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Forums - Nintendo Discussion - I have a couple of Wii graphics question.

omgwtfbbq said:
Griffin said:
I don't think it really mattered what systems were more powerful last gen, because the PS2 had all the games and all games were made to run perfect on the PS2, the PS2 also had games that could not be done on the GC, GTA:SA for one. The PS2 also had every ounce of power drawn out of it, while the GC and xbox had crap ports for the most part.

link or it didn't happen.


GTA:SA was too big to fit on the GC disc, i'm not looking for links, its just a fact.  The GC disc could only fit about 1.8GB of data.  I'm sure lots of other PS2/xbox games were too big for the GC.



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The wii has better graphcis tan the GC but not by much.
Also the reason why "danboys" attack the wii in the graphics department is because its going up against a huge grraphics monster. PS2 was last gen. If the wii didnt have better graphcis than the ps2 that would be embarrassing.



 

mM

Graphics suck, but it makes it up with good games and ALOT of fun with family and self.



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Sqrl said:
windbane said:
fazz said:
Woah there souixan, the GC didn't used DDR3, it used 1T-SRAM or something like that. The Wii is the one using GDDR3 RAM on a 128-bit bus width (few words: the same as the PS3 and 360)

Also, nobody knows yet the ACTUAL clock rates of CPU, GPU and RAM of the Wii. And we still don't the actual architecture of the GPU which could be the same as the GC's, but it could be the same as the 360's too. Mario Galaxy is a good example of graphical achievement on the Wii, it uses many shader effects that I'm certain where not possible on the GC... and it still runs flawlessly at 60 frames per second. So in short, the Wii is far above any console of the past generation.

And no, the Wii doesn't makes the GC games perform any better.

Graphically Galaxy pales in comparison to PS3 and 360 games. According to Wikipedia, which cites sources:

Processors:

 

Several dvelopers have compared it to XBox. The Wii is not far better than last-gen systems.

I'm not sure why people have to argue this. Just accept the graphics and move on. The games can still be fun.


First of all you lost any credability when you went with "according to wikipedia" which is basically saying "according to some guy who also has a computer". You are far better off citing the sources directly.

More disturbing than people defending the Wii's graphics are those who feel the need to demean them. The real problem is the complete lack of hands on or practical experience from most of the people making these claims. The usual internet banter about which console has more oomph is nothing new, and has never gone anywhere.

 

When it boils right down to it most people don't have a clue what the different numbers cited mean. For example one of the most common comparisons used is to compare the Hz of two chips and declare one the victor based on that alone. If this sort of test made any practical sense then AMD would be long dead. But Mhz and Ghz aren't the end all be all of the computing world. And indeed many people have very little knowledge of what these numbers are referring to to begin with. I would actually go so far as to say that in a practical sense high Mhz and Ghz are becoming the enemy of the engineers of these machines as higher clock speeds do in fact equate to higher temperatures. This is why they try to get more done in each clock cycle in addition to actually increasing the clock speed.

Just the fact that the Wii was released several years after the Xbox means that its architecture is almost certainly going to be getting more done with every clock cycle than the Xbox...this is just the way processors and indeed computers and electronics in general work. So right out of the gate(no pun intended for those in the know) I can almost gaurantee you that 1 Hz (wii) > 1 Hz (xbox) and instantly that should tell you that any comparison purely based on Hz is going to be faulty without first examining the architectures themselves.

Now you might ask ok, how can we modify the comparison to be more accurate? And the answer is that without knowing specifics of the designs the only way to tell is with controlled practical real world comparisons, or otherwise known as: benchmarks. The upside of benchmarks is it helps cut out some of the BS and go straight to the end results, the bad part is that a poorly designed benchmark can provide completely false results.

With that said we have very little info to go on for the Wii and the result is that benchmarks and their practical comparisons, flawed as some may be, are the only option.

 


I've seen this same thread 50 times.  Wii fans will not just admit that it's not a big step up from last-gen.

If you don't believe wikipedia then follow the links it provides.  Like I said, the information is cited.  Wikipedia is not wrong the majority of the time.  The information is cited.  Check it out.

