| ksv said: Why do so many of you spend time critizing me for pointing out annoying flaws that definitely should not be in the games? What's this urge to defend it? I did not "go looking" for screen tearing. It just so happened that the first 3 games I played on my PS3, had it, and I noticed it immediately. Since I've never noticed this on any other console, ever, I thought it was worth mentioning. I don't have anything against the PS3, I am very happy I got it, and I've wanted to play GT5 for years. And it's awesome. But the screen tearing still bothers me. I was maybe hoping there was someway to avoid it, but seems not. Setting the PS3 to 720P didn't change anything on the tearing issue as far as I can tell. GT5 is not "UNPLAYABLE", I've driven something like 2000 kilometres in GT5 since Christmas day already, and I'm not planning to stop anytime soon. I will say that Turtles in Time is almost unbearable at times tho, but it's issues are much worse than GT5. Just stop with the fanboyish defense of these problems. Quality software should not have glaring defects like this, even if you barely notice them, and if everyone is going to accept that they do, it will only get worse. Would you accept that a music album you bought had the sound skip slightly every once in a while? That's the equivalent of screen tearing to me. As for GT5s load times: It is really bad. And I am not talking about loading the tracks, it's super advanced graphics, there's a lot of data, I understand it takes time. I do not however understand why it takes so long to go from the Home Screen, to the A-Spec/B-Spec screen, or to the dealership, or the options menu. Whether it is 5 or 10 or 15 or 20 secs, it is too much. It's just a bunch of menus, it should be almost instant. And it is especially annoying in GT5 because you have to go so much back and forth between menus and screens it's ridiculous, there are never shortcuts to go where you want, you always have to go back to the "Home Page" if you forgot something, and that means more pointless menu loading. That is all. My idea of console games was always that they were going to be hassle-free, have short load times, not need a bunch of patches after launch to fix stuff that should have been ready at release, etc. In short, it should "just work". That's what I've been used to since the 1980s, but that doesn't apply to some games in this generation, and it annoyed me. So I told you. Wish more people cared about this type of polish. |
A.) Could you please provide me one console since the 1980's that hasn't had at least some problems that would be a hassle?
B.) Consider a game from the 1980's, now consider a game from today...do you really expect the load times to be just as short? You can go spend $1500 on a gaming PC, and you will still have to wait for load times just like you will on the PS3, that's all there is to it.
C.) So games shouldn't need patches...I'm having a little trouble with this, considering a lot of older games had flaws too. The only difference is the ability to patch the games didn't exist, so they were just left as is.
D.) I actually had a lot more trouble getting games to work on prior consoles than I have ever had on my PS3. Sometimes you had to blow the cartridge out numerous times. It seemed like video cables always got messed up and the screen would get crappy. So in regards to a game "just working," I'm going to say that gaming has gone a long ways as games will work far more often.
Money can't buy happiness. Just video games, which make me happy.







