twesterm said:
If you're making a realistic racing sim, why does my level 1 car damage different than my level 40 car? That's just plain stupid. And as for reviewers missing it, it sound like a stupid system. If damage was one of your big features, you either at least hint to the reviewers it's hidden and unlocked or accept that they're going to miss it. If you hide a big feature, people are going to miss it and mention in the review that it's not there. To I guess this should serve as a note to Polyphony and any other developers-- don't hide major features in silly systems while telling nobody about it or expect reviewers to ding you for not having the feature or the feature not living up to promises. |
so, you'd like to drive your car in the first race and completely wreck it in the first corner you slide into, ending the race? because that is what happens when you make it "realistic"
i think the leveling of damage is a great thing as you get used to it as you get better at the game.
“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”
- George Orwell, ‘1984’







