By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - Wii Need for Speed Hot Pursuit is an abomination.

LordTheNightKnight said:
KylieDog said:
LordTheNightKnight said:

"The HD version was never going to be as good on Wii"

I wrote "good", note "as good". There is a difference. Call of Duty has about 85% or more of the content on the Wii per game as the HD versions. While that could be better, it's still enough to make every CoD game a hit on the Wii. The music games are also almost the same on the Wii, and they are also hits as well. It's not just a casual thing either as sales of the Lego Whatever games are also close on all the home systems, as guess what, they are all just as good on any system.


I already pointed out the CoD and GH games on HD consoles aren't anything impressive.  Hot Pursuit is leagues ahead of them on a technical level.  It cannot be downgraded easily like those can.


Who says they have to perfectly downgrade them? "good" allows for some flexibility. We saw what could be done on the PS2, and that's still more than what's going on here.

TO add to this, they could also build it from the ground up on the Wii and utilizes the ability the console has. I do not see how the game is too technical for Wii. I played the PS3 version in the shop and I can say apart form great gfx nothing was that technical about it.



 

 

Around the Network

Hopefully EA just avoid the Wii for the next NFS game, and make party or pet games.

At least then, we wont have to put up with another thread like this. We really should have an official "This 3rd party Wii game sucks compared to it's HD counterpart" thread.



                            

Carl2291 said:

Hopefully EA just avoid the Wii for the next NFS game, and make party or pet games.

At least then, we wont have to put up with another thread like this. We really should have an official "This 3rd party Wii game sucks compared to it's HD counterpart" thread.


the difference here being way beyond sucks bad. Like there was 0 effort put into this.



 

 

freebs2 said:

Oh, poor EA, how can blame them, after all hardcore games don't sell on Wii. Btw, it's even more embarassing considering how Criterion made racing games look on Ps2.

http://www.youtube.com/watch?v=vPYkLwGB08g

The PS2 was a console that could sell games like NFS and Burnout in the MILLIONS. It was proven to do so very early on.

The Wii isn't. Thus, it's not worth the effort. The main effort goes into the HD version... Which sell Millions.

Not ONE NFS game has yet sold 1 Million units on the Wii according to our data. While 5 out of 6 have sold over !1Million on the 360 (The 6th being the recently released HP), and 3 out of the 5 NFS games on PS3 have sold over 1 Million... Again, with one of those 5 games being HP. Hell... NFS Shift on the PS3 alone has almost outsold every NFS game on the Wii combined.

NFS on the HD consoles has sold over 15 Million units. NFS on the Wii has sold under 2.5 Million units.

It's blatantly obvious why the Wii version doesn't get half as much attention as the HD version.



                            

Carl2291 said:
freebs2 said:

Oh, poor EA, how can blame them, after all hardcore games don't sell on Wii. Btw, it's even more embarassing considering how Criterion made racing games look on Ps2.

http://www.youtube.com/watch?v=vPYkLwGB08g

The PS2 was a console that could sell games like NFS and Burnout in the MILLIONS. It was proven to do so very early on.

The Wii isn't. Thus, it's not worth the effort. The main effort goes into the HD version... Which sell Millions.

Not ONE NFS game has yet sold 1 Million units on the Wii according to our data. While 5 out of 6 have sold over !1Million on the 360 (The 6th being the recently released HP), and 3 out of the 5 NFS games on PS3 have sold over 1 Million... Again, with one of those 5 games being HP. Hell... NFS Shift on the PS3 alone has almost outsold every NFS game on the Wii combined.

NFS on the HD consoles has sold over 15 Million units. NFS on the Wii has sold under 2.5 Million units.

It's blatantly obvious why the Wii version doesn't get half as much attention as the HD version.

True, but the problem here, is that on Ps2 there was proof that you could make a good racing game and sell it because there were some good racing games... on Wii how can you prove that good racing games won't sell if no one has deleloped a single good racing game yet? So far the only good racing game I know on Wii has sold more that 20million copies. Companies like EA are complaining because you can't sell hardcore games on Wii while their best effort was a rail-shooter, something that may have been considered cool in 1995, maybe...



Around the Network
Carl2291 said:
freebs2 said:

Oh, poor EA, how can blame them, after all hardcore games don't sell on Wii. Btw, it's even more embarassing considering how Criterion made racing games look on Ps2.

http://www.youtube.com/watch?v=vPYkLwGB08g

The PS2 was a console that could sell games like NFS and Burnout in the MILLIONS. It was proven to do so very early on.

The Wii isn't. Thus, it's not worth the effort. The main effort goes into the HD version... Which sell Millions.

