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Forums - Gaming Discussion - Why Steam is Awesome, and How You Can Make Live Free

dahuman said:

Sony should just contract Valve to work on their PSN and XMB along with Steam support as well and keep things free, that'd kick XBL in the balls really really hard.

So spend money to have Valve work on PSN? You want them to spend more money on a free service?

I think Sony rather go the route of Live. Keep getting people to subscribe to PSN Plus and make it a requirement for online play on PS4. More munnies that way.



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Mr Puggsly said:
dahuman said:

Sony should just contract Valve to work on their PSN and XMB along with Steam support as well and keep things free, that'd kick XBL in the balls really really hard.

So spend money to have Valve work on PSN? You want them to spend more money on a free service?

I think Sony rather go the route of Live. Keep getting people to subscribe to PSN Plus and make it a requirement for online play on PS4. More munnies that way.

They should focus on attracting the actual user base foremost and keep the service attractive and transferrable at the same time or the next Nintendo or MS console might destroy it next gen when it happens imo. When you are talking about shooters or FPS, Valve is a big part in it, if the PS3 can have some kind of Steam integration, then it'd be huge in the gaming community, not to mention the ability to actually have xgame chat.



Mr Puggsly said:
Alby_da_Wolf said:

As I wrote in the first part you answered, I don't pretend to get for free expensive online services, but just basic online multiplayer, the P2P one, that requires little to no effort at all from publishers' servers. If the server is hosted on the players' consoles or PCs themselves, why on earth should they pay a fee for it?

1) That's the great thing... you DON'T have to pay for it. Just play a different console or the PC.

You've become accustomed to online play being free regardless of the financial burdens of the people who offer the service. Fortunately, there are options for people like you.

I don't know your financial situation, but $60 a year isn't really setting me back much and I get a lot of entertainment from Live I can't get elsewhere. It basically pays for it self with all the Deals of the Week I take advantage of as well.

 

And about the second part, making people pay also for basic online multiplayer is a business model followed only by a minority of gaming enterprises, if the majority is fine with making pay only for premium features, it's just the natural way of things that majority will prevail. Boasting the approval of large, but minority, gaming communities, won't make them become the absolute majority.

2) Perhaps its the minority, but financially its the most successful.

I hardly feel like a minority paying for Live considering its considerably more active than PSN. Also, I'm in the US which is where the 360 is going pretty strong.



1) Luckily yes, anyway, if I play free P2P I don't pretend to get expensive services from the publisher, even fan sites with links to join games being played can do. And actually it's not the $50-60 to pay that bugs me, it's the fact that on XBox there is no other choice than changing platform. But as I still prefer PC, this issue doesn't really affect me, unless it is extended to other consoles, as I think that sooner or later I could buy a Wii. Actually, another thing that could bug me if I paid a fee, is that my internet connection is quite shaky, so I wouldn't fully exploit what I payed for.

2) If we consider just consoles, it's the most successful, and it has also the financial majority of online revenue, yes, I'm aware of this. On consoles it's a minority just as number of players, but a big and healthy one. I actually meant a minority both as number of players and as revenue including PC too. Quite obviously, if MS is happy with having the most profitable console online service and it doesn't want the numerical majority of users too, Gold is still the solution, my point is only that the numerical majority favours services that get their revenue from selling games and premium services, not basic services too. About this particular issue fact is that they exist two different relevant majorities, depending on whether MS wants to get for its service maximum profit margin (and maximum profit too if we consider consoles only) or if it wants to attract the majorty of users. Maybe I tend to attribute the latter approach to MS because I forget that after becoming sure that Sony wouldn't have conquered the majority of gaming market and grabbed the living room computing market, MS quite changed its behaviour, favouring more profit margin than increasing market share and stopping Sony at any cost.



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW! 
 


Why would I want to stop paying for live, for no reason (because this would NEVER take off) when I'm perfectly fine shelling out £40 a year (it's peanuts, really)?

Always made me laugh how much PS3/Wii folk absoloutely HATE Live subscription, if Sony and Nintendo love their fans as much as you all make out, you have nothing to worry about right? and if you like the 360 library, most of the games are on Steam, so just play on steam and quit whining?



 

I really hope that Sony and Nintendo won't follow with paid online multiplayer model.  As two console owner (maybe soon three) it would literally suck to pay 100-150€ from online multiplayer per year. I just want to play. I don't need other crap like facebook, twitter, last.fm etc features. I have PC for those.



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Seece said:

Why would I want to stop paying for live, for no reason (because this would NEVER take off) when I'm perfectly fine shelling out £40 a year (it's peanuts, really)?