Again, developers have compared the Wii to Xbox.  I've played the games on Wii.  I was shocked going from Ratchet to Galaxy.  Art direction can only do so much.  once I got into the game it was fine, but you can tell Galaxy is not on par with anything PS3 and 360 can do.

I'm not attacking the Wii's graphics.  Just race reality, though.  That's all I'm asking.  I can see the graphics myself and it's no leap forward from Xbox.  That doesn't mean I'm not going to enjoy my Wii.  It's just a reason that multiplats from 360/PS3 won't likely be on the Wii. 



windbane said:
Sqrl said:
windbane said:
fazz said:
Woah there souixan, the GC didn't used DDR3, it used 1T-SRAM or something like that. The Wii is the one using GDDR3 RAM on a 128-bit bus width (few words: the same as the PS3 and 360)

Also, nobody knows yet the ACTUAL clock rates of CPU, GPU and RAM of the Wii. And we still don't the actual architecture of the GPU which could be the same as the GC's, but it could be the same as the 360's too. Mario Galaxy is a good example of graphical achievement on the Wii, it uses many shader effects that I'm certain where not possible on the GC... and it still runs flawlessly at 60 frames per second. So in short, the Wii is far above any console of the past generation.

And no, the Wii doesn't makes the GC games perform any better.

Graphically Galaxy pales in comparison to PS3 and 360 games. According to Wikipedia, which cites sources:

Processors:

 

Several dvelopers have compared it to XBox. The Wii is not far better than last-gen systems.

I'm not sure why people have to argue this. Just accept the graphics and move on. The games can still be fun.


First of all you lost any credability when you went with "according to wikipedia" which is basically saying "according to some guy who also has a computer". You are far better off citing the sources directly.

More disturbing than people defending the Wii's graphics are those who feel the need to demean them. The real problem is the complete lack of hands on or practical experience from most of the people making these claims. The usual internet banter about which console has more oomph is nothing new, and has never gone anywhere.

 

When it boils right down to it most people don't have a clue what the different numbers cited mean. For example one of the most common comparisons used is to compare the Hz of two chips and declare one the victor based on that alone. If this sort of test made any practical sense then AMD would be long dead. But Mhz and Ghz aren't the end all be all of the computing world. And indeed many people have very little knowledge of what these numbers are referring to to begin with. I would actually go so far as to say that in a practical sense high Mhz and Ghz are becoming the enemy of the engineers of these machines as higher clock speeds do in fact equate to higher temperatures. This is why they try to get more done in each clock cycle in addition to actually increasing the clock speed.

Just the fact that the Wii was released several years after the Xbox means that its architecture is almost certainly going to be getting more done with every clock cycle than the Xbox...this is just the way processors and indeed computers and electronics in general work. So right out of the gate(no pun intended for those in the know) I can almost gaurantee you that 1 Hz (wii) > 1 Hz (xbox) and instantly that should tell you that any comparison purely based on Hz is going to be faulty without first examining the architectures themselves.

Now you might ask ok, how can we modify the comparison to be more accurate? And the answer is that without knowing specifics of the designs the only way to tell is with controlled practical real world comparisons, or otherwise known as: benchmarks. The upside of benchmarks is it helps cut out some of the BS and go straight to the end results, the bad part is that a poorly designed benchmark can provide completely false results.

With that said we have very little info to go on for the Wii and the result is that benchmarks and their practical comparisons, flawed as some may be, are the only option.

 


I've seen this same thread 50 times.  Wii fans will not just admit that it's not a big step up from last-gen.

If you don't believe wikipedia then follow the links it provides.  Like I said, the information is cited.  Wikipedia is not wrong the majority of the time.  The information is cited.  Check it out.

Again, developers have compared the Wii to Xbox.  I've played the games on Wii.  I was shocked going from Ratchet to Galaxy.  Art direction can only do so much.  once I got into the game it was fine, but you can tell Galaxy is not on par with anything PS3 and 360 can do.

I'm not attacking the Wii's graphics.  Just race reality, though.  That's all I'm asking.  I can see the graphics myself and it's no leap forward from Xbox.  That doesn't mean I'm not going to enjoy my Wii.  It's just a reason that multiplats from 360/PS3 won't likely be on the Wii. 


really? i do, that is why i have a 360...



