By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - Wii Need for Speed Hot Pursuit is an abomination.

Carl2291 said:
TX109 said:

so the obvious course of action is to do nothing to make the game better. put no effort into it and wonder why no one likes it....makes sense....?

Why bother making the game better? Apparently according to people in this thread the previous NFS Wii games were rubbish and they have sold a few hundred thousand units. Why do this one any different? If the Wii userbase will gladly buy 500,000 units of a terrible game then the userbase deserves to be milked with shoddy ports if you ask me...

they sold terribly because they were rubbish(if such is true, i have played only one and it was meh). doesnt it make sense to try to improve the next game to give people the desire to buy it?



                                                                                                  
Around the Network
KungKras said:

So your point is basically:

Third parties betting it all on HD engines and ignoring the fact that they have perfectly fine Gamecube engines for free from last gen is Nintendo's fault, even though Iwata recommended developers to use their Gamecube dev kits to make their first Wii games.

Third parties didn't have to react when the Wii was massivley outselling the other consoles a couple of years ago. The logical thing was to just keep doing what they were doing, even though some, like Eidos or Midway went bankrupt becasue of it. And even though CoD 3 outsold the PS3 version, "the engine wasn't ready" is a valid excuse to not have a CoD 4 or something similar made for Wii.

Games like the one in the OP are completely justified because their counterparts on the HD consoles sell millions and the market for games with effort put in them is relatively unproven on Wii. This apparantly excludes third parties from the responsibility of putting any kind of effort into the games that they make even though decent quality games can easily and cheaply be made on Wii without being pieces of trash.

I don't agree with you.

Third Parties DID react to the Wii's success. They reacted to the games that were selling 20 Million units on Wii and moving Wii consoles themselves. That's why the Wii is filled with ___ Sports, ___ Party, ___ Games, ___ Fitness or whatever. Nintendo released an on-Rails shooter, it sold exceptionally well for an on-rails game, and 3rd parties followed that too with success.

And what more do you want? lol... Wii got World at War and Modern Warfare eventually and this year it got Black Ops. Next year it will probably get MW2 also. Activision have been great to the Wii and had decent sales, especially with Call of Duty and now it seems GoldenEye.

Yes. Games like Hot Pursuit are TOTALLY justifiable. Because that's what the Wii userbase will buy. Not because the HD ones sell Millions. They evidently don't NEED to put major effort into a game for it to sell a few 100k on Wii.

And fair enough. I don't care



                            

RolStoppable said:

At this point I don't think it's about easy profit anymore, rather it's an attempt to hurt the Wii's image and at the same cover up for bad business decisions prior to this gen. If EA wanted easy money, they could just go ahead and port the three PS2 Burnout games that were never released on the GC or even re-release an old NfS title. Would be less work (even with some tweaks and upgrades) and of better quality too, improving sales as well as the profit margin.

The thing is, EA did completely bet on the wrong horse before this generation even began. They had nothing in the works for the Wii, except for the obligatory Madden which they were forced to make due to their contract with the NFL. EA has been losing money for years now and there has to be a scapegoat. As I understand it, shareholders have the power to change the top management of a company, if business doesn't go well. So those who are in charge of EA right now, deliberately greenlid games that would deliver them the excuses they needed.

Shareholder: "You are posting losses and I hear you missed the Wii."

EA: "It may look like that at first glance, but we released this and that game and look at the sales: There's no money to be made on the Wii. The games we typically make just don't sell all that well on the Nintendo console. Sales of our sports games and NfS series as well as new IPs like Dead Space by far don't reach the same level as on the HD consoles by Sony and Microsoft which we decided to back up before the start of this generation. This is proof that we made the right decision by focusing on the the PS3 and 360."

I don't think that it's implausible that Ricitiello and Co. would try to save their jobs at EA, even if that meant to burn a few million dollars on games that were set up to flop. Just recently EA blamed their poor results on the lack of sales of their Wii and DS games. Last generation EA wasn't dependent on Nintendo hardware to make profits, so things obviously aren't going too well on Sony and Microsoft systems this generation. But it's just easier to solely blame Nintendo and many people (especially the gaming media) are eager to eat such lines up without giving it any critical thought.

Regarding Wii in HD and milk jobs: doubtful. Hardware in the same ballpark doesn't translate to games of similar quality. If it would, The Orange Box on the PS3 would be as great as everywhere else. Who again ported The Orange Box to the PS3?

I think you've shared this theory with me before and I disagreed with it

The Orange Box was a rushed, one off ginger step bastard child of Valve's work. I don't think there has ever been a port that was worse than that one, but it's easily explainable. The PS3 at the time was selling like ass and sitting at 6 Million WW after a year on sale. Everyone was predicting it wouldn't even make 30 Million... Maybe 20! And the PS3 was being notoriously difficult for developers to make games with. As we can see now though, those problems have been worked past. People have got used to the hardware and for the past 2 Years the majority of ports have been pretty awesome. EA have actually started using the PS3 as the lead platform.



