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Forums - Gaming - If YOU were lead designer of a game franchise!

Kung, have you played Bully and The Warriors? If so, what do you think of them?

May seem like a random question, but you'll see what I mean once you answer the question.



Rockstar: Announce Bully 2 already and make gamers proud!

Kojima: Come out with Project S already!

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huaxiong90 said:

Kung, have you played Bully and The Warriors? If so, what do you think of them?

May seem like a random question, but you'll see what I mean once you answer the question.

Nope, I haven't played it. Haven't even heard of it. Looking it up as I am typing.

EDIT: Couldn't find info via google.



I LOVE ICELAND!

I would like to take over the SingStar franchise.  I would add more R&B and Hip hop and advertise it to 14 year old girls.  Most notably Beyonce and Justin Timberlake as I believe Sony owns their music.  Maybe a version of Singstar Dance that has all of their famous pop and dance videos.  I'm sure girls would love to dance to Single Ladies together.



KungKras said:
huaxiong90 said:

Kung, have you played Bully and The Warriors? If so, what do you think of them?

May seem like a random question, but you'll see what I mean once you answer the question.

Nope, I haven't played it. Haven't even heard of it. Looking it up as I am typing.

EDIT: Couldn't find info via google.

http://en.wikipedia.org/wiki/Bully_(video_game)

http://en.wikipedia.org/wiki/The_Warriors_(video_game)

Anyways, I liked the whole idea of the way the brawling is implemented, but I thought it could've been developed further.

So basically, if I was to make a game, it would be a cross between those two, with these differences:

- The protagonist is a female, and the city in which the game takes place is exclusive to women and girls (me and my dirty fantasies ).

- I'd put in an effort to make a big variety of fighting moves.

- Unlike Bully, the game will actually be difficult. The Warriors was pretty hard considering the AI is far more aggressive and unforgiving, but fighting people one on one was easy (exception being a few bosses). It only gets hairy if you're knifed, or if you're outnumbered.

- Unlike Bully, the main character is a college student rather than a school kid, and she's 20 years old, so as to make the in-game violence and blood more acceptable, and to make her strong enough to hold her own against adults.

- I'd add a similar system to Assassin's Creed 1's traveling, only with the difference being that the cities are neighborhoods for certain gangs, and the "Kingdom" in AC is the roads and highways in the game.

- I'd throw in more cliques in the university, but the important ones are pretty much the same ones as in Bully. I'd also include three local gangs instead of just the Townies like in Bully. A similar gang to the Townies would feature, except they're much more heavily punk-influenced, are Blue Collar workers, and their gang color is pink instead of orange like in Bully. The other two gangs would be a biker gang, and military academy students whom are mostly juveniles that have undergone rehabilitation. All of those cliques would end up helping the main character when fighting other gangs in the city (of course, she has to pacify them first).

- Lots of buildings can be entered, and environments won't be repetitive.

- Important characters usually have unique (and unrealistic) hair colors and/or styles along with (obviously) clothes.

- And storywise, the main character does befriend two other girls who don't belong to any clique (they're also her dorm roommates), but unlike Bully, neither one betrays the main character, and both are capable fighters (in Bully, one of them was only smart, but as a fighter was inadept, and the one who CAN fight is the main villain). One would be a stereotypical arrogant princess who ran from home, while the other is a shy girl who was sent there to toughen up and mature.



Rockstar: Announce Bully 2 already and make gamers proud!

Kojima: Come out with Project S already!

I would like to make the next MAG. I would add way more weapon/equipment(like c4, masterkeys, flamethrowers, thermal and nonthermal  binoculars that allow the sqaud leader to call in airstrikes without pausing the game) and keep it from becoming class based like Battlefield. I would keep all the preexisting modes(of course make new levels for those modes such as a snow level, castle level, night time level), and add new modes such as one that is like domination, yet both sides are defending and attacking. Raise the level cap and double the player count(for that new mode, yet keep the player count the same for preexisting ones) and I would be all set. Also, add more vehicles with destructible environments. I think sabotage would be epic with atvs.



"Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth." -My good friend Mark Aurelius

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KungKras said:
huaxiong90 said:

Kung, have you played Bully and The Warriors? If so, what do you think of them?

May seem like a random question, but you'll see what I mean once you answer the question.

Nope, I haven't played it. Haven't even heard of it. Looking it up as I am typing.

EDIT: Couldn't find info via google.


Bully if I am not mistaken, is a sandbox game, where you are a stereotypical ginger haired bully. Its like GTA in a school premise without as much violence. The Warriors was a beat em up game, somewhat like Marvel Ultimate Alliance, but based off a novel or a movie(I can't remember which). I enjoyed both, although I have played very little of The Warriors.



"Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth." -My good friend Mark Aurelius

homer said:
KungKras said:
huaxiong90 said:

Kung, have you played Bully and The Warriors? If so, what do you think of them?

