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Forums - Sony - Reviewers "trolled" by Yamauchi's damage test!

Its not a racing crash and burn game. Reviewers and any gamer have to understand that. The system is there for people who are not so skilled to get used to the tracks, and as they level up it becomes more challenging. C'mon now people, its that simple to understand..



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twesterm said:
pezus said:

http://gamer.blorge.com/2010/11/27/gran-turismo-5-reviewers-failed-yamauchis-damage-test-incomplete-reviews/

 

"As investigated by GTPlanet.net forumGran Turismo 5 has a progressive damage system. This means that as you level up and become more experienced each level of damage becomes unlocked. A report indicates that at level 20 in the game, near full damage becomes unlocked with moderate mechanical issues and at level 40 full damage becomes unlocked with significant mechanical issues.

 

At full damage, mechanical failures play a critical role in the vehicles drivability and aerodynamics. At this level car hoods, trunks, and even doors will be hanging by a hinge as pieces of the car fall off.


I'm sorry, but that's one of the dumbest things I've ever read.  No offense to GT5 but as you level up you can do more damage to your car?

If you're making a realistic racing sim, why does my level 1 car damage different than my level 40 car?  That's just plain stupid.

And as for reviewers missing it, it sound like a stupid system.  If damage was one of your big features, you either at least hint to the reviewers it's hidden and unlocked or accept that they're going to miss it.  If you hide a big feature, people are going to miss it and mention in the review that it's not there.

To I guess this should serve as a note to Polyphony and any other developers-- don't hide major features in silly systems while telling nobody about it or expect reviewers to ding you for not having the feature or the feature not living up to promises.

so, you'd like to drive your car in the first race and completely wreck it in the first corner you slide into, ending the race? because that is what happens when you make it "realistic"

i think the leveling of damage is a great thing as you get used to it as you get better at the game.



“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”

- George Orwell, ‘1984’

review sites just got owned.

man gt is owning a lot these days



twesterm said:
hatmoza said:
twesterm said:
pezus said:

http://gamer.blorge.com/2010/11/27/gran-turismo-5-reviewers-failed-yamauchis-damage-test-incomplete-reviews/

 

"As investigated by GTPlanet.net forumGran Turismo 5 has a progressive damage system. This means that as you level up and become more experienced each level of damage becomes unlocked. A report indicates that at level 20 in the game, near full damage becomes unlocked with moderate mechanical issues and at level 40 full damage becomes unlocked with significant mechanical issues.

 

At full damage, mechanical failures play a critical role in the vehicles drivability and aerodynamics. At this level car hoods, trunks, and even doors will be hanging by a hinge as pieces of the car fall off.


I'm sorry, but that's one of the dumbest things I've ever read.  No offense to GT5 but as you level up you can do more damage to your car?

If you're making a realistic racing sim, why does my level 1 car damage different than my level 40 car?  That's just plain stupid.

And as for reviewers missing it, it sound like a stupid system.  If damage was one of your big features, you either at least hint to the reviewers it's hidden and unlocked or accept that they're going to miss it.  If you hide a big feature, people are going to miss it and mention in the review that it's not there.

To I guess this should serve as a note to Polyphony and any other developers-- don't hide major features in silly systems while telling nobody about it or expect reviewers to ding you for not having the feature or the feature not living up to promises.

I'm sorry. I'm having a hard time seeing how correlating your personal belief/opinion of this system being stupid as the reason reviewers missed it...

What about the reviewers who didn't miss it? Are they stupid because they found this stupid system, and played enough to actually realize it's there? Yeah what a bunch of stupid reviewers. The people who half-ass played this game are the true geniuses.

Why don't we have every game developer point out everything for us? "This is a bazooka, a bazooka can take out a tank." Because we're too stupid to figure that out, right? "This is a mushroom, it'll make you double in size! I bet you didn't notice that did ya!?"


