I honestly didn't mind the scaling enemies thing, but I'd prefer if they didn't have scaling enemies in the game world. I like the OOO mod that has you encountering ridiculously powerful enemies even when you're at low levels as it adds an element of apprehension and caution when exploring. I'd prefer an easier method of fleeing though where powerful enemies are more likely to give up the chase of lower level characters.
Having level scaling during missions probably could work as Bethesda need to retain an expanded audience. Alternatively, they could have a hardcore mode like Fallout New Vegas.