 "I think people should define the word crap" - Kirby007

Join the Prediction League http://www.vgchartz.com/predictions

Instead of seeking to convince others, we can be open to changing our own minds, and seek out information that contradicts our own steadfast point of view. Maybe it’ll turn out that those who disagree with you actually have a solid grasp of the facts. There’s a slight possibility that, after all, you’re the one who’s wrong.

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windbane said:
Sqrl said:
windbane said:
fazz said:
Woah there souixan, the GC didn't used DDR3, it used 1T-SRAM or something like that. The Wii is the one using GDDR3 RAM on a 128-bit bus width (few words: the same as the PS3 and 360)

Also, nobody knows yet the ACTUAL clock rates of CPU, GPU and RAM of the Wii. And we still don't the actual architecture of the GPU which could be the same as the GC's, but it could be the same as the 360's too. Mario Galaxy is a good example of graphical achievement on the Wii, it uses many shader effects that I'm certain where not possible on the GC... and it still runs flawlessly at 60 frames per second. So in short, the Wii is far above any console of the past generation.

And no, the Wii doesn't makes the GC games perform any better.

Graphically Galaxy pales in comparison to PS3 and 360 games. According to Wikipedia, which cites sources:

Processors:

 

Several dvelopers have compared it to XBox. The Wii is not far better than last-gen systems.

I'm not sure why people have to argue this. Just accept the graphics and move on. The games can still be fun.


First of all you lost any credability when you went with "according to wikipedia" which is basically saying "according to some guy who also has a computer". You are far better off citing the sources directly.

More disturbing than people defending the Wii's graphics are those who feel the need to demean them. The real problem is the complete lack of hands on or practical experience from most of the people making these claims. The usual internet banter about which console has more oomph is nothing new, and has never gone anywhere.

 

When it boils right down to it most people don't have a clue what the different numbers cited mean. For example one of the most common comparisons used is to compare the Hz of two chips and declare one the victor based on that alone. If this sort of test made any practical sense then AMD would be long dead. But Mhz and Ghz aren't the end all be all of the computing world. And indeed many people have very little knowledge of what these numbers are referring to to begin with. I would actually go so far as to say that in a practical sense high Mhz and Ghz are becoming the enemy of the engineers of these machines as higher clock speeds do in fact equate to higher temperatures. This is why they try to get more done in each clock cycle in addition to actually increasing the clock speed.

Just the fact that the Wii was released several years after the Xbox means that its architecture is almost certainly going to be getting more done with every clock cycle than the Xbox...this is just the way processors and indeed computers and electronics in general work. So right out of the gate(no pun intended for those in the know) I can almost gaurantee you that 1 Hz (wii) > 1 Hz (xbox) and instantly that should tell you that any comparison purely based on Hz is going to be faulty without first examining the architectures themselves.

Now you might ask ok, how can we modify the comparison to be more accurate? And the answer is that without knowing specifics of the designs the only way to tell is with controlled practical real world comparisons, or otherwise known as: benchmarks. The upside of benchmarks is it helps cut out some of the BS and go straight to the end results, the bad part is that a poorly designed benchmark can provide completely false results.

With that said we have very little info to go on for the Wii and the result is that benchmarks and their practical comparisons, flawed as some may be, are the only option.

 


I've seen this same thread 50 times. Wii fans will not just admit that it's not a big step up from last-gen.

If you don't believe wikipedia then follow the links it provides. Like I said, the information is cited. Wikipedia is not wrong the majority of the time. The information is cited. Check it out.

Again, developers have compared the Wii to Xbox. I've played the games on Wii. I was shocked going from Ratchet to Galaxy. Art direction can only do so much. once I got into the game it was fine, but you can tell Galaxy is not on par with anything PS3 and 360 can do.

I'm not attacking the Wii's graphics. Just race reality, though. That's all I'm asking. I can see the graphics myself and it's no leap forward from Xbox. That doesn't mean I'm not going to enjoy my Wii. It's just a reason that multiplats from 360/PS3 won't likely be on the Wii.


 i agree that the wii cant match anything the ps3 or 360 can produce, but ill bet you cant find me an xbox game that matches galaxy, metroid etc.