May seem like a random question, but you'll see what I mean once you answer the question.

Nope, I haven't played it. Haven't even heard of it. Looking it up as I am typing.

EDIT: Couldn't find info via google.


Bully if I am not mistaken, is a sandbox game, where you are a stereotypical ginger haired bully. Its like GTA in a school premise without as much violence. The Warriors was a beat em up game, somewhat like Marvel Ultimate Alliance, but based off a novel or a movie(I can't remember which). I enjoyed both, although I have played very little of The Warriors.

The main character isn't a Bully. He just stands up to them. He's trying to stop the bullying (even though you CAN be a bully).

Though he isn't very respectful with Pete (the pink shirted guy), or the Nerds (in terms of interacting with them verbally, though he stands up for them physically).



Rockstar: Announce Bully 2 already and make gamers proud!

Kojima: Come out with Project S already!

huaxiong90 said:
KungKras said:
huaxiong90 said:

Kung, have you played Bully and The Warriors? If so, what do you think of them?

May seem like a random question, but you'll see what I mean once you answer the question.

Nope, I haven't played it. Haven't even heard of it. Looking it up as I am typing.

EDIT: Couldn't find info via google.

http://en.wikipedia.org/wiki/Bully_(video_game)

http://en.wikipedia.org/wiki/The_Warriors_(video_game)

Anyways, I liked the whole idea of the way the brawling is implemented, but I thought it could've been developed further.

So basically, if I was to make a game, it would be a cross between those two, with these differences:

- The protagonist is a female, and the city in which the game takes place is exclusive to women and girls (me and my dirty fantasies ).

- I'd put in an effort to make a big variety of fighting moves.

- Unlike Bully, the game will actually be difficult. The Warriors was pretty hard considering the AI is far more aggressive and unforgiving, but fighting people one on one was easy (exception being a few bosses). It only gets hairy if you're knifed, or if you're outnumbered.

- Unlike Bully, the main character is a college student rather than a school kid, and she's 20 years old, so as to make the in-game violence and blood more acceptable, and to make her strong enough to hold her own against adults.

- I'd add a similar system to Assassin's Creed 1's traveling, only with the difference being that the cities are neighborhoods for certain gangs, and the "Kingdom" in AC is the roads and highways in the game.

- I'd throw in more cliques in the university, but the important ones are pretty much the same ones as in Bully. I'd also include three local gangs instead of just the Townies like in Bully. A similar gang to the Townies would feature, except they're much more heavily punk-influenced, are Blue Collar workers, and their gang color is pink instead of orange like in Bully. The other two gangs would be a biker gang, and military academy students whom are mostly juveniles that have undergone rehabilitation. All of those cliques would end up helping the main character when fighting other gangs in the city (of course, she has to pacify them first).

- Lots of buildings can be entered, and environments won't be repetitive.

- Important characters usually have unique (and unrealistic) hair colors and/or styles along with (obviously) clothes.

- And storywise, the main character does befriend two other girls who don't belong to any clique (they're also her dorm roommates), but unlike Bully, neither one betrays the main character, and both are capable fighters (in Bully, one of them was only smart, but as a fighter was inadept, and the one who CAN fight is the main villain). One would be a stereotypical arrogant princess who ran from home, while the other is a shy girl who was sent there to toughen up and mature.

I see. They were two games, I thought 'Bully and the Warriors' was the title of one game xD

I haven't played both of those games, so I don't know much about how they play, but I really do like idea for the main character and the premise of a place only populated by girls :)



I LOVE ICELAND!

Bring back Resident Evil to its roots and bring back the horror/suspense than turning it into an action game. 

Limited Locations to enforce the puzzle/mystery style. Limited bullets to create the feeling of survival but enough to finish the game.

For a multiplayer, it will be a survival game forcing players to find each other and survive either waves of zombies or escape together. Footstep sounds will be enhanced to allow players to know the location or general direction of each other or something else. It's all about the senses of the player interacting with the game, the sounds, the music, the fear of death.



What I want from a game.

Gameplay > Story > Content > Graphics

Visual Style > Graphics

Smooth Camera, Intuitive Controls

Friction! When everything feels right!

It seems many people would go back to a franchise's roots if they were allowed control over it.

It goes to show, thar people seem to like conservatism in game design when it comes to sequels. Small innovations over new ones, etc. However, sequels that don't expand the universe and don't bring new content also seem to be unpopular.

For example, it blew my mind that Tails could lift the player in Sonic 3, and that small change led to very interresting gameplay. Same with the Insta-shield, if you knew how to use it, you could do really cool moves with it. But in a game like say, Command & Conquer 4, all the changes ended up ruining one of my favourite franchises of all time even more.

People seem to like totally new gameplay the best when it's in a totally new game.

Just an interresting observation.



I LOVE ICELAND!