amp316 said:
What I guess that I'm trying to say is that there is a shortage of quality writers in general. Writing in most mediums; i.e. books, movies, television shows, and VGChartz threads stinks. We don't need no talent hacks trying to write epic stories for games either.
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I'm increasingly starting to think that the reason why I'm increasingly in favor of minimal, or no, story in games is that the writing has almost always been terrible in videogames, but in previous generations technical limitations have prevented us from getting the full brunt of the creators' "artistic vision."
An SNES JRPG, for instance, couldn't afford the writers the ability to do a prolonged dramatic scene, because all but the most tolerant players would get incredibly bored within seconds: the hero despairing at the death of his mentor would be expressed exclusively through written, skippable dialogue, and the visuals would consist of a sprite repeating three frames of animation. Now that same scene would be told through a lengthy CGI cutscene, with voice acting, long camera shots, close ups, etc.
The writers assume that because they can now throw more stuff at the player, the player will tolerate longer scenes, and to a degree they are correct. But because they last so much longer now, those scenes need to be much better than in previous generations, and that is NOT what has happened. I don't believe that cinematic scenes in games are bad per se, but I firmly believe that game creators are far too inept to take advantage of those scenes; I am literally embarrased to show many videogame scenes to other people because they're just so badly made.
tl;dr version: Yup.