noname2200 said:
Mattel did it before that. |
and all three of them failed misreably. I don't get your points 
noname2200 said:
Mattel did it before that. |
and all three of them failed misreably. I don't get your points 

S.T.A.G.E. said:
|
I'm sorry but what does that have to do with anything I said?
| nordlead said: and all three of them failed misreably. I don't get your points |
First = best, regardless of floppage or long/short term success. Duh.
PullusPardus said:
Lol yeah but have you ever played them? i couldn't say something is crappy if i went on youtube and saw gameplay videos of it , thats just stupid. and ever more stupid is this whole crusade against HD games and 3D ga- ..... no just HD because 3DS is made by nintendo! |
My eyes are quite sharp when it comes to judging games since I'm very strict with now days games. I don't buy just anything off the shelf anymore the way I used to back in 2000. Honestly LBP does not appeal to me at all. I like platformers but I don't like a game that Isn't REALLY about platforming but instead is about making platforming levels? That IMO is boring. I play a game to PLAY the game, not make it.
Linkasf said:
|
You don't HAVE to make you're own game. There's millions of levels to play. Making a level is just an option.
noname2200 said:
Beats me, since I'm unable to forget. It kills my enthusiasm to replay the game. |
Kinda makes me want to pop in the game and see for myself, all I remember is the intro town being a tutorial of sorts...
MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"
Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000
| Killiana1a said: I understand Miyamoto's view in seeing the competition as creating Kinect and Move just to inch in on Nintendo's turf with similar games to Wii Play and whatnot. He is absolutely right in this regard. However, I disagree with the premise of "The Wii was out first, Wii created motion controls, our competitors doing motion controls = blatant copying, and therefore they need to find something new." What this view fails to take into account is that both Move and Kinect have different titles coming out for them and compared to the Wii. Sony with the Move lineup seems to be trying to incorporate their core games with the Move. Microsoft with Kinect appears to be more or less whom Miyamoto is referring to in the OP. My view is this, Nintendo with the Wii gained a lot of traction because the motion controls were and still are viewed as a unique novelty from Nintendo. Combined with a software library that looks more early Super Nintendo years with the motion controls, while your competitors are in a Red Ocean over the "core," then you win from the get go. However, motion controls are just a platform. Once all your competitors have motion controls via Move and Kinect, then the dynamic changes from a Blue Ocean owned and operated by Nintendo to a Purple Ocean, which can stay Blue or devolve into a Red Ocean if your competitors start emulating your software library and putting out a library similar to Sega during the Genesis vs. Super Nintendo console wars of 1990s. Nintendo saw this coming and this is why the 3DS compared to any platform since the SNES has the most 3rd party support. Nintendo foresees increased competition in the 8th generation and they want to alleviate any losses in the Blue Ocean by catering to the "core." This being said, the wildcard here is smartphone gaming. In 2004 and 2005 when the DS and PSP were released, gaming on cell phones was in it's infancy. Nowadays with smartphones able to put out PC gaming graphics, Nintendo needs the 3DS more than ever and 3rd parties to counter both losses in the Blue Ocean to Move and Kinect and losses on the handheld side to smartphone gaming. This is my view, it differs from yours, I could be wrong, and please correct if I am. |
I like your post but I disagree with it so I am going to explain where I do in a civilized manner.
Creating Move and Kinect is a good step for both compaines, but only if they actually take it beyond the current gaming boundaries. Wii Sports and clones like it were totally hot through mid 2007 but today, you need more than that to be considered innovative with your hardware.
Nintendo is not saying they were out first or created motion controls. They are saying they innovated it in a way their rivals are failing to do. They are still the first video gaming company to market their console and focus on motion controls. Every other item mentioned can be considered an add-on. With Wii, thee add-on is the traditional controller. Also, their view does not account for what is to come any more than your view takes into account what is to come from Nintendo or other compaines for Wii.
Your view is weird to me here. It is not like Nintendo or any company can just say, "Hey look at this new controller" and win people over. You need the right software to show off your controller. Not only this, but no other company created a whole console around a controller and bet so wildly on the success of this piece of technology. You make it seem like success for this was a certainty when in 2005/2006, it was everything but so.
This statement makes some sense. But it only supports Shiggy because what he is saying is that Move and Kinect need their own niches in order to keep that from happening. That is basically what I gained from thee article. In order for all three to gain their own level of success, each need to release and fully realize visions that differ from the path Nintendo has created. Until this point, that has not been done.
This one makes no sense. The 3DS gets tons of support for many, many reasons. It is not as easy as to say it gets support because Nintendo saw a red market coming. Please remember that 3rd party support is not up to Nintendo at all. Nintendo can try but nobody has to buy into their plans. So it is far more complicated than you make it out to be.
I am not going to get into the phone gaming argument. Until this point, I have yet to view phone gaming as a serious force that cracks into handheld gaming sales at all. Until the format is completely stabilized, I do not see this happening. I see it more like a PC. Unfortunately, the PC is past its prime.
I do like your post, no flaming and no broad scale ranting. I just disagree with it very much. Even the points you raise that I agree with, I find flaws within... anyway, thank you for being a rational poster.
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noname2200 said:
First = best, regardless of floppage or long/short term success. Duh. |
LOL wrong.
Mad55 said:
LOL wrong. |
That was a joke post you responded to.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs
nordlead said:
lol@ whinny nintendo hate from supposed nintendo fans you can't remember Mii's (and Wii Sports, Resort, Fit and Music) or Nintendogs as IPs that Miyamoto created since Pikmin. Or how quickly we forget that Miyamoto was greatly responsible for the Wii Remote, Nunchuck and Wii Motion Plus that Sony and Microsoft so quickly tried to copy which is what Miyamoto is really talking about as previously pointed out by Milkeyjoe. |
I know! It blows my mind that the man creates an IP that will sell over 100 million consoles, and has already sold 150 million units of software, and even four years later so many people on a sales site are pretending none of it ever happened.
Denial is a powerful psychosis.
PS: Whinny is the sound a horse makes. Whiney is the sound a raging internet nerd makes.

"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event." — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.