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Forums - Gaming - CoD:BO plays itself. You're actually just watching it being played!!

SHMUPGurus said:
richardhutnik said:

Modern Warfare 2 might of had good level design, but the story was one of the greates pileup trainwrecks I have run into a LONG time.  It is abysmal garbage how the game went.  You MAYBE buy the invade America premise, maybe.  But based on the whole No Russian level, where you could go through most of it without firing a shot (wow, I was lucking that I didn't need to gun down civilians), that was nonsense.  And then the plot twist near the end was beyond inane.  If this were a movie, it would be under 20 on Rotten Tomatoes.

Let me guess, story matters a lot for you (because of that thread you made)? Lately, with Black Ops, it's obvious that I personally prefer gameplay over story any day.

Also I agree, the story in MW2 was kind of all over the place with lots of plots holes everywhere and such (I just figured out it's really a story about conspiration, especially referring to what happened in 2001...). They should have hired a better writer, haha. You can't say that the pacing was bad though. One of the best cinematic experiences on the gaming market. I'm also a bit biased about the game because of the music mostly (can't say anything bad about Zimmer!).

If you read my posts, you will see I am not BIG on story in games.  If the come through, that is great.  What I take a shot at MW2 is like they built up everything with Zimmer's music and all to have an epic feel, and then threw it away with a HORRIBLE storyline that was so bad with the holes, it wrecked it seriously.  I contrast this with the original Modern Warfare, which worked real well.  Yes, it felt real well, but ended up messing it up real badly.

For me, I end up defending Black Ops because, once you get past the forgettable story (eventhough it was held together better) it has more features for greater replayability than MW2 had.  I get bots and Zombie mode, and Zork and also a Smash TV zombie mode knock off.  I also get the Five zombie level.  All and all i feel I am now set with Call of Duty.  In short, for replayability, Black Ops is superior for me.  Only regret about getting rid of MW2 is that I lose the special ops mission stuff.



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Scoobes said:
thismeintiel said:

The real thing I find fault with is his reasoning that the consoles are the reason for games being this way.  How does a console change how a developer creates a game?  Well, besides graphics.  But even then they usually, if not always, have a slightly better version optimised for the PC.  Plus, when I think of all the great games that were made exclusively for consoles (SMB, SOTC and Uncharted to name a few), it doesn't make sense.  And really, if it wasn't for consoles (the NES more specifically) then home gaming may have just continued to be in the dismal shape it was in after the gaming crash of '83.  No, the reason the game is like this is because the developer was going to make it like that regardless of what platform it was on.

Don't get me wrong.  I know the advantages of PC gaming, and really have no problem with PC gamers in general.  I just can't stand these elitists who feel their shit don't stink cause they game on a PC.  Can't wait to see what they do next gen when there probably will be no difference in graphics between the consoles and PC.  Or if consoles start using something like Unlimited Detail.

Not just graphics, but physics, scale, modability, absence of dedicated servers (in MW2, not Black Ops) and interface. Essentially, most games are simple ports of console games meaning they have no optimisation for the PC and therefore do not take advantage of the benefits of the PC as a platform. Not saying I blame the devs for doing it as they need to make money in a competitive environment.

I'll give a few examples.

1. Oblivion: Now I love this game and it's one of my faves of all time, but the interface was obviously designed for consoles, and the experience was "streamlined". Now I liked this to an extent, but many Elder scrolls fans were disappointed at the seemingly "casual" nature. Instead, we now have many many mods that change and improve the interface and features so they're more in-line with PC games. The Obscuro Oblivion Overhaul mod was so popular that they actually hired the guy who made it to work as a consultant on Fallout New Vegas.

2. Mass Effect 2: Again, great game, but was obviously a direct port of the 360 version. The graphics and textures were the same as the 360 version with no extra optimisation for the PC version. Even basic PC graphical options were taken out such as anti-aliasing which you needed to "force" via the hardware. Another small yet easy to implement problem was the lack of shortcuts on the PC version. The PC has the advantage of having an input device with multiple buttons so why did they not implements simple hotkeys? (e.g. 'J' for Journal).

3. Deus Ex Invisible War: From last gen, all the design decisions were made based on the orginal X-box then ported to PC. It meant areas were smaller (the last level is a recreation of the first from Deus Ex but split the level in half with an extra loading screen). The graphics were poor (A fan made high def texture pack was released after 6 months), yet the system requirements were higher than Half-Life 2 (which released after). Finally, they made some really shoddy design decisions based on "appealing to console gamers" such as unified ammo.

Btw, what's unlimited detail mode?! :P

While their are going to be developers that don't optimise for the PC, there are other's who will.  The point is, in the end it's the developers choice on how they create their game and if they will or will not optimise their games for specific platforms.

