freebs2 said:
True, but the problem here, is that on Ps2 there was proof that you could make a good racing game and sell it because there were some good racing games... on Wii how can you prove that good racing games won't sell if no one has deleloped a single good racing game yet?
So far the only good racing game I know on Wii has sold more that 20million copies. Companies like EA are complaining because you can't sell hardcore games on Wii while their best effort was a rail-shooter, something that may have been considered cool in 1995, maybe...
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The PS2 dominated Marketshare, and shared similar specs to the other consoles on the market at the time. This way it got easy (and still good) ports, and also could get games made for it easily ported to other consoles.
The Wii, while far out in front of the competition on actual sales, isn't actually dominating in Marketshare anywhere near like the PS2 was. Add in the fact that it's a SD console and the competition are both similar... And things wont go it's way all the time. This is nobody but Nintendo's own fault.
My point is, why bother making new, standout versions of games for the Wii, 4 years into it's lifecycle, when it's both a) STILL an unproven userbase and b) Game Engines for said games are already up and running extremely well on the HD consoles... And those games sell Millions?
If Nintendo released the Wii as a HD console... There would be no problems now. It would have the exact same support, if not better, than what PS3 and 360 get.