The "quick time event" that comes from nowhere. I put my controller down,take a sip of soda while the cutscene plays, and die because "a", "b", "y" appeared on the screen. How about a little warning?
The "quick time event" that comes from nowhere. I put my controller down,take a sip of soda while the cutscene plays, and die because "a", "b", "y" appeared on the screen. How about a little warning?
- Cinematic abuse. "Look, we have so much cinematics that we make the worst B-action flick look good! Hooray for us!"
- Script abuse. Good level/scene design doesn't need to be 100% controlled.
- Lack of save- or checkpoints. Unless you have made the best level ever there's little reason to force players to play through the same area again and again...
- QTE's. It was cool when RE4 suddenly had you interact in cutscenes, but they grow old really fast.
- Cutscenes that you can't skip (or pause if they are long). Unskippable cutscenes aren't much of a problem the first playthrough but when you are forced to watch them again during a second playthrough or because you died, they become very annoying.
- Unfinished products. I just don't get how people can buy a game day 1 when it isn't complete. It's like paying for the game while it's in alpha hoping for all the issues to be gone when it's finally released. Minecraft lets you buy it while in Alpha but you get to play it before it's released, it's half price and it contains less bugs than most "complete" games out there.
- Long loading times. Not much to say, really. I just hate them! Having lots of games to play and little to no patience can and will make me switch a game with painful loadtimes for something else.

Shooting games where you're being flown to your destination in a helicopter but you can't skip it and it takes like 1-2 minutes. And it is especially annoying when there is no checkpoint so when you die you have to be flown in again and wait another full minute or so.
Also in games like Gears of War when your character is being told his objective the game forces you to walk slowly while he is talking. I absolutely hate when games make you walk slowly its torture. Then when your character shuts up you can finally run again.
Edit: Also un-necessary realtime events. Like come on I don't want to be watching a cutscene or walkin or whatever then all of a sudden have to mash X or O. It isn't fun at all. Its fine in games like Heavy Rain because the whole game is real-time events but when its like a shooting or action game where you don't expect it, its very annoying.
Invisible walls
QTEs
Developers breaking already established rules in the gameplay
Overuse of respawning enemies and enforced combat to lenghty games
Inconsistent difficulty levels
Un skippable cutscenes - I kind of get if for a first play though but after that let us skip them - in fact, just have an option where I can tell the game I want to skip all cutscenes
Unfair instant death without warning.
Over use of scripted events in a continuous sequence.
Better options menus - I guess I see this as a console vs PC issue but seriously, I'm not dumb, give me a lot of control of how the game plays via option menus
Ability to save anywhere - sometimes you just really, really need to leave a game and do something else. So let me save my progress. I don't mind the use of check points, etc. but let me save anywhere if I want too. If PC games can do it so can console games.
Try to be reasonable... its easier than you think...
My big issue is that people cry when they release the same thing over and over and over,but when they try to do something different the game flops. You can't have it both ways.
| 4k1x3r said: Things that are obiously here to make you lose your time, make the game appear to be longer than it really is. I have many example but I guess everyone can have one by reading this. (what? who said Far Cry 2 with their travelling-through-the-whole-map-from-mission-to-mission idea? =D) |
1. This^
2. Unskippable cutscenes
3. Games where the first hour of the game is more cutscenes than gameplay
4. i love cartoony games but I hate it when they put something they think is 'kiddy' but even KIDS won't like it. Some courses in Mario Kart Double Dash had a smiling face on 90% of the non-living things!
5. Ridiculously slow puzzles (City in the sky-Twilight Princess)
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| oldschoolfool said: My big issue is that people cry when they release the same thing over and over and over,but when they try to do something different the game flops. You can't have it both ways. |
That's a matter of attributing the actions of many people to one, though i'll grant there are quite a few real hypocrites, all the people bitching about freshness aren't the same as the people bitching about staleness

Monster Hunter: pissing me off since 2010.
Mr Khan said:
Metroid Prime 1? 2's final boss (especially in the non-toned-down original GameCube version, not the more fair one in Trilogy) i would class as too hard, but 1's is fairly simple once you know the attacks Go back and beat the best game of all time. Do it now. Though i agree with you on that point overall. Overhard final bosses/dungeons put me off of Izuna 2, Final Fantasy Tactics Advance 2, and Final Fantasy III |
It was Metroid Prime 3 corruption which I had by itself and afterwards I got the trilogy. I got the names mixed up.
Well I have Metroid Prime trilogy but I never played it because I figured the end bosses are too hard. This is funny because I was saying to myself throughout the game whenever I met a boss how fair it felt to fight no matter the outcome until the very last one and I tried and I tried but I couldn't see the way through.
Tease.
1. Unskippable cutscenes/events - the biggest offender is Persona 4. I wish I can skip the first three hours of it. Then there are other events in the game that last about half an hour (with one of those being placed right after a tedious boss fight).
2. Dialogue choices/trees that mean nothing. Again, the biggest offender being the Persona series, well 3 & 4 at least. Somebody asks you a questions, and the dialogue you get to choose is basically the same. Also, your choice only affects the dialogue for like ten seconds, and everyone resumes to ignore you. It's a waste of time. The social links suffer the same thing. It's just once in a while where your input actually matters.
3. Unexpected QTEs - basically a QTE you didn't expect to see. I got pissed at Mirror's Edge QTE. So I was like two hours into the game, which is almost half the game, and not once was there a QTE. But suddenly, a QTE appeared, and I died. What the hell? Fist of the North Star was another one. Of course, I got pissed because I wanted the demo to be over. This is one of the worst demos I've played this gen.
4. Random encounters - for some reason, the encounter rate is ridiculously high when I'm in a hurry. They happen when I don't want them to.
5. Dying when your MP drops to zero. No, not your HP, but your MP. Who the fuck came up with this? Star Ocean 3 has a lot of annoying things. Worst series ever.
6. Ridiculous difficulty spike. Your blazing through one dungeon at ease, then the next one has enemies that can kill you with three hits. Rogue Galaxy had a terrible spike with the spiders.
7. Instant death spell. This does not make the game hard; it just makes it cheap.
8. Save points being few and far in between. I love Valkyrie Profile 2, but seriously, the save points are like an hour apart from each other. Hell, I think this applies to every Tri-Ace game.
9. Lymle from Star Ocean 4