rubido said:
Comments from a Treyarch employee that worked on CoD:WaW about that game can be found here: http://www.reddit.com/r/gaming/comments/e6xqm/how_scripted_is_the_action_in_cod_black_ops_you/c15ta4z He posted these comments after seeing this video I posted. |
Thanks for posting the link. I love reading about devs viewpoints. I like the edit he adds at the end:
"I just realized that it could be clearer how the scripting and AI became so shitty. When I worked on WaW, I dealt with a lot of bugs. Moments like in the video, when the AI allies just sit there for 20 seconds... that happens ALL THE TIME. Here's how that looks: "Bug: AI Character Bob is supposed to move up the stairs. Problem: He sits gets hung up on a corner and runs back and forth." The "right way" to fix this bug is to go deep, look at the code for character scripting and waypoints, and make it more robust. The "quick fix" was to add a coffee table halfway down the hallway, to make Bob run a little wider. This seems to prevent him from getting hung up on the corner. We don't know why it works, but whatever, fuckit I have 30 other showstopper bugs to deal with.
As the game progressed and neared release, there was so much on Treyarch's plate that they would always do the quick fix."