Always made me laugh how much PS3/Wii folk absoloutely HATE Live subscription, if Sony and Nintendo love their fans as much as you all make out, you have nothing to worry about right? and if you like the 360 library, most of the games are on Steam, so just play on steam and quit whining?


I don't like paying for Live and I own all 3 consoles, if it would result in MS dropping Live's fee, you bet I would stop paying. Unfortunately, there's no real alternate to Live in the console world, PSN is inferior and Wii Channel is laughable, so I have to keep paying.



Seece said:

Why would I want to stop paying for live, for no reason (because this would NEVER take off) when I'm perfectly fine shelling out £40 a year (it's peanuts, really)?

Always made me laugh how much PS3/Wii folk absoloutely HATE Live subscription, if Sony and Nintendo love their fans as much as you all make out, you have nothing to worry about right? and if you like the 360 library, most of the games are on Steam, so just play on steam and quit whining?

You know, maybe Sony and Nintendo have... pressure to do the same? Surely they are seeking to charge for online play, they just can't do it right now. It's a lot easier to charge for something when someone's already charged for it.



Zkuq said:
Seece said:

Why would I want to stop paying for live, for no reason (because this would NEVER take off) when I'm perfectly fine shelling out £40 a year (it's peanuts, really)?

Always made me laugh how much PS3/Wii folk absoloutely HATE Live subscription, if Sony and Nintendo love their fans as much as you all make out, you have nothing to worry about right? and if you like the 360 library, most of the games are on Steam, so just play on steam and quit whining?

You know, maybe Sony and Nintendo have... pressure to do the same? Surely they are seeking to charge for online play, they just can't do it right now. It's a lot easier to charge for something when someone's already charged for it.

Why? Nintendo absoloutely rake it in, they prove more profit is to be made in careful HW decisions and good SW choices.



 

Alby_da_Wolf said:

1) Luckily yes, anyway, if I play free P2P I don't pretend to get expensive services from the publisher, even fan sites with links to join games being played can do. And actually it's not the $50-60 to pay that bugs me, it's the fact that on XBox there is no other choice than changing platform. But as I still prefer PC, this issue doesn't really affect me, unless it is extended to other consoles, as I think that sooner or later I could buy a Wii. Actually, another thing that could bug me if I paid a fee, is that my internet connection is quite shaky, so I wouldn't fully exploit what I payed for.

We don't know exactly how expensive it is to operate. If you can find exactly how much it cost to provide that for millions of people, I'd be curious to see. Even if its not incredibly expensive to offer online play, Xbox Live is not an expensive service to begin with. If you drop $60 for a year it comes down to $5 a month.

I'm a computer technician but I don't much care for online gaming on the PC. The Xbox 360 commnuity has a different appeal, I often play online games not on the PC, and I like the unified network. Frankly, I don't care if I'm fully exploiting the service. It only comes down to a few bucks a month and its worth that to me. I don't fully exploit anything I pay for, but I don't lose sleep over it.

 

2) If we consider just consoles, it's the most successful, and it has also the financial majority of online revenue, yes, I'm aware of this. On consoles it's a minority just as number of players, but a big and healthy one. I actually meant a minority both as number of players and as revenue including PC too. Quite obviously, if MS is happy with having the most profitable console online service and it doesn't want the numerical majority of users too, Gold is still the solution, my point is only that the numerical majority favours services that get their revenue from selling games and premium services, not basic services too. About this particular issue fact is that they exist two different relevant majorities, depending on whether MS wants to get for its service maximum profit margin (and maximum profit too if we consider consoles only) or if it wants to attract the majorty of users. Maybe I tend to attribute the latter approach to MS because I forget that after becoming sure that Sony wouldn't have conquered the majority of gaming market and grabbed the living room computing market, MS quite changed its behaviour, favouring more profit margin than increasing market share and stopping Sony at any cost.

You're kinda just babbling... none of this matters.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

Squilliam said:
Alby_da_Wolf said:
Squilliam said:
Alby_da_Wolf said:

As I wrote in the first part you answered, I don't pretend to get for free expensive online services, but just basic online multiplayer, the P2P one, that requires little to no effort at all from publishers' servers. If the server is hosted on the players' consoles or PCs themselves, why on earth should they pay a fee for it?

And about the second part, making people pay also for basic online multiplayer is a business model followed only by a minority of gaming enterprises, if the majority is fine with making pay only for premium features, it's just the natural way of things that majority will prevail. Boasting the approval of large, but minority, gaming communities, won't make them become the absolute majority.

Why should people pay full price for a game after the development and marketing expenses have been more than covered? Why should they when there are a lot of games out there with a free to play system? Convince me that they shouldn't and you've convinced me noone should pay for Live.

