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- Cinematic abuse. "Look, we have so much cinematics that we make the worst B-action flick look good! Hooray for us!"

- Script abuse. Good level/scene design doesn't need to be 100% controlled.

- Lack of save- or checkpoints. Unless you have made the best level ever there's little reason to force players to play through the same area again and again...

- QTE's. It was cool when RE4 suddenly had you interact in cutscenes, but they grow old really fast.

- Cutscenes that you can't skip (or pause if they are long). Unskippable cutscenes aren't much of a problem the first playthrough but when you are forced to watch them again during a second playthrough or because you died, they become very annoying.

- Unfinished products. I just don't get how people can buy a game day 1 when it isn't complete. It's like paying for the game while it's in alpha hoping for all the issues to be gone when it's finally released. Minecraft lets you buy it while in Alpha but you get to play it before it's released, it's half price and it contains less bugs than most "complete" games out there.

- Long loading times. Not much to say, really. I just hate them! Having lots of games to play and little to no patience can and will make me switch a game with painful loadtimes for something else.