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Forums - Sales - Overall performance of Platinum Games

I think they need to be first party...that will give them the exposure they deserve imo

and Bayonetta sales aren't too bad...but the ps3 sales would have been much higher if it weren't for their own mess ups



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M.U.G.E.N said:

I think they need to be first party...that will give them the exposure they deserve imo

and Bayonetta sales aren't too bad...but the ps3 sales would have been much higher if it weren't for their own mess ups

You mean Segas messup? Platnum delievered a fully working 360 game on time to Sega. Sega was in charge of porting it to PS3...



disolitude said:
M.U.G.E.N said:

I think they need to be first party...that will give them the exposure they deserve imo

and Bayonetta sales aren't too bad...but the ps3 sales would have been much higher if it weren't for their own mess ups

You mean Segas messup? Platnum delievered a fully working 360 game on time to Sega. Sega was in charge of porting it to PS3...

Then yeah, Sega mess up it is



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Reasonable said:

So far only Bayonetta seems to have done okay - although arguably Vanquish might have legs.

Overall though I think their output's been a bit questionable in terms of approach:

1 - madworld I think should have been on HD consoles as well.  Silly to confine a game with that style to Wii.  Quality was okay.

2 - Bayonetta should never for a moment been developed specifically for 360 and despite Sega delivering a rushed port that port saw more sales on the obvious platform for the game - PS3

3 - Vanquish quality is good but I think the basic narrative but the basic mix of stylistics didn't resonate and I think that it lacked a real hook compared to say Bayonetta which easily stood out.

 

In short, I think they need to think a lot more about the platform they're releasing on and whether their game really suits it or not from a demographic/style point of view.

1. i think Madworld did well, half a mil is reasonably good for that type of game on the wii. they should port it to PS3 like konami are doing with No More Heros imo.

2. Agreed, but i thought it was Platinum who handled the port not Sega, i thought Sega only published the game.

3. imo Vanquish is a medoicure game, they shouldve done more research into western shooters imo, it had the potential to be a lot better imo.



ishiki said:

wouldn't a useful comparison, be

comparing their performance to clover?

just an added thought.


This is the data I've collected for Clover  titles.

- Viewtiful Joe (Gamecube) --- 275,000 units worldwide

- Viewtiful Joe (PlayStation 2) --- 46,000 units worldwide

- Viewtful Joe 2 (Gamecube & PlayStation 2) --- 270,000 units US / 80,000 units Japan

- Viewtiful Joe: Red Hot Rumble (Gamecube & PlayStation Portable) --- no data

- Viewtiful Joe: Double Trouble! (Nintendo DS) --- no data

- Okami (Playstation 2) --- 270,000 units US / 213,000 units Japan

- Okami (Wii) --- 280,000 units US and Europe / 42,000 units Japan

- God Hand (PlayStation 2) --- 58,000 units Japan

 



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fwiw, the people who made MadWorld already left Platinum and and joined a company called Alvion.  They've done outsource work on a ton of titles (Poupee Girl DS, Siren PS3, etc) but the MadWorld team specifically just made a new PSN action game called Malicious that looks pretty cool (way better than MadWorld imo).

And Sega did the PS3 port of Bayonetta.  Platinum planned it as a 360 exclusive, but when the got the contract with Sega, Sega was the one who decided to make the game multiplatform (and so did the port inhouse).

Infinite Space was just produced by Platinum, the game was developed by Nudemaker, a company made up of ex-Human Entertainment staff who also made games like Steel Battalion and the older Clocktower games. 



A203D said:
Reasonable said:

So far only Bayonetta seems to have done okay - although arguably Vanquish might have legs.

Overall though I think their output's been a bit questionable in terms of approach:

1 - madworld I think should have been on HD consoles as well.  Silly to confine a game with that style to Wii.  Quality was okay.

2 - Bayonetta should never for a moment been developed specifically for 360 and despite Sega delivering a rushed port that port saw more sales on the obvious platform for the game - PS3

3 - Vanquish quality is good but I think the basic narrative but the basic mix of stylistics didn't resonate and I think that it lacked a real hook compared to say Bayonetta which easily stood out.

 

In short, I think they need to think a lot more about the platform they're releasing on and whether their game really suits it or not from a demographic/style point of view.

1. i think Madworld did well, half a mil is reasonably good for that type of game on the wii. they should port it to PS3 like konami are doing with No More Heros imo.

2. Agreed, but i thought it was Platinum who handled the port not Sega, i thought Sega only published the game.

3. imo Vanquish is a medoicure game, they shouldve done more research into western shooters imo, it had the potential to be a lot better imo.

Sega handled the PS3 port.  Basically they took on publishing rights, looked at the game - at that point developed on and only for 360 - and wisely decided it had better be on PS3, too.  They ported it - none to well but I don't actually blame them as they had a small timeframe and the code wasn't theirs to begin with.