Go in punishment behind the blackboard, I'd expect something better from you!    You perfectly know that paying for a game license or a fee for a publisher run game server is totally different from paying the publisher a fee for a distributed server purchased together with the game and actually run on the players' machines themselves. I wrote more than once that I don't object to pay full price (*) for licenses or publisher-run game servers and obviously they'll want a profit margin on them, I just don't want to pay for P2P multiplayer, unless I desire optional premium features. Obviously the optimal choice between P2P or publisher-run servers depends on the game and a flat fee to play every MMOG would be very favourable for a lot of gamers, but it isn't for gamers playing mostly P2P multiplayer. So, if I wasn't clear enough, I never meant that nobody should pay for Live Gold, I just don't find a honest deal to have to pay it if I'm only interested in P2P multiplayer, but I'd be more than glad to pay it if I liked fee-based MMOGs and Gold included one or more MMOGs I like, in that case it would be a very advantageous offer. But would third party fee-based MMOGs publishers find this deal advantageous?

Anyway, every deal is made by two complex parts, sellers with their products, costs and desired profits, buyers with their needs, tastes and desires, and the money they can and are willing to spend to satisfy them. Given the sellers' offers, buyers vote with their money, and XB360 market share and the part of them subscribing to Gold exactly reflect how the market accepts and likes MS model. And unless this model isn't forced on me too without any choice, I'm perfectly fine with people liking it and findinge the deal advantageous, I never wanted to demonstrate they shouldn't, it's actually only MS competitors' task to offer them a better deal, if they can.

(*) If full price is too much for me, I simply give up the advantage of playing the game when it's new and I wait for it to go budget, it's a honest deal, if I pay more I receive more and sooner, if I pay less, I'm served later (although often I actually receive more, a debugged game and some expansions included). I so love deep pocketed early adopters kindly indirectly financing saver gamers!   

I remember hearing from a network engineer how expensive content delivery networks can be. I remember also Sony making some little announcment that they were finally breaking even on PSN even though their network is less complicated from what I understand. I don't remember when it was. The thing people fail to understand IMO is that peer 2 peer only removes one of the several major costs which are incurred when operating a network on the scale of Live. Furthermore theres the assumption that cost is the only major reason why games are peer to peer on Xbox Live. There have been several examples of games which could have had servers to play such as Halo 3 and according to bungie they specifically chose peer 2 peer gameplay because it also represented several advantages, especially in matchmaking flexibility. Beyond this they have a lot more ongoing manpower costs as they employ a significant number just to moderate and maintain Xbox Live.

So yes they probably could have free 2 play on Xbox Live. However to do that they would have had to significantly slow down the rollout of new back end and front end services. Beyond this given the extremely large capital investment to create the Live we see today they probably do deserve a return on their investment if they can get it. It is fair enough that others go other routes for their online gaming because they have different ideas and objectives in mind. I don't pay for Live, I probably won't for a long time maybe once the next generation starts but to me if I played online it would be the best service for it because when it comes to playing games I would rather play with Tru Skill and skill rankings to ensure my noob ass doesn't get splattered all over Texas by some 16 year old with too much gaming time on his hands.

Good! This makes sense. The costs that engineer talked about, though, affect also the free versions of Sony and MS networks independently from whether they offer basic online multiplayer or not. Those costs are unavoidable, for at least two reasons: First, console users expect and pretend a hassle free experience, this extends also to network connection, so all this burden falls on the providers' shoulders, that in consoles are the manufacturers themselves. Second, console manufacturers want to keep total controlon their platforms, including net access, this has a huge cost.

MS model is a way to be sure the network part of the business is profitable too, other models are possible, most probably Sony model, given its big share in movie and multimedia market, allows it to replace the basic online multiplayer revenue it gives up with movies and other "classic" entertainment sales revenue.

I guess my "frugal" concept of online multiplayer can work well without risking to sink companies only on PC, because it's a platform not affected by default by those special and expensive needs of  both console producers and users. Valve model works too, but it's quite different too, as it has a very strong sales revenue. Successful MMOGs are furtherly different (and the annual fees of the pay ones are usually greater than XBL Gold subscription). Crappy MMOGs like FarmVille are able to profit from a small percent (but big as absolute number of users) share that pays for premium features on a huge total user base of which the vast majority plays for free, and strongly limiting costs giving each user a very small world (BTW not connected in real time with other players), relying on Facebook and other social networks, making deals with them and limiting the infrastructure costs making a lot of transactions not real time, but based on social networks messaging system (this way the whole gift sending part of the game requires them to manage some transactions per minute with each user instead of several transactions per second as it happens in real time worlds; and also the real time part about actually working on the virtual fields and farms is very slow, limiting transaction rate too).



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW!