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RolStoppable said:

Here's a double standard in play.

NfS Pro Street and Undercover weren't of good quality and still sold more than a million on either HD console. EA's reaction was to assign better development teams to the next two iterations of the series. So why does EA bother to improve the quality of a game that sells more than 3m on the HD consoles combined, but doesn't apply the same strategy to the Wii NfS games which suffer from a similar problem, albeit on a smaller sales scale.

The Wii games also had an improvement with Nitro, from what I hear it was a pretty good game.

Anyway, it's not exactly better development teams, it's just a different direction with the games themselves. Pro Street and Undercover were still trying to milk the NFS Underground Audience. Shift changed the formula and made it actual real racing. I've not played Hot Pursuit, but I imagine it's like a mix of the old Hot Pursuit games and the Underground games.