Lucky for Platinum Sega did so as the rought port nonetheless outsold the 360 version.  This isn't a knock on the 360, but even a basic glance at demographics on 360/PS3 should have made Platinum realise that they were planning to release exclusively on a platform where they were almost certain to see less sales.

I just really don't get some decisions like this.  It's like Alan Wake being exclusive despite the much larger history on PS3 for survival horror and the fact Blood Siren and other titles should have ensured a decent install base interested in horror themed titles.  I'm absolutely sure Alan Wake had a chance - similar to Bayonetta - to actually sell more on PS3 than it did on 360.

I repeat - I just don't get some developers decisions regarding platform.



Try to be reasonable... its easier than you think...

Reasonable said:

I just really don't get some decisions like this.  It's like Alan Wake being exclusive despite the much larger history on PS3 for survival horror and the fact Blood Siren and other titles should have ensured a decent install base interested in horror themed titles.  I'm absolutely sure Alan Wake had a chance - similar to Bayonetta - to actually sell more on PS3 than it did on 360.

I repeat - I just don't get some developers decisions regarding platform.

lol, uh every survival horror game has pretty much tanked on PS3 to this point (Siren 3 included, it's the worst selling game in the entire series).  Hell, about every survival horror game this gen has tanked period... except maybe the first Condemned on 360 and Fatal Frame IV on Wii (which got nerfed in the end by being JP only anyway).  

I actually think Alan Wake could've done worse multiplatform even.  It wouldn't have had MGS backing then, in terms of funding, advertising/promotion or the dedicated 360 fanbase.  

 

And I should say, I don't disagree with your premise (some genres do perform better on certain established userbases imo)... but you picked a pretty terrible example here. :/



Reasonable said:

Sega handled the PS3 port.  Basically they took on publishing rights, looked at the game - at that point developed on and only for 360 - and wisely decided it had better be on PS3, too.  They ported it - none to well but I don't actually blame them as they had a small timeframe and the code wasn't theirs to begin with.

Lucky for Platinum Sega did so as the rought port nonetheless outsold the 360 version.  This isn't a knock on the 360, but even a basic glance at demographics on 360/PS3 should have made Platinum realise that they were planning to release exclusively on a platform where they were almost certain to see less sales.

I just really don't get some decisions like this.  It's like Alan Wake being exclusive despite the much larger history on PS3 for survival horror and the fact Blood Siren and other titles should have ensured a decent install base interested in horror themed titles.  I'm absolutely sure Alan Wake had a chance - similar to Bayonetta - to actually sell more on PS3 than it did on 360.

I repeat - I just don't get some developers decisions regarding platform.

Yeah i agree actully, a lot like Tales of Vespira being 360 exclusive. but i thought Alan Wake was developed by a microsoft first party studio, if it not then that is poor decision making.

by the way imo Alan Wake wasnt a failure, 800,000 is good for a new IP, its got excellent reviews. the only reason its considered a flop imo, is because microsoft fans predicted it would outsell Heavy Rain, and go on to sell 4-5 mil copies. that was imo why it was a failure.

Bayonetta 2 i imagine will be on lead development for the PS3, because of the sales, and it should benfit from that a great deal imo. in light of your words, you cant really blame Sega for the port in the end.



Reasonable said:

So far only Bayonetta seems to have done okay - although arguably Vanquish might have legs.

Overall though I think their output's been a bit questionable in terms of approach:

1 - madworld I think should have been on HD consoles as well.  Silly to confine a game with that style to Wii.  Quality was okay.

2 - Bayonetta should never for a moment been developed specifically for 360 and despite Sega delivering a rushed port that port saw more sales on the obvious platform for the game - PS3

3 - Vanquish quality is good but I think the basic narrative but the basic mix of stylistics didn't resonate and I think that it lacked a real hook compared to say Bayonetta which easily stood out.

 

In short, I think they need to think a lot more about the platform they're releasing on and whether their game really suits it or not from a demographic/style point of view.


What is your definition of okay?  Geez many that's pretty unrealistic standards seeing as though at least 3 of those projects have made them money, especially when you think as Clover they lost money on PS2 peojects lol

Madworld doing about 5 times better than God Hand which is the same type of game.  If you want to debate if it made money, many sources say your average Wii game hits profit around the same amount of your average PS2 game, 250k.

Bayonetta doing over a million copies combined, it was obvious that PS3 version didn't cost them much , and when the average Clover game never came close to that it's doing well for itself, it's about half that of the DMC series but you could talk about how DMC was the the first type of this sort of hack-n-slash, established its name, and had better marketing (seriously Bayonetta had crappy commercials in the states)

Infinite Space, not winning any DS sales awards but a mostly 2D sprite game with some nice 3D on the ships, it was an obvious low budget affair even for DS standards, despite that they made a quality product, and 100k should be enough for them to break even with that project.

As far as Vanquish goes time will tell on that one, it's still the holidays.



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