Hard, shmard. The game is endlessly fun. Even when you die, you wanna try again. I swear it never gets old. As for "cheap deaths", look back at all the old platformers like Mega Man (disappearing/reappearing blocks... remember those?). You aren't supposed to waltz through and beat it on your first life. You're supposed to learn and have the reaction time, memory, and dexterity to pull it off (especially in the time trials). Perfection is the goal in side scrolling platformers, and speed runs is where it's at. DKCR is challenging, not "hard". Go back and play Ghosts n' Goblins if you wanna see "hard". You'll beg for mercy. DKCR is just about perfect by my view.












