Dragon Age 2′s “Rival System” Replaces Origin’s “Approval” System, Is Worrisome
DECEMBER 3, 2010 LEAVE A COMMENT

Samara: Shepard, I am emotionally distraught because I have to enslave two of my own daughters and I have to kill the third.
Shepard: Shut it, Samara.
Shepard–Shepard’s a badass. He can say what he wants when he wants, and it’ll turn out his way. With the exception of two moments–those involving Miranda and Jack, and another involving Legion and Tali–no matter what Shepard chooses, things go his way. The only difference is the dichotomous morality assigned to your two choices, which are conveniently quantified for you: 4 renegade. 3 paragon. And all those numbers do (aside from showcasing either a hideous Shepard or a normal-looking one) is go into a repository which waits until you’ve amounted enough points to say the next level of Shepard Badass.
So, the above situation: Shepard can tell Samara to go to hell, because he simply doesn’t care about her problems. Sure enough, Samara complies: Shepard might as well be Orpheus, after all. Now, imagine for a second, the above situation in Origins…Samara wouldn’t just take it. She’d be displeased. Telling her to GTFO might be so striking that she even chooses to leave your party, because your attitude/philosophy are so grating, she cannot stand the thought of staying with you. But now, according to a preview by PC Gamer, the “approval system” which made the above possible is going to disappear. Party members will stay with you no matter what you do or say, they will just become your “rivals.”
Sure, there are a number of problems with the previous system: most notably of which, is the fact that it was both quantified and visible to the player, as well as easily affected via gifts. Despite these issues, Origins’ system meant that players could not have their cake and eat it, too. So, you might have amassed a great army of Golems…but your decision means losing Shale, and getting snuffed by more do-gooder party members.
Essentially what the system did was make a player think and consider the weight of their options. Is this choice worth getting, despite the fact that Alistair will disapprove? Is there some validity to the reason why Morrigan approves of this choice? It’s not so much wanting to please your party members (though the fact that you might adds a layer of humanization to the mix) as much as it is considering an outlook which is not yours.More importantly, it was a way for the writers to prod the player, frame the suggestion that maybe what they are pickingisn’t the right choice, by making party members get in your face about your decisions. Maybe picking to kill the boy at Redcliffe would be faster, but is it right?
Shepard, on the other hand, never has to validate any moral quandaries. His choices are already denoted as good or bad, moreover, should a teammate’s philosophy conflict with the morality of the decision, well, that’s too bad. Shepard gets what Shepard wants and everyone else just has to deal with it, end of story. Every choice is the “right” choice, paragon or no.
The rival system has potential, as a possible result of clashing ideologies: after all, some people will just deal with other people’s shit because they have no other choice. Having rivalries as the only outcome (and the justification why people will stay with you, no matter what your choices are), however, eliminates the complexity which the approval system provided.
Still it’ll be interesting to see how they plan to flesh out the rival system…there could be some depth to the system, just of a different kind.
http://nightmaremode.net/2010/12/03/dragon-age-2s-rival-system-replaces-origins-approval-system/
_______________________
Just read the bolded, most of the rest is bickering!
I like the idea of party members becoming your rival's....not exactly sure how it will work IN the game...but it sounds good.









