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Forums - Sony - PS3 for Xmas - only to get tearing?

I'll see a frame tear very very rarely.

I've heard it's especially a problem with gran turismo 5. Are you sure you're not just looking up all the games with the worst tearing and complaining that ps3 is garbage?



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ksv said:
BengaBenga said:

Resident Evil 5 on 360 has massive screen tearing. But I fixed it by replacing the HDMI cable with the component cables. Then it worked fine.

Might help for your PS3 tearing problem as well.


That's not a fix. That's a workaround. And since it wil mean I will have to turn down the resolution, and in general lose quality in other areas as well, no thanks.


There are maybe 5 games that run native 1080p on consoles, so you don't lose any real resolution (except on those 5 games of course).



theprof00 said:

I'll see a frame tear very very rarely.

I've heard it's especially a problem with gran turismo 5. Are you sure you're not just looking up all the games with the worst tearing and complaining that ps3 is garbage?


Even though, gran turismo 5 tearing is very slight. It received more drawback than other game because GT5 was suppose to be very very polish.



I use HDMI for my LED tv and hardly notice any screen tearing on  most games. Well, in GT5 on some courses it is really noticeable, also Dead Rising 2, Mafia II, and some claim that Heavy Rain too, but I only noticed it once ... But games like GoWIII or Uc2 have no screen tearing, am I wrong? 



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ksv said:
sergiodaly said:

if you expect that a 300 dolars console to do HD graphics without tearing is a bit naive of you... PC are much more expensive giving you better experiences but you get what you pay for...

BTW: not sure about this but try to put GT5 in 720p ... that should bring down the tearing (it doesn't bother me but we ain't all equals)

It has nothing to do with the price of the console. I expect the developer to work within the limits of the hardware that they are building a game for. The responsibility is completely on the software-side.

For a console where you have the same CPU, RAM and GPU for every single unit out there, you should make it run perfectly on that hardware. If you can't make it run perfectly, you should go down a notch, or wait for the next generation.

than you should be more carefull about the tittles you put on and about how you put your thoughts into the OP...

BTW - i have GT5 and is not all like you say... i am not going to lie by saying that isn't there. but you make it sound  like is unplayable or something. the screen tearing is minimal and for more than 90% of the time is unnoticeable to me.



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I haven't had a single screen tearing...ever....



Why do so many of you spend time critizing me for pointing out annoying flaws that definitely should not be in the games? What's this urge to defend it?

I did not "go looking" for screen tearing. It just so happened that the first 3 games I played on my PS3, had it, and I noticed it immediately. Since I've never noticed this on any other console, ever, I thought it was worth mentioning.

I don't have anything against the PS3, I am very happy I got it, and I've wanted to play GT5 for years. And it's awesome. But the screen tearing still bothers me.

I was maybe hoping there was someway to avoid it, but seems not. Setting the PS3 to 720P didn't change anything on the tearing issue as far as I can tell.

GT5 is not "UNPLAYABLE", I've driven something like 2000 kilometres in GT5 since Christmas day already, and I'm not planning to stop anytime soon. I will say that Turtles in Time is almost unbearable at times tho, but it's issues are much worse than GT5.

Just stop with the fanboyish defense of these problems. Quality software should not have glaring defects like this, even if you barely notice them, and if everyone is going to accept that they do, it will only get worse. Would you accept that a music album you bought had the sound skip slightly every once in a while? That's the equivalent of screen tearing to me.

As for GT5s load times: It is really bad. And I am not talking about loading the tracks, it's super advanced graphics, there's a lot of data, I understand it takes time. 

I do not however understand why it takes so long to go from the Home Screen, to the A-Spec/B-Spec screen, or to the dealership, or the options menu. Whether it is 5 or 10 or 15 or 20 secs, it is too much.

It's just a bunch of menus, it should be almost instant. And it is especially annoying in GT5 because you have to go so much back and forth between menus and screens it's ridiculous, there are never shortcuts to go where you want, you always have to go back to the "Home Page" if you forgot something, and that means more pointless menu loading.

That is all.

My idea of console games was always that they were going to be hassle-free, have short load times, not need a bunch of patches after launch to fix stuff that should have been ready at release, etc. In short, it should "just work".

That's what I've been used to since the 1980s, but that doesn't apply to some games in this generation, and it annoyed me. So I told you. Wish more people cared about this type of polish.



ksv said:

Why do so many of you spend time critizing me for pointing out annoying flaws that definitely should not be in the games? What's this urge to defend it?

I did not "go looking" for screen tearing. It just so happened that the first 3 games I played on my PS3, had it, and I noticed it immediately. Since I've never noticed this on any other console, ever, I thought it was worth mentioning.

I don't have anything against the PS3, I am very happy I got it, and I've wanted to play GT5 for years. And it's awesome. But the screen tearing still bothers me.

I was maybe hoping there was someway to avoid it, but seems not. Setting the PS3 to 720P didn't change anything on the tearing issue as far as I can tell.

GT5 is not "UNPLAYABLE", I've driven something like 2000 kilometres in GT5 since Christmas day already, and I'm not planning to stop anytime soon. I will say that Turtles in Time is almost unbearable at times tho, but it's issues are much worse than GT5.

Just stop with the fanboyish defense of these problems. Quality software should not have glaring defects like this, even if you barely notice them, and if everyone is going to accept that they do, it will only get worse. Would you accept that a music album you bought had the sound skip slightly every once in a while? That's the equivalent of screen tearing to me.

As for GT5s load times: It is really bad. And I am not talking about loading the tracks, it's super advanced graphics, there's a lot of data, I understand it takes time. 

I do not however understand why it takes so long to go from the Home Screen, to the A-Spec/B-Spec screen, or to the dealership, or the options menu. Whether it is 5 or 10 or 15 or 20 secs, it is too much.

It's just a bunch of menus, it should be almost instant. And it is especially annoying in GT5 because you have to go so much back and forth between menus and screens it's ridiculous, there are never shortcuts to go where you want, you always have to go back to the "Home Page" if you forgot something, and that means more pointless menu loading.

That is all.

My idea of console games was always that they were going to be hassle-free, have short load times, not need a bunch of patches after launch to fix stuff that should have been ready at release, etc. In short, it should "just work".

That's what I've been used to since the 1980s, but that doesn't apply to some games in this generation, and it annoyed me. So I told you. Wish more people cared about this type of polish.

A.) Could you please provide me one console since the 1980's that hasn't had at least some problems that would be a hassle?

B.) Consider a game from the 1980's, now consider a game from today...do you really expect the load times to be just as short?  You can go spend $1500 on a gaming PC, and you will still have to wait for load times just like you will on the PS3, that's all there is to it.

C.) So games shouldn't need patches...I'm having a little trouble with this, considering a lot of older games had flaws too.  The only difference is the ability to patch the games didn't exist, so they were just left as is.

D.) I actually had a lot more trouble getting games to work on prior consoles than I have ever had on my PS3.  Sometimes you had to blow the cartridge out numerous times.  It seemed like video cables always got messed up and the screen would get crappy.  So in regards to a game "just working," I'm going to say that gaming has gone a long ways as games will work far more often.



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Pretty much every 3D console game will have a percentage of torn frames, on 360 or PS3. 

But I think you must be (unfortunately) very sensitive to get irritated by them, considering they are generally so few and far between. It seems you're irritated by alot of stuff the HD consoles have to offer. 

By the way, I can empathise, and I feel sorry for you, and how the tearing irritates you. I'm however pretty uneffected. Maybe it's the size of your TV that makes it more noticable... I'm unsure, but it's sad that you won't be able to enjoy all the great games having tearing irritate you so. 

On the other hand you could always look up games on say, the lensoftruth.com, for multiplatform at least, they do reports on the number of torn frames for titles, alongside FPS and other statistics. Other technical sites like Arstechnica also do performance anaylsises for some of the exclusive titles, so you could look at those and avoid those with the more severe tearing. 

Just curiously, do you know the specs on the TV your using? It's just a guess but maybe a TV with a faster response rate would make tears less visible, the response rate on mine is 1ms, and I could count the torn frames I've seen (if we skip out Call of Juarez which tears constantly). 



i havnt noticed any tearing in the games ive played.