marciosmg said:
What about level scaling only on the main quest? |
OOO's mod also addressed the main quest, so that also meant no level scaling during the main quest.
That made some parts of the MQ actually challenging, like storming the Mythic Dawn Shrine, the fight against Mankar or the Defense of Bruma mission, since the enemies inside the Great Gate were of a very high level and the time limit for the siege engine was extremely strict.
So yeah, I would rather not have level scaling for the main quest. In fact, I would love Bethesda for the rest of my life if they let Jorge Oscuro design the overall mechanic of the game 
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