Note Year 1 is a partial year in many cases (Nov-Dec 2006 for Wii, Oct-Dec 2000 for PS2, etc etc).
| Year 1 | Year 2 | Year 3 | Year 4 | Year 5 | |
| PS2 | 1.10 | 6.17 | 8.39 | 6.31 | 4.68 |
| NES | 0.09 | 1.00 | 4.10 | 6.40 | 9.20 |
| PS1 | 0.60 | 2.00 | 5.05 | 7.10 | 5.80 |
| Wii | 1.08 | 6.29 | 10.16 | 9.59 | 7.07 |
| SNES | 3.09 | 7.00 | 4.35 | 3.25 | 2.35 |
| X360 | 0.61 | 3.91 | 4.62 | 4.74 | 4.77 |
| N64 | 2.00 | 4.50 | 4.15 | 3.50 | 2.50 |
| Gen | 0.08 | 0.44 | 1.60 | 4.50 | 3.56 |
| Xbox | 1.40 | 3.20 | 3.10 | 4.00 | 2.25 |
| GC | 1.20 | 2.25 | 3.25 | 2.30 | 1.70 |
| PS3 | 0.69 | 2.56 | 3.54 | 4.32 | 4.33 |
| Avg | 1.09 | 3.57 | 4.76 | 5.09 | 4.38 |
Avg sales for year 1-5: 18.89m
LTD Sales for AVG System, which sells 18.89m in 5 Years: 28.72m (partially based on estimates for Wii / X360 / PS3 over the next few years). Wii is 80% of this pace in years 1-5 - suggesting 51.8m lifetime in the USA. PS2 was 41% ahead of this pace, suggesting 40.5m, but rebounded in year six to a higher figure than year five, and reached 46m lifetime.
Above AVG: Wii, PS2
Within 10% of AVG (17m - 20.8m): X360, SNES, PS1, NES
Below AVG (0-17m): N64, GC, PS3, Gen
With X360 sales in for 2010, we also have a more complete picture for year six (I have estimates for Wii / PS3 included as well).
| Year 1 | Year 2 | Year 3 | Year 4 | Year 5 | Year 6 | |
| PS2 | 1.10 | 6.17 | 8.39 | 6.31 | 4.68 | 5.51 |
| NES | 0.09 | 1.00 | 4.10 | 6.40 | 9.20 | 7.20 |
| PS1 | 0.60 | 2.00 | 5.05 | 7.10 | 5.80 | 3.20 |
| Wii | 1.08 | 6.29 | 10.16 | 9.59 | 7.07 | 6.40 |
| SNES | 3.09 | 7.00 | 4.35 | 3.25 | 2.35 | 1.25 |
| X360 | 0.61 | 3.91 | 4.62 | 4.74 | 4.77 | 6.76 |
| N64 | 2.00 | 4.50 | 4.15 | 3.50 | 2.50 | 1.20 |
| Gen | 0.08 | 0.44 | 1.60 | 4.50 | 3.56 | 3.60 |
| Xbox | 1.40 | 3.20 | 3.10 | 4.00 | 2.25 | 0.40 |
| GC | 1.20 | 2.25 | 3.25 | 2.30 | 1.70 | 0.75 |
| PS3 | 0.69 | 2.56 | 3.54 | 4.32 | 4.33 | 4.00 |
| Avg | 1.09 | 3.57 | 4.76 | 5.09 | 4.38 | 3.66 |
AVG Sales for Years 1-6 (estimated to include Wii / PS3) : 22.55m (with LTD of 28.72m)
Below AVG (under 20.3m by end of year six): PS3, N64, GC, Xbox, Gen
AVG Consoles (within 10% of 22.55m) / 20.3m - 24.8m: SNES, PS1
Above AVG (over 24.8m by end of year six): Wii, X360, PS2, NES
Through year six, X360 is at 25.41m, 13% above the pace of the avg system which will sell 28.72m lifetime. Thus X360 at a bare minimum will get to 32m - and with Kinect sustaining it at least in 2011, 40m - 44m is probably the most likely outcome. My projections call for Wii at 40.59m through 2011, or 80% above avg the years 1-6 pace, as it was with years 1-5, putting at around 52m lifetime in the USA. For PS3, I have 19.44m for years 1-6 (projected), about 14% below the average console in that period, which would put PS3 around 25m lifetime. However, that pace is probably best seen as a bare minimum as PS3 was 18% below the avg console in years 1-5 (23.55m pace, not 25m pace), so 28m or so may be more realistic.
As a final caveat,PS2 & Xbox & GC combined to hit 71m or so in the USA (75m with DC), USA population was 280m in 2004, at the dawn of the current generation.
Currently Wii & X360 & PS3 are at 75m. In 2011, population is about 310m - and so right now console penetration growth is still within population growth. But we hit a satuation point soon too -and so everything could drop off quicker than expected. Really depends on the numbers of new gamers in the USA. From this point forward, I can see three possible trajectories for current machines in the USA:
Worst Likely Best
2011 Wii / X360 / PS3 Sales 12m 16m 20m
2012 Wii / X360 / PS3 Sales 9m 14m 18m
2013 Wii / X360 / PS3 Sales 7m 9m 13m
2014 Wii / X360 / PS3 Sales 3m 5m 8m
2015 Wii / X360 / PS3 Sales 1.5m 3m 5.5m
2016 Wii / X360 / PS3 Sales 0.5m 1.2m 2.5m
2017 Wii / X360 / PS3 Sales 0m 0.5m 1.1m
2018 Wii / X360 / PS3 Sales 0m 0m
Lifetime Wii / X360 / PS3 108m 123.7m 143.1m
Wii / X360 / PS3 (48m / 35m / 25m) ( 52.7m / 43m / 28m) (60m / 50m / 33m)
Worst Case: Kinect cannibalizes Wii in 2011-2012, but doesn't push many X360s. PS3 never drops below $200. Wii / X360 / PS3 discontinued quickly after new consoles. Price drops to $100-$200 for Wii / X360 are ineffective since they took so long to happen.
Likely Case: Kinect essentially allows X360 to do 2009 numbers in 2012, after a peak in 2010-2011. As first system to $150 / $100, Wii has a long tail, and remains well ahead of the PS2 pace even with only shovelware support after 2012. Smaller PS3 price cuts and USA preference for Wii / Kinect lead to steady declines after 2011, but PS3 still reaches fairly big figures. Nomimal console growth is 50m - with 30m people owning more than one console, and say 20m more users than last generation (roughly 33% user growth)
Best Case: $100 price cuts in 2011 for all three systems lead to a surprising big year - with Wii and X360 over 7m and PS3 over 5m. Third parties finally get "motion controls" in 2011 onward - and drive adoption of Move / Wii / Kinect even as first parties prepare new innovations. Explosive new genres include things like Kung Fu, Sex-simulators, co-operative hunting, head tracking, in your home laser-tag like simulations via augmented camera reality, and so on. The innovation just keeps on going through the end of 2012 before new machines begin getting heavy investment.
People are difficult to govern because they have too much knowledge.
When there are more laws, there are more criminals.
- Lao Tzu








