jarrod said:
Wagram said:
jarrod said:
Wagram said:
I would be fine with that. ONLY if Microsoft NEVER EVER able to touch the hardware building.
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WTF? 360's a pretty well designed piece of kit overall (RROD notwithstanding, though they paid for that in the end)... I mean if anything it should be SCE's boutique/confusing architectures, restricting memory pools and shitty GPU decisions that should be barred from consideration.
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When every single 360 is prone to that, there is a problem.
I want a console that lasts, not one where I have to worry I might Red Ring every time I turn it on.
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I'm talking more architecture, and in terms of that Xenon/Xenos was cheaper to make, easier to exploit and came a full year earlier than the CELL/RSX. SCE has a history of making obtuse, custom architectures that generally go against the grain when it comes to developers... ask most any independent dev and they'll probably say they'd prefer making a game on 360 to PS3.
And no, every single 360 isn't prone to RROD. Not any more than every PS3 is prone to YLOD, and every PS2 was prone to DRE, and every PS1 was prone to MPEG/audio skips.
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That's not quite accurate I believe. I'm pretty sure the 360 architecture was delivered by IBM and was based on what they learnt designing the Cell for Sony - if I remember this caused a bit of an issue at the time with the usual big company view of 'Chinese Walls' preventing any unfair sharing (but I could be remembering that wrong).
The 360 came out first partly beacuse Sony needed more time on Blu-Ray which delayed their ability to launch and partly because MS clearly cut other other design corners to get it out the door - which probably led to or at least contributed to RROD.
So the funny thing is, unless I'm remembering this incorrectly, is that in a way the Xenon design came after Cell and I believe wouldn't have existed if Sony hadn't invested so much with IBM.
It's also worth noting that while the Cell isn't as easy to code for as Xenon it is a better design for media use - i.e. DVD and Blu-Ray feedback. The 360 is more designed for easy coding and decent media support and PS3 for better media support and more open coding but at the expense of ease of coding.