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Forums - Gaming - A question to Elder Scrolls fans!

My last thread was killed early because of my stupidity in believing an Youtube video with Skyrim gameplay.

Instead of checking it online first, I just posted it here real fast, like a fatboy when he sees a cookie jar.

Yes, I am that naive.

But I do have a question regarding the next Elder Scrolls game.

Everyone seems to complain about Oblivion's scaling enemies. I agree with that.

But would you like if Skyrim had no enemy scaling except during main quest missions?

I ask because I fear that if I get too powerful doing sidequests and exploring, it might make the main quest a joke.

Level-scaling enemies during those missions might make those missions be more of a challenge and more interesting.

So, agree? disagree? Now its the time to comment.

Just remember to be nice and respect other people's mothers.



www.jamesvandermemes.com

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I honestly didn't mind the scaling enemies thing, but I'd prefer if they didn't have scaling enemies in the game world. I like the OOO mod that has you encountering ridiculously powerful enemies even when you're at low levels as it adds an element of apprehension and caution when exploring. I'd prefer an easier method of fleeing though where powerful enemies are more likely to give up the chase of lower level characters.

Having level scaling during missions probably could work as Bethesda need to retain an expanded audience. Alternatively, they could have a hardcore mode like Fallout New Vegas.



Scoobes said:

I honestly didn't mind the scaling enemies thing, but I'd prefer if they didn't have scaling enemies in the game world. I like the OOO mod that has you encountering ridiculously powerful enemies even when you're at low levels as it adds an element of apprehension and caution when exploring. I'd prefer an easier method of fleeing though where powerful enemies are more likely to give up the chase of lower level characters.

Having level scaling during missions probably could work as Bethesda need to retain an expanded audience. Alternatively, they could have a hardcore mode like Fallout New Vegas.


New Vegas's harcore mode wasnt that hardcore.

It was kind of annoying having to eat, drink and sleep all the time.

But I like the idea of powerful enemies not caring about you if you are low level.



www.jamesvandermemes.com

After playing OOO's mod extensively (over 300hundred hours), I can't see myself going back to the old enemy scaling system.

Nothing beats wandering the outskirts of Imperial City, entering a random cavern, finding out that it's loaded with amazon warriors that are level 30 and that will destroy your level 1 character in a single hit xD.

It's not only until much, much later in the game, when you actually have a chance against them, that you find out that it's the lair of one of the most powerful forces in OOO's mod, Wisdom Of Nature, which has part of the Pegasus Set, also another of the most powerful ones in the mod.

It really adds a whole new layer of challenge and authenticity to Oblivion.



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lestatdark said:

After playing OOO's mod extensively (over 300hundred hours), I can't see myself going back to the old enemy scaling system.

Nothing beats wandering the outskirts of Imperial City, entering a random cavern, finding out that it's loaded with amazon warriors that are level 30 and that will destroy your level 1 character in a single hit xD.

It's not only until much, much later in the game, when you actually have a chance against them, that you find out that it's the lair of one of the most powerful forces in OOO's mod, Wisdom Of Nature, which has part of the Pegasus Set, also another of the most powerful ones in the mod.

It really adds a whole new layer of challenge and authenticity to Oblivion


You talked and talked and didnt answer my question.

What about level scaling only on the main quest?



www.jamesvandermemes.com

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marciosmg said:
lestatdark said:

After playing OOO's mod extensively (over 300hundred hours), I can't see myself going back to the old enemy scaling system.

Nothing beats wandering the outskirts of Imperial City, entering a random cavern, finding out that it's loaded with amazon warriors that are level 30 and that will destroy your level 1 character in a single hit xD.

It's not only until much, much later in the game, when you actually have a chance against them, that you find out that it's the lair of one of the most powerful forces in OOO's mod, Wisdom Of Nature, which has part of the Pegasus Set, also another of the most powerful ones in the mod.

It really adds a whole new layer of challenge and authenticity to Oblivion


You talked and talked and didnt answer my question.

What about level scaling only on the main quest?

OOO's mod also addressed the main quest, so that also meant no level scaling during the main quest.

That made some parts of the MQ actually challenging, like storming the Mythic Dawn Shrine, the fight against Mankar or the Defense of Bruma mission, since the enemies inside the Great Gate were of a very high level and the time limit for the siege engine was extremely strict.

So yeah, I would rather not have level scaling for the main quest. In fact, I would love Bethesda for the rest of my life if they let Jorge Oscuro design the overall mechanic of the game



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CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"

Against.  Higher-level characters are supposed to have a feeling of power and progression: tying enemies to your level in such a way that you can never be that much stronger than them is tedious.  It leads to the stupid moments in Oblivion where you hack at a daedra for two minutes because its health has scaled with yours.  Why not just beat the main quest at level one, then, and then do the sidequests? 



lestatdark said:
marciosmg said:
lestatdark said:

After playing OOO's mod extensively (over 300hundred hours), I can't see myself going back to the old enemy scaling system.

Nothing beats wandering the outskirts of Imperial City, entering a random cavern, finding out that it's loaded with amazon warriors that are level 30 and that will destroy your level 1 character in a single hit xD.

It's not only until much, much later in the game, when you actually have a chance against them, that you find out that it's the lair of one of the most powerful forces in OOO's mod, Wisdom Of Nature, which has part of the Pegasus Set, also another of the most powerful ones in the mod.

It really adds a whole new layer of challenge and authenticity to Oblivion


You talked and talked and didnt answer my question.

What about level scaling only on the main quest?

OOO's mod also addressed the main quest, so that also meant no level scaling during the main quest.

That made some parts of the MQ actually challenging, like storming the Mythic Dawn Shrine, the fight against Mankar or the Defense of Bruma mission, since the enemies inside the Great Gate were of a very high level and the time limit for the siege engine was extremely strict.

So yeah, I would rather not have level scaling for the main quest. In fact, I would love Bethesda for the rest of my life if they let Jorge Oscuro design the overall mechanic of the game

Ah, ok. Wasnt he hired by Bethesda or something?



www.jamesvandermemes.com

noname2200 said:

Against.  Higher-level characters are supposed to have a feeling of power and progression: tying enemies to your level in such a way that you can never be that much stronger than them is tedious.  It leads to the stupid moments in Oblivion where you hack at a daedra for two minutes because its health has scaled with yours.  Why not just beat the main quest at level one, then, and then do the sidequests? 


Im a kind of guy that likes to do as much as possible in the game before beating it.



www.jamesvandermemes.com

I like not having the enemies scaled actually.  When I played Oblivion, I actually stopped leveling up my guy, because it was easier to kill the low level enemies than the higher ones.  

Honestly, Bethesda just needs to approach Elder Scrolls the same way they did Fallout.  That was the perfect way to do an open world RPG