 

 

 

 

 

Check out my pyro tf2 vid :)

 

Bet With routsounmanman: By the end of Q1 2008 Capcom WONT have announced a RE5 Wii Edition OR a new RE (classic gameplay) for the Wii (WON)

 

oblivion



 "I think people should define the word crap" - Kirby007

Join the Prediction League http://www.vgchartz.com/predictions

Instead of seeking to convince others, we can be open to changing our own minds, and seek out information that contradicts our own steadfast point of view. Maybe it’ll turn out that those who disagree with you actually have a solid grasp of the facts. There’s a slight possibility that, after all, you’re the one who’s wrong.

Griffin said:
omgwtfbbq said:
Griffin said:
I don't think it really mattered what systems were more powerful last gen, because the PS2 had all the games and all games were made to run perfect on the PS2, the PS2 also had games that could not be done on the GC, GTA:SA for one. The PS2 also had every ounce of power drawn out of it, while the GC and xbox had crap ports for the most part.

link or it didn't happen.


GTA:SA was too big to fit on the GC disc, i'm not looking for links, its just a fact.  The GC disc could only fit about 1.8GB of data.  I'm sure lots of other PS2/xbox games were too big for the GC.

so you're saying your "fact" is nothing more than a random thing you just pulled out of your arse? Compression, smaller textures, multiple discs, there are plenty of ways of making things fit on a smaller disc. Especially when you have more processing power to decompress.

I'm sure it would be difficult but claiming that GTA:SA could not be done on the Gamecube you have pulled from nowhere with no solid evidence. 

 



Help! I'm stuck in a forum signature!

windbane said:
Sqrl said:

First of all you lost any credability when you went with "according to wikipedia" which is basically saying "according to some guy who also has a computer". You are far better off citing the sources directly.

More disturbing than people defending the Wii's graphics are those who feel the need to demean them. The real problem is the complete lack of hands on or practical experience from most of the people making these claims. The usual internet banter about which console has more oomph is nothing new, and has never gone anywhere.

 

When it boils right down to it most people don't have a clue what the different numbers cited mean. For example one of the most common comparisons used is to compare the Hz of two chips and declare one the victor based on that alone. If this sort of test made any practical sense then AMD would be long dead. But Mhz and Ghz aren't the end all be all of the computing world. And indeed many people have very little knowledge of what these numbers are referring to to begin with. I would actually go so far as to say that in a practical sense high Mhz and Ghz are becoming the enemy of the engineers of these machines as higher clock speeds do in fact equate to higher temperatures. This is why they try to get more done in each clock cycle in addition to actually increasing the clock speed.

Just the fact that the Wii was released several years after the Xbox means that its architecture is almost certainly going to be getting more done with every clock cycle than the Xbox...this is just the way processors and indeed computers and electronics in general work. So right out of the gate(no pun intended for those in the know) I can almost gaurantee you that 1 Hz (wii) > 1 Hz (xbox) and instantly that should tell you that any comparison purely based on Hz is going to be faulty without first examining the architectures themselves.

Now you might ask ok, how can we modify the comparison to be more accurate? And the answer is that without knowing specifics of the designs the only way to tell is with controlled practical real world comparisons, or otherwise known as: benchmarks. The upside of benchmarks is it helps cut out some of the BS and go straight to the end results, the bad part is that a poorly designed benchmark can provide completely false results.

With that said we have very little info to go on for the Wii and the result is that benchmarks and their practical comparisons, flawed as some may be, are the only option.

 


I've seen this same thread 50 times. Wii fans will not just admit that it's not a big step up from last-gen.


 Sqrl is a Wii fan now? Hmm.



Wii's graphics are good enough.

Metroid Prime 3 looks amazing on component cables in my Philips 32'' CRT which can display 480p natively (no upscaling). A bit more antialiasing would have helped, but other than that the graphics rule (even many PS3 games don't do decent antialiasing).

The difference between 480i and 480p is very noticeable, even in Wii Sports which is not the most amazing game graphics-wise as you can probably imagine. That alone will put the Wii heaps above the PS2 and most GC games.

 



My Mario Kart Wii friend code: 2707-1866-0957