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Forums - Sony - GT5 PATCHED!!!

PullusPardus said:
ethomaz said:
PullusPardus said:
NiKKoM said:

Improved shadows... I wonder..  to patch it within a few days after release is great but seriously... don't you like notice that in those 5 years you work on a game?


i (and a lot of other people) noticed them in the GT Academy  demo, it seems Sony doesn't notice stuff until IGN tell them so.

Or they doesn't have time to work... because the release date was delayed a lot of time.

huh? delays would mean no time? , delays are meant to make the game better.

besides they patched it up in just a few days, special effects like shadows don't need a lot of time to tweak.

No. The game went into production almost two months ago... so the patch has been working since then.



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ethomaz said:

First review... so much damage to ruin a race.

GT5 Patch 1.03: Mechanical Damage Verdict

Verdict
Unfortunately we can’t help but think that mechanical damage still needs a bit of work. We prefer the light damage option, which seems a bit more forgiving in the actual damage received and less likely to ruin a race. However, its brief period of effect means it’s less bothersome and open to abuse from aggressive racers – and considering that the penalty system already in place does a decent job of stopping that kind of racing means mechanical damage is, so far, a little redundant.

What we would like to see is a medium damage option, filling the void between light and heavy that makes it suitable for those looking to race properly, but not so excessive that a single, slight collision should destroy the chance to win.

So now they don't want mechanical damage? Polyphony Digital just can't win.



tombi123 said:
ethomaz said:

First review... so much damage to ruin a race.

GT5 Patch 1.03: Mechanical Damage Verdict

Verdict
Unfortunately we can’t help but think that mechanical damage still needs a bit of work. We prefer the light damage option, which seems a bit more forgiving in the actual damage received and less likely to ruin a race. However, its brief period of effect means it’s less bothersome and open to abuse from aggressive racers – and considering that the penalty system already in place does a decent job of stopping that kind of racing means mechanical damage is, so far, a little redundant.

What we would like to see is a medium damage option, filling the void between light and heavy that makes it suitable for those looking to race properly, but not so excessive that a single, slight collision should destroy the chance to win.

So now they don't want mechanical damage? Polyphony Digital just can't win.

PD should do a hardcore damage mode = You hit something at high speed, your save gets erased due to your virtual driver dying, and implement it via a patch just for the lulz.

The amount of meltdowns would be amazing xD



Current PC Build

CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"

tombi123 said:
ethomaz said:

First review... so much damage to ruin a race.

GT5 Patch 1.03: Mechanical Damage Verdict

Verdict
Unfortunately we can’t help but think that mechanical damage still needs a bit of work. We prefer the light damage option, which seems a bit more forgiving in the actual damage received and less likely to ruin a race. However, its brief period of effect means it’s less bothersome and open to abuse from aggressive racers – and considering that the penalty system already in place does a decent job of stopping that kind of racing means mechanical damage is, so far, a little redundant.

What we would like to see is a medium damage option, filling the void between light and heavy that makes it suitable for those looking to race properly, but not so excessive that a single, slight collision should destroy the chance to win.

So now they don't want mechanical damage? Polyphony Digital just can't win.

yeah, what a bunch of pussies. I said it first. Give them truly realistic damage and penalties, and NOBODY will turn the option ON. The whiners and complainers, those review-writer pansies will be the first to play with realistic damage off!



The damage option is for online only so far as for the shadows? REALLY? I havn't noticed any difference might look into it a bit more.



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All reviews of this game should be erased and done over in 1 years time.



The shadows are really improved online imo there are still some bad ones but yeah.

The mechanical damage is actually good. I tried on heavy and my car was a total mess after very few bumps.

Go go PD! Im sure we'll see more types of updates like this, offline & online.



ethomaz said:

First review... so much damage to ruin a race.

GT5 Patch 1.03: Mechanical Damage Verdict

Verdict
Unfortunately we can’t help but think that mechanical damage still needs a bit of work. We prefer the light damage option, which seems a bit more forgiving in the actual damage received and less likely to ruin a race. However, its brief period of effect means it’s less bothersome and open to abuse from aggressive racers – and considering that the penalty system already in place does a decent job of stopping that kind of racing means mechanical damage is, so far, a little redundant.

What we would like to see is a medium damage option, filling the void between light and heavy that makes it suitable for those looking to race properly, but not so excessive that a single, slight collision should destroy the chance to win.


People will never be satisfied... they want a easy game go play another thing, or don't ask for damage if they just want cosmetic diferences...



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

lestatdark said:
tombi123 said:
ethomaz said:

First review... so much damage to ruin a race.

GT5 Patch 1.03: Mechanical Damage Verdict

Verdict
Unfortunately we can’t help but think that mechanical damage still needs a bit of work. We prefer the light damage option, which seems a bit more forgiving in the actual damage received and less likely to ruin a race. However, its brief period of effect means it’s less bothersome and open to abuse from aggressive racers – and considering that the penalty system already in place does a decent job of stopping that kind of racing means mechanical damage is, so far, a little redundant.

What we would like to see is a medium damage option, filling the void between light and heavy that makes it suitable for those looking to race properly, but not so excessive that a single, slight collision should destroy the chance to win.

So now they don't want mechanical damage? Polyphony Digital just can't win.

PD should do a hardcore damage mode = You hit something at high speed, your save gets erased due to your virtual driver dying, and implement it via a patch just for the lulz.

The amount of meltdowns would be amazing xD


Maybe it can track ID and delete scores also =]

and about the AI... of course in challenges and license the AI will be different, because it's pre-programed so you can use tatics to beat it... just dumb reviewers think it should be different (if AI really were used would be impossible to really win the challenges).

But again... let the damage be real, if you totalled you have to start a new career.

@CGI-Quality: would be really funny if the shadows were fixed just in online =]



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
lestatdark said:
tombi123 said:
ethomaz said:

First review... so much damage to ruin a race.

GT5 Patch 1.03: Mechanical Damage Verdict

Verdict
Unfortunately we can’t help but think that mechanical damage still needs a bit of work. We prefer the light damage option, which seems a bit more forgiving in the actual damage received and less likely to ruin a race. However, its brief period of effect means it’s less bothersome and open to abuse from aggressive racers – and considering that the penalty system already in place does a decent job of stopping that kind of racing means mechanical damage is, so far, a little redundant.

What we would like to see is a medium damage option, filling the void between light and heavy that makes it suitable for those looking to race properly, but not so excessive that a single, slight collision should destroy the chance to win.

So now they don't want mechanical damage? Polyphony Digital just can't win.

PD should do a hardcore damage mode = You hit something at high speed, your save gets erased due to your virtual driver dying, and implement it via a patch just for the lulz.

The amount of meltdowns would be amazing xD


Maybe it can track ID and delete scores also =]

and about the AI... of course in challenges and license the AI will be different, because it's pre-programed so you can use tatics to beat it... just dumb reviewers think it should be different (if AI really were used would be impossible to really win the challenges).

But again... let the damage be real, if you totalled you have to start a new career.

@CGI-Quality: would be really funny if the shadows were fixed just in online =]

I agree with you in this 100%. The Lap Battles would be impossible to even get bronze if the A.I had near the same skill as they have in A-Spec. Especially in Lap Battles such as Rome with the 512b where all the A.I cars are of equal or higher BHP  and similar weight than your own car, and the passing points in Rome are almost non-existent xD.



Current PC Build

CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"