jarrod said:
I'm talking more architecture, and in terms of that Xenon/Xenos was cheaper to make, easier to exploit and came a full year earlier than the CELL/RSX. SCE has a history of making obtuse, custom architectures that generally go against the grain when it comes to developers... ask most any independent dev and they'll probably say they'd prefer making a game on 360 to PS3. And no, every single 360 isn't prone to RROD. Not any more than every PS3 is prone to YLOD, and every PS2 was prone to DRE, and every PS1 was prone to MPEG/audio skips. |
Before the Slim, a lot of them were. Hundreds of thousands if not millions of 360s RRODed.







