| noname2200 said: Against. Higher-level characters are supposed to have a feeling of power and progression: tying enemies to your level in such a way that you can never be that much stronger than them is tedious. It leads to the stupid moments in Oblivion where you hack at a daedra for two minutes because its health has scaled with yours. Why not just beat the main quest at level one, then, and then do the sidequests? |
Im a kind of guy that likes to do as much as possible in the game before beating it. 