It's stupid because:

1. It's a cool system that's hidden
2.  If it's a cool system that a lot of people are looking forward to, it's generally a good idea to have some sort of way to let people know about it.
3. If you do want to make it a secret for whatever reason, at least let the reviews know about it( give them one of those review guides).

I mean the proof is in the reviews.  How many reviews have mentioned the lacking damage system?  Polyphony knows how game reviews work.

It's not that crazy. It's similar to the way in the "noob" races earlier you can cut corners and ram into other cars without penalty. But in the "professional" races later on you are penalized for ramming and corner cutting.

So it seems the damage progression is an extension of that. At the start damage is not an issue. Later is will be.



scottie said:

For the 2nd time this week (and the second time in my life) I feel the need to defend IGN.

Reviewers CANNOT play games in their entirety. Well, some games they can - those that last about 6 hours. The majority of reviews are done to make money, which we cannot blame them for - everyone needs to eat. How long would you guess it would take to full experience every facet of GT5? It's just impractical to expect a reviewer to sink that much time into a game, especially when they need to get the review out as soon as they can, in order for it to actually be useful to anyone.

 

When reading reviews (and I do hope you read reviews in their entirity) you must always be aware that the reviewer did not play the game as much as you will over your  life.

That's a funny sort of defence. Should movie critics base their movie reviews on the first 20 minutes of a film only? Should theatre critics base their reviews on only the first act of a play? Even in a crap movie/play/concert/whatever reviewers stay for the whole show...nearly always. Reviewers should be let of fthe hook merely because games last longer? I don't think so.

If a gamer is expected to put 40 hours into a game then a reviewer should do as much. It's only 1 week's work at 8 hours a day for a 5 day week. Man, give me a job like that, I'd be happy to do it. If a reviewer wants to throw out an early review for the website hits, then call it a first impressions review without giving it a score...Hey I think at least one reviewer did exactly that, because he realised he couldn't justifiably give a review score without putting a lot more time into the game. There's obviously some integrity in the review community.

GT5 has been around long enough that reviewers should know playing a cursory few hours of the game doesn't give you the complete experience. I don't expect a reviewer to get the platinum trophy (or the Xbox equivalent in achievement, or whatever the Wii has) before reviewing the game, but I do expect them to play it to some sort of completion. Noting that for GT5 and some other games the notion of completion is a somewhat nebulous concept.

I also notice the VGC review for GT5 isn't up, I wonder if that means our own reviewer is putting more than a cursory 6 hours into the game. I've come to expect quality reviews from this site and it looks like GT5 will be the same.



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

Jimi Hendrix

 

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All early GT 5 reviewers will get surprises each day about hidden features in the game :P  



Yamauchi is my new god.



scottie said:

For the 2nd time this week (and the second time in my life) I feel the need to defend IGN.

Reviewers CANNOT play games in their entirety. Well, some games they can - those that last about 6 hours. The majority of reviews are done to make money, which we cannot blame them for - everyone needs to eat. How long would you guess it would take to full experience every facet of GT5? It's just impractical to expect a reviewer to sink that much time into a game, especially when they need to get the review out as soon as they can, in order for it to actually be useful to anyone.

 

When reading reviews (and I do hope you read reviews in their entirity) you must always be aware that the reviewer did not play the game as much as you will over your  life.

Also, reviewers cannot judge a game harshly for guessing. This is ignorance on their part (IGN and so forth).


We all know they cannot play each game to 100%, but their is a problem. GT5 is the biggest thing this year (by far). You need to get all your facts straight and spend a bit more time than a regular game. Also when you're entering in a huge game, you should leave yourself a lot of time to experience most of the game. Level 20 is easy to get too, it tells me that IGN and other reviewers are terrible and didn't give two sh**s. Can get to their level 17 or what ever in a day, or two.

So yes, what I am saying is you NEVER penalize a game for guess work. This is where you lose credibility. Grade what you experienced, that's it.



Hey all. Just a heads up that I will be reading and responding to everyone in a couple of days. For the moment I don't have time



Twesterm is just pissed that GT5 has more cars than Ghostbusters.... just saying.