| richardhutnik said: Modern Warfare 2 might of had good level design, but the story was one of the greates pileup trainwrecks I have run into a LONG time. It is abysmal garbage how the game went. You MAYBE buy the invade America premise, maybe. But based on the whole No Russian level, where you could go through most of it without firing a shot (wow, I was lucking that I didn't need to gun down civilians), that was nonsense. And then the plot twist near the end was beyond inane. If this were a movie, it would be under 20 on Rotten Tomatoes. As far as this thread in general goes, all I can say is it was the first level, and a scripted set up for the rest of the game. It is like the No Russians level actually. But, more importantly, it begs the question exactly HOW a game is supposed to work if you have team mates. Do you do as I heard Medal of Honor works, where it is SO scripted the single player your teammates stand around and wait for you to do things and shoot somewhere. If you don't act, nothing happens. Or is it such that you can go through without firing off much of a shot, because they act? |
Let me guess, story matters a lot for you (because of that thread you made)? Lately, with Black Ops, it's obvious that I personally prefer gameplay over story any day. 
Also I agree, the story in MW2 was kind of all over the place with lots of plots holes everywhere and such (I just figured out it's really a story about conspiration, especially referring to what happened in 2001...). They should have hired a better writer, haha. You can't say that the pacing was bad though. One of the best cinematic experiences on the gaming market. I'm also a bit biased about the game because of the music mostly (can't say anything bad about Zimmer!).
Also, good question. I believe it depends on the type of game you're making. If it's a cinematic experience, I say it's better à la Medal of Honor style. You'd obviously want the player to follow a certain way of doing things though while not letting the game play itself. It doesn't mean you can't have more complex levels. In MW2, the first big open mission in Washington where you have to defend Burger Town and stuff, they at least tried to make it obvious where to go next by adding navpoints or writing objectives on screen or even add quotes said by certain allies during the game. Compare this to the part with the barrels in the Khe Sahn mission in Black Ops. I think that's one of the worst "puzzle" designs I've ever seen. I literally stayed there, shooting at people, for more than 10 minutes before saying "OK WTF am I doing wrong here?" I had to put the difficulty level to Recruit so I could move up and try to figure out what to do. I saw those weird grey/yellow barrels, tried to shoot at them before, nothing... and then I walked up to one of them and finally a prompt appeared on screen! At least I wasn't getting shot at on Recruit so I could move up, but man, figuring this out on Veteran on my first playthrough... I would have never thought about it!
Also, in Halo, AIs work great and yet they never get in your way. Their damage are reduced to a minimum too, so that means you can do most of the kills and they won't advance before you do something. Marines can die as well. Obviously, in Halo 3 the Arbiter could die, but he would resurrect after a while. In Reach, you're mostly alone or in pair with another Spartan (but the other Spartans can't die). And also, most of the levels are very open, with multiple branching paths and ways you can do the missions. I think Bungie nailed the AIs for their type of game.
Random game thought :
Why is Bionic Commando Rearmed 2 getting so much hate? We finally get a real game and they're not even satisfied... I'm starting to hate the gaming community so f****** much...