And Unlimited Detail is a new way of creating graphics for gaming.  Basically, instead of using polygons covered in textures, it uses billions upon billions of floating dots to create objects/characters.  This creates not only the shape of the object, but also covers the textures, as well.  Here's a vid about it.



Wow.  Am I glad that I bought GoldenEye instead of this.

That first level makes the original Red Steel look like Battletoads.  The part on the plane is hilarious (if you didn't buy the game that is).



Proud member of the SONIC SUPPORT SQUAD

Tag "Sorry man. Someone pissed in my Wheaties."

"There are like ten games a year that sell over a million units."  High Voltage CEO -  Eric Nofsinger

WOW even in an on-rails shooters you actually have to shoot!!

Press F to WIN XD



Japanese Pop Culture Otaku

rubido said:
Mummelmann said:

And this is why I generally don't play new FPS games, not only is there no thought required, you don't even have to shoot or drive now it seems... The way things are headed with RPG's, Strategy and Shooters, I can't really see myself gaming at all in a few years. Might as well watch a (bad) action movie.

PS: I hated World ar War with a passion and found it piss poor on gameplay so this does not really surprise me.


Maybe this also?

Heh, even an old classic like Unreal has some levels quite linear compared to other classics. I too don't like linearity, I want to be able to find more than one way to travel through a level. What Doom and Hexen did is even more incredible considering that their tech didn't allow any walkable part to be above another one. Duke Nukem 3D and Quake removed this limitation and the Duke had even more incredible levels. Tech improves, I'm very happy when it's used for more than just eye-candy.



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW! 
 


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thismeintiel said:

While their are going to be developers that don't optimise for the PC, there are other's who will.  The point is, in the end it's the developers choice on how they create their game and if they will or will not optimise their games for specific platforms.

And Unlimited Detail is a new way of creating graphics for gaming.  Basically, instead of using polygons covered in textures, it uses billions upon billions of floating dots to create objects/characters.  This creates not only the shape of the object, but also covers the textures, as well.  Here's a vid about it.

This is rather cool. Not sure how well it'd work combined with other effects such as lighting and smoke etc. but I'm guessing it's still early days yet.

But he ran that in software?! WTF?!



richardhutnik said:

[...]

For me, I end up defending Black Ops because, once you get past the forgettable story (eventhough it was held together better) it has more features for greater replayability than MW2 had.  I get bots and Zombie mode, and Zork and also a Smash TV zombie mode knock off.  I also get the Five zombie level.  All and all i feel I am now set with Call of Duty.  In short, for replayability, Black Ops is superior for me.  Only regret about getting rid of MW2 is that I lose the special ops mission stuff.

Well yeah, obviously outside of the single player Black Ops is pretty good. Zombie was fun in Waw and it still is in BO, and Combat Training finally lets me enjoy the multiplayer side of CoD games.

Specs Ops will be missed indeed.



Random game thought :
Why is Bionic Commando Rearmed 2 getting so much hate? We finally get a real game and they're not even satisfied... I'm starting to hate the gaming community so f****** much...

Watch my insane gameplay videos on my YouTube page!

badgenome said:

Probably just for the PC version to compensate for PC users not being nearly as good at FPSes as console gamers.


You sir have won my vote for king of the internetz!

You had me laughing so much I leaned my head back.

And some bonus points for the avator :3



All gaming systems, consoles/PC, have thier perks... why fight over preferences? I like Coke and you like Pepsi, that's it, let's not fight over which toy we like best cause that's what they are. Is someone's preference in a toy important or is the relationship between you and your neighbor more important? Answer is obvious, but THE most important thing is your relationship with God almighty. God Bless you in Jesus's name.

I can communicate without talking... I can send a loved one money without actually sending money... and I can commit theft without the product disappearing, the point of theft is the point of theft not one of it's possible symptoms which is the product dissappearing. The thief wants to gain something without paying for it, that's the point of theft, the thief doesn't have to care or anybody else has to care if the product dissappears. The product dissappearing is just a possible symptom of theft. Gifts are sacrfices, in order to give a gift, it has to be a genuine sacrfice/gift, meaning a copy of the game isn't still in your PC. Piracy is theft and/or being a culprit of theft.

noname2200 said:
Chrizum said:

Honestly, who buys CoD for the single player anyway?

I believe Blizzard once declared that something like 40% of Starcraft players only played the single-player mode.  SP is the dominant, if not sole, means of playing a game for many, many people.


And 90% of CoD players buy the game primarily for the multiplayer.



Phobos said:

This is a very expensive movie!

lol at everyone who bought this shxt.

 

 


yeah I'm really ashamed at myself for buying this shxt. Excuse me while I go play the online multiplayer with over a million other people.