guy here is a prime example of someone who refuses to admit that he is baffled at how well it works. The move has nowhere near the functionality that you are assuming it has and still requires the same amount of strain by holding your arm up. This is essentially just a camera to provide all aspects of a controller and some people will never admit genius.



Threads like these show true colors.

1) This is a hack.  From one guy.  Proof of concept.  Nitpicking it is just pointless and ridiculous.

2) He was doing all of this WITH ONE HAND.  Add the other hand (most of us have two), headtracking and voice, functionality can be increased significantly.  He was just showing how much you could with just one hand.

3) Remember when it was said that FPS's and RTS's could never be done right on a console?  And how, still to this day, some people still feel that way?  This'll be no different.  

Personally I'd imagine that developers have already put Kinect through a ton of paces and learned a lot about what works and what doesn't, things these hackers are showing us now.  The may learn some things from these hackers too.  In the end, though, we have not seen or heard much of anything about 2nd generation Kinect titles outside of PR excitement from several MS employees.  Each of these Kinect hacks, though, should give us cause for enthusiasm.  

Unless you're a hater...



Oblivion86 said:
fps_d0minat0r said:
thranx said:


At 2:17 he states it uses less than 1% of its processor for tracking. I don't know if that is a lot, but it sure doesn't sound like a lot.

If you just aren't interested in Kinect FPS why bother with this thread? You may not like the immersion it may offer, but from the looks of things plenty of other people do. No need to call it a gimmick just cause you do not like it. Some of us like to get up and move around when we play games. Same reason I like wii fps, wich i usually have my arms in the air for. In fact the controls are extremly similar to wii fps, just without the analog stick.


Because we thought this thread would prove us all wrong........it hasnt. i still doesnt prove how you would make up for all the other buttons....even i know kinect can move camera angles and do a couple of actions but the point is theres still not a practical control configuration which commercial fps' can utilise.

every time there is a thread like this, i will check it for curiosity and that small chance someone may have figured something out.

This guy here is a prime example of someone who refuses to admit that he is baffled at how well it works. The move has nowhere near the functionality that you are assuming it has and still requires the same amount of strain by holding your arm up. This is essentially just a camera to provide all aspects of a controller and some people will never admit genius.

Why bring the move up? Do you assume everyone who isn't pro Kinect, is pro move? What about the people who are anti Kinect, and anti Move? Your statements above are why I will take your opinion from hence forth with a grain of salt.



"Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth." -My good friend Mark Aurelius

homer said:
Oblivion86 said:

This guy here is a prime example of someone who refuses to admit that he is baffled at how well it works. The move has nowhere near the functionality that you are assuming it has and still requires the same amount of strain by holding your arm up. This is essentially just a camera to provide all aspects of a controller and some people will never admit genius.

Why bring the move up? Do you assume everyone who isn't pro Kinect, is pro move? What about the people who are anti Kinect, and anti Move? Your statements above are why I will take your opinion from hence forth with a grain of salt.

I've given up on such people. It's funny, you criticize a product without relating to another one, and they call you biased and go on to downplay its competitor. When you call them out for that, they say you're just being sensitive and you proved their point, when it's really just them being hypocrites.



Rockstar: Announce Bully 2 already and make gamers proud!

Kojima: Come out with Project S already!

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huaxiong90 said:
homer said:
Oblivion86 said:

This guy here is a prime example of someone who refuses to admit that he is baffled at how well it works. The move has nowhere near the functionality that you are assuming it has and still requires the same amount of strain by holding your arm up. This is essentially just a camera to provide all aspects of a controller and some people will never admit genius.

Why bring the move up? Do you assume everyone who isn't pro Kinect, is pro move? What about the people who are anti Kinect, and anti Move? Your statements above are why I will take your opinion from hence forth with a grain of salt.

I've given up on such people. It's funny, you criticize a product without relating to another one, and they call you biased and go on to downplay its competitor. When you call them out for that, they say you're just being sensitive and you proved their point, when it's really just them being hypocrites.


lol. Until they release a great "core" game for the kinect though, I will be oppossed to it, but it is nice to know that there may be a solution to some genres previously thought impossible with kinect.



"Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth." -My good friend Mark Aurelius

homer said:

lol. Until they release a great "core" game for the kinect though, I will be oppossed to it, but it is nice to know that there may be a solution to some genres previously thought impossible with kinect.

Personally, I'm waiting for the TGS Kinect titles to drop. But yeah, I am surprised they were able to pull this off.



Rockstar: Announce Bully 2 already and make gamers proud!

Kojima: Come out with Project S already!

nikosx said:
thranx said:

if he is controlling the forward backward movement ith how far your hand is from your body that is a pretty smart idea. I think that is what he is doing. And the quick down movement for changing weapons also loks fairly good

That's what I think too!

Quick Up = Jump, Quick Down = Change Weapon, Hand left/right = Change direction, Hand front/back = forward/backward movement.

Interesting.  I didn't quite see how movement would be possible there, but it does look like that approach with where the hand is in front, makes sense. 

What I was looking for in the video was HOW it would be possible to do it.  I am curious how one would crouch though.



homer said:
Oblivion86 said:
fps_d0minat0r said:
thranx said:


At 2:17 he states it uses less than 1% of its processor for tracking. I don't know if that is a lot, but it sure doesn't sound like a lot.

If you just aren't interested in Kinect FPS why bother with this thread? You may not like the immersion it may offer, but from the looks of things plenty of other people do. No need to call it a gimmick just cause you do not like it. Some of us like to get up and move around when we play games. Same reason I like wii fps, wich i usually have my arms in the air for. In fact the controls are extremly similar to wii fps, just without the analog stick.


Because we thought this thread would prove us all wrong........it hasnt. i still doesnt prove how you would make up for all the other buttons....even i know kinect can move camera angles and do a couple of actions but the point is theres still not a practical control configuration which commercial fps' can utilise.

every time there is a thread like this, i will check it for curiosity and that small chance someone may have figured something out.

This guy here is a prime example of someone who refuses to admit that he is baffled at how well it works. The move has nowhere near the functionality that you are assuming it has and still requires the same amount of strain by holding your arm up. This is essentially just a camera to provide all aspects of a controller and some people will never admit genius.

Why bring the move up? Do you assume everyone who isn't pro Kinect, is pro move? What about the people who are anti Kinect, and anti Move? Your statements above are why I will take your opinion from hence forth with a grain of salt.

He was talking about the strain that it puts on your body, when equal strain is created by using the move, that is the end of the comparison. Don't read so much into things you might realize that your comment wasn't needed. 



I can't believe that some people can't see the possibilities with this concept... let me say it:

one hand to play COD: Black Ops and the other one a BEER...

F*CK YEAH



 

Face the future.. Gamecenter ID: nikkom_nl (oh no he didn't!!)