                            

Carl2291 said:
RolStoppable said:

At this point I don't think it's about easy profit anymore, rather it's an attempt to hurt the Wii's image and at the same cover up for bad business decisions prior to this gen. If EA wanted easy money, they could just go ahead and port the three PS2 Burnout games that were never released on the GC or even re-release an old NfS title. Would be less work (even with some tweaks and upgrades) and of better quality too, improving sales as well as the profit margin.

The thing is, EA did completely bet on the wrong horse before this generation even began. They had nothing in the works for the Wii, except for the obligatory Madden which they were forced to make due to their contract with the NFL. EA has been losing money for years now and there has to be a scapegoat. As I understand it, shareholders have the power to change the top management of a company, if business doesn't go well. So those who are in charge of EA right now, deliberately greenlid games that would deliver them the excuses they needed.

Shareholder: "You are posting losses and I hear you missed the Wii."

EA: "It may look like that at first glance, but we released this and that game and look at the sales: There's no money to be made on the Wii. The games we typically make just don't sell all that well on the Nintendo console. Sales of our sports games and NfS series as well as new IPs like Dead Space by far don't reach the same level as on the HD consoles by Sony and Microsoft which we decided to back up before the start of this generation. This is proof that we made the right decision by focusing on the the PS3 and 360."

I don't think that it's implausible that Ricitiello and Co. would try to save their jobs at EA, even if that meant to burn a few million dollars on games that were set up to flop. Just recently EA blamed their poor results on the lack of sales of their Wii and DS games. Last generation EA wasn't dependent on Nintendo hardware to make profits, so things obviously aren't going too well on Sony and Microsoft systems this generation. But it's just easier to solely blame Nintendo and many people (especially the gaming media) are eager to eat such lines up without giving it any critical thought.

Regarding Wii in HD and milk jobs: doubtful. Hardware in the same ballpark doesn't translate to games of similar quality. If it would, The Orange Box on the PS3 would be as great as everywhere else. Who again ported The Orange Box to the PS3?

I think you've shared this theory with me before and I disagreed with it

The Orange Box was a rushed, one off ginger step bastard child of Valve's work. I don't think there has ever been a port that was worse than that one, but it's easily explainable. The PS3 at the time was selling like ass and sitting at 6 Million WW after a year on sale. Everyone was predicting it wouldn't even make 30 Million... Maybe 20! And the PS3 was being notoriously difficult for developers to make games with. As we can see now though, those problems have been worked past. People have got used to the hardware and for the past 2 Years the majority of ports have been pretty awesome. EA have actually started using the PS3 as the lead platform.


Are you sure about that? Would it make sense to develop a game for the strongest system, and port it down to weaker systems?

 



Glad I didn't get around to purchasing Create. EA certainly don't deserve any of my money.



Around the Network
RolStoppable said:

Here's a double standard in play.

NfS Pro Street and Undercover weren't of good quality and still sold more than a million on either HD console. EA's reaction was to assign better development teams to the next two iterations of the series. So why does EA bother to improve the quality of a game that sells more than 3m on the HD consoles combined, but doesn't apply the same strategy to the Wii NfS games which suffer from a similar problem, albeit on a smaller sales scale.

The Wii games also had an improvement with Nitro, from what I hear it was a pretty good game.

Anyway, it's not exactly better development teams, it's just a different direction with the games themselves. Pro Street and Undercover were still trying to milk the NFS Underground Audience. Shift changed the formula and made it actual real racing. I've not played Hot Pursuit, but I imagine it's like a mix of the old Hot Pursuit games and the Underground games.



                            

I'm glad we have a thread about a random Wii game which gets over 100 posts! :)



 

Face the future.. Gamecenter ID: nikkom_nl (oh no he didn't!!) 

IamAwsome said:

Are you sure about that? Would it make sense to develop a game for the strongest system, and port it down to weaker systems?

I'm pretty sure.

http://gamer.blorge.com/2008/08/04/ea-focus-on-ps3-as-lead-platform-for-game-development/

Dead Space 2 and Medal of Honor are both said to be PS3 to 360 ports too. They were both showed off on PS3 at E3. Same goes for Portal 2 really. The PS3 version is said to be better than the 360 version, coming from Gabe himself.



                            

The last Need For Speed game i played was Most Wanted on PSP/Gamecube and it looked better than this. Sad.



e=mc^2

Gaming on: PS4 Pro, Switch, SNES Mini, Wii U, PC (i5-7400, GTX 1060)

RolStoppable said:

From what I heard, Nitro even had complaints about its camera. The camera. In a racing game. Metascore is 69, so I am not sure where you've heard that it is a pretty good game. An improvement over the previous games, maybe. But EA had set the bar so low that that doesn't say much.

"It's not exactly better development teams."

What the hell?! Shift and Hot Pursuit were definitely made by better development teams, one only has to look at the results to see that. Or the track record of the developers. Hot Pursuit was developed by Criterion who have shown time and again that they know how to pull off an arcade racing game (Burnout series).

Meh. You have a point there I suppose with Hot Pursuit.

Although Shift was made by Slightly Mad Studios... It was there first game afaik. It's hard to argue an unproven dev team is better than a team that's made so many others. I feel the change in direction of the game compared to previous games was what put it above the others. We will see with Shift 2 I suppose if it was a one off or they really are that talented.