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Oblivion86 said:
fps_d0minat0r said:
thranx said:


At 2:17 he states it uses less than 1% of its processor for tracking. I don't know if that is a lot, but it sure doesn't sound like a lot.

If you just aren't interested in Kinect FPS why bother with this thread? You may not like the immersion it may offer, but from the looks of things plenty of other people do. No need to call it a gimmick just cause you do not like it. Some of us like to get up and move around when we play games. Same reason I like wii fps, wich i usually have my arms in the air for. In fact the controls are extremly similar to wii fps, just without the analog stick.


Because we thought this thread would prove us all wrong........it hasnt. i still doesnt prove how you would make up for all the other buttons....even i know kinect can move camera angles and do a couple of actions but the point is theres still not a practical control configuration which commercial fps' can utilise.

every time there is a thread like this, i will check it for curiosity and that small chance someone may have figured something out.

This guy here is a prime example of someone who refuses to admit that he is baffled at how well it works. The move has nowhere near the functionality that you are assuming it has and still requires the same amount of strain by holding your arm up. This is essentially just a camera to provide all aspects of a controller and some people will never admit genius.

Why bring the move up? Do you assume everyone who isn't pro Kinect, is pro move? What about the people who are anti Kinect, and anti Move? Your statements above are why I will take your opinion from hence forth with a grain of salt.



"Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth." -My good friend Mark Aurelius