Punching to fire can't be very precise. If real weapons have a trigger, not a big plate or something like that you have to punch to fire there must be a reason.
BTW, what he's doing with his left hand in some parts of the video?
Punching to fire can't be very precise. If real weapons have a trigger, not a big plate or something like that you have to punch to fire there must be a reason.
BTW, what he's doing with his left hand in some parts of the video?
fps_d0minat0r said:
every time there is a thread like this, i will check it for curiosity and that small chance someone may have figured something out. |
This guy here is a prime example of someone who refuses to admit that he is baffled at how well it works. The move has nowhere near the functionality that you are assuming it has and still requires the same amount of strain by holding your arm up. This is essentially just a camera to provide all aspects of a controller and some people will never admit genius.
Threads like these show true colors.
1) This is a hack. From one guy. Proof of concept. Nitpicking it is just pointless and ridiculous.
2) He was doing all of this WITH ONE HAND. Add the other hand (most of us have two), headtracking and voice, functionality can be increased significantly. He was just showing how much you could with just one hand.
3) Remember when it was said that FPS's and RTS's could never be done right on a console? And how, still to this day, some people still feel that way? This'll be no different.
Personally I'd imagine that developers have already put Kinect through a ton of paces and learned a lot about what works and what doesn't, things these hackers are showing us now. The may learn some things from these hackers too. In the end, though, we have not seen or heard much of anything about 2nd generation Kinect titles outside of PR excitement from several MS employees. Each of these Kinect hacks, though, should give us cause for enthusiasm.
Unless you're a hater...

Oblivion86 said:
This guy here is a prime example of someone who refuses to admit that he is baffled at how well it works. The move has nowhere near the functionality that you are assuming it has and still requires the same amount of strain by holding your arm up. This is essentially just a camera to provide all aspects of a controller and some people will never admit genius. |
Why bring the move up? Do you assume everyone who isn't pro Kinect, is pro move? What about the people who are anti Kinect, and anti Move? Your statements above are why I will take your opinion from hence forth with a grain of salt.
"Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth." -My good friend Mark Aurelius
homer said:
Why bring the move up? Do you assume everyone who isn't pro Kinect, is pro move? What about the people who are anti Kinect, and anti Move? Your statements above are why I will take your opinion from hence forth with a grain of salt. |
I've given up on such people. It's funny, you criticize a product without relating to another one, and they call you biased and go on to downplay its competitor. When you call them out for that, they say you're just being sensitive and you proved their point, when it's really just them being hypocrites.
Rockstar: Announce Bully 2 already and make gamers proud!
Kojima: Come out with Project S already!
huaxiong90 said:
I've given up on such people. It's funny, you criticize a product without relating to another one, and they call you biased and go on to downplay its competitor. When you call them out for that, they say you're just being sensitive and you proved their point, when it's really just them being hypocrites. |
lol. Until they release a great "core" game for the kinect though, I will be oppossed to it, but it is nice to know that there may be a solution to some genres previously thought impossible with kinect.
"Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth." -My good friend Mark Aurelius
| homer said: lol. Until they release a great "core" game for the kinect though, I will be oppossed to it, but it is nice to know that there may be a solution to some genres previously thought impossible with kinect. |
Personally, I'm waiting for the TGS Kinect titles to drop. But yeah, I am surprised they were able to pull this off.
Rockstar: Announce Bully 2 already and make gamers proud!
Kojima: Come out with Project S already!
nikosx said:
That's what I think too! Quick Up = Jump, Quick Down = Change Weapon, Hand left/right = Change direction, Hand front/back = forward/backward movement. |
Interesting. I didn't quite see how movement would be possible there, but it does look like that approach with where the hand is in front, makes sense.
What I was looking for in the video was HOW it would be possible to do it. I am curious how one would crouch though.
homer said:
Why bring the move up? Do you assume everyone who isn't pro Kinect, is pro move? What about the people who are anti Kinect, and anti Move? Your statements above are why I will take your opinion from hence forth with a grain of salt. |
He was talking about the strain that it puts on your body, when equal strain is created by using the move, that is the end of the comparison. Don't read so much into things you might realize that your comment wasn't needed.
I can't believe that some people can't see the possibilities with this concept... let me say it:
one hand to play COD: Black Ops and the other one a BEER...
F*CK YEAH







Face the future.. Gamecenter ID: nikkom_nl (oh no he didn't!!)