Not ONE NFS game has yet sold 1 Million units on the Wii according to our data. While 5 out of 6 have sold over !1Million on the 360 (The 6th being the recently released HP), and 3 out of the 5 NFS games on PS3 have sold over 1 Million... Again, with one of those 5 games being HP. Hell... NFS Shift on the PS3 alone has almost outsold every NFS game on the Wii combined.

NFS on the HD consoles has sold over 15 Million units. NFS on the Wii has sold under 2.5 Million units.

It's blatantly obvious why the Wii version doesn't get half as much attention as the HD version.


Your comment is good in theory but every release of NFS has been total GARBAGE  on Wii. It never gave fans the chance to prove it's worth.



 

 

freebs2 said:

True, but the problem here, is that on Ps2 there was proof that you could make a good racing game and sell it because there were some good racing games... on Wii how can you prove that good racing games won't sell if no one has deleloped a single good racing game yet?

So far the only good racing game I know on Wii has sold more that 20million copies. Companies like EA are complaining because you can't sell hardcore games on Wii while their best effort was a rail-shooter, something that may have been considered cool in 1995, maybe...

The PS2 dominated Marketshare, and shared similar specs to the other consoles on the market at the time. This way it got easy (and still good) ports, and also could get games made for it easily ported to other consoles.

The Wii, while far out in front of the competition on actual sales, isn't actually dominating in Marketshare anywhere near like the PS2 was. Add in the fact that it's a SD console and the competition are both similar... And things wont go it's way all the time. This is nobody but Nintendo's own fault.

My point is, why bother making new, standout versions of games for the Wii, 4 years into it's lifecycle, when it's both a) STILL an unproven userbase and b) Game Engines for said games are already up and running extremely well on the HD consoles... And those games sell Millions?

If Nintendo released the Wii as a HD console... There would be no problems now. It would have the exact same support, if not better, than what PS3 and 360 get.



                            

Carl2291 said:
freebs2 said:

True, but the problem here, is that on Ps2 there was proof that you could make a good racing game and sell it because there were some good racing games... on Wii how can you prove that good racing games won't sell if no one has deleloped a single good racing game yet?

So far the only good racing game I know on Wii has sold more that 20million copies. Companies like EA are complaining because you can't sell hardcore games on Wii while their best effort was a rail-shooter, something that may have been considered cool in 1995, maybe...

The PS2 dominated Marketshare, and shared similar specs to the other consoles on the market at the time. This way it got easy (and still good) ports, and also could get games made for it easily ported to other consoles.

The Wii, while far out in front of the competition on actual sales, isn't actually dominating in Marketshare anywhere near like the PS2 was. Add in the fact that it's a SD console and the competition are both similar... And things wont go it's way all the time. This is nobody but Nintendo's own fault.

My point is, why bother making new, standout versions of games for the Wii, 4 years into it's lifecycle, when it's both a) STILL an unproven userbase and b) Game Engines for said games are already up and running extremely well on the HD consoles... And those games sell Millions?

If Nintendo released the Wii as a HD console... There would be no problems now. It would have the exact same support, if not better, than what PS3 and 360 get.

Inb4: Nintendo is never to blame! 3rd parties suck!

*Oh no you didn't* minority finger snap and headbob.



Carl2291 said:
freebs2 said:

Oh, poor EA, how can blame them, after all hardcore games don't sell on Wii. Btw, it's even more embarassing considering how Criterion made racing games look on Ps2.

http://www.youtube.com/watch?v=vPYkLwGB08g

The PS2 was a console that could sell games like NFS and Burnout in the MILLIONS. It was proven to do so very early on.

The Wii isn't. Thus, it's not worth the effort. The main effort goes into the HD version... Which sell Millions.

Not ONE NFS game has yet sold 1 Million units on the Wii according to our data. While 5 out of 6 have sold over !1Million on the 360 (The 6th being the recently released HP), and 3 out of the 5 NFS games on PS3 have sold over 1 Million... Again, with one of those 5 games being HP. Hell... NFS Shift on the PS3 alone has almost outsold every NFS game on the Wii combined.

NFS on the HD consoles has sold over 15 Million units. NFS on the Wii has sold under 2.5 Million units.

It's blatantly obvious why the Wii version doesn't get half as much attention as the HD version.

so the obvious course of action is to do nothing to make the game better. put no effort into it and wonder why no one likes it....makes sense....?

OT: this isnt surprising coming from EA. effort on the wii must be a completely foriegn concept to them.



                                                                                                  
TX109 said:

so the obvious course of action is to do nothing to make the game better. put no effort into it and wonder why no one likes it....makes sense....?

Why bother making the game better? Apparently according to people in this thread the previous NFS Wii games were rubbish and they have sold a few hundred thousand units. Why do this one any different? If the Wii userbase will gladly buy 500,000 units of a terrible game then the userbase deserves to be milked with shoddy ports if you ask me...