mhsillen said:
they can't be compared because 2d sells boat loads of games and systems 2D is beloved by more gamers I like them almost the same |
So... what do you think about comparing a first person shooter to an 3rd person action game?
mhsillen said:
they can't be compared because 2d sells boat loads of games and systems 2D is beloved by more gamers I like them almost the same |
So... what do you think about comparing a first person shooter to an 3rd person action game?
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Khuutra said: Making a game with a budget like Other M's would make no sense if they expected Fire Emblem-esque sales. I agree with forest-spirit that their expectations were unrealistic for Other M, but if their expectations were in line with his then they shouldn't fund a game that expensive. |
I think Sakamoto earned some serious leeway with the higher ups thanks to breakouts like Wario Ware, Rhythm Tengoku and Tomodatchi Collection. The last one alone outsold every game Retro's ever made, and it's only released in one country. :/
Looking back, Other M was pretty clearly a vanity project and when (if?) Sakamoto gets to take the franchise out again, I doubt he'll have nearly the same sort of resources handed to him. The CG bill alone probably dwarfed the R&D budget for all his DS games combined.
jarrod said:
I think Sakamoto earned some serious leeway with the higher ups thanks to breakouts like Wario Ware, Rhythm Tengoku and Tomodatchi Collection. The last one alone outsold every game Retro's ever made, and it's only released in one country. :/ Looking back, Other M was pretty clearly a vanity project and when (if?) Sakamoto gets to take the franchise out again, I doubt he'll have nearly the same sort of resources handed to him. The CG bill alone probably dwarfed the R&D budget for all his DS games combined. |
So you don't think it wasn't a matter of
"Sakamoto's ideas for this Metroid game are right on the money. Let's let him run free and he'll return a hit."
instead being
"It's Sakamoto. His ideas *are* hits."
I always assumed that the former was the truth, that someone higher up than Sakamoto really thought his ideas were the future of a more mainstream, revived-in-Japan metroid, and that's why they gave him complete control, rather than them just letting Sakamoto have a vanity project because of his past successes

Monster Hunter: pissing me off since 2010.
It didn't sell because Sakamoto is an idiot, and Nintendo are idiots for thinking that adding cutscenes and a story a 9-year old could have written will make the "hardcore" want the game.
Sorry guys, but on this one, Malstrom was 100% right. It's a flop, it's a crap game, and everyone at Nintendo who thought otherwise need a reality check.
| ksv said: It didn't sell because Sakamoto is an idiot, and Nintendo are idiots for thinking that adding cutscenes and a story a 9-year old could have written will make the "hardcore" want the game. Sorry guys, but on this one, Malstrom was 100% right. It's a flop, it's a crap game, and everyone at Nintendo who thought otherwise need a reality check. |
Although Malstrom says that about a lot of developers and similar games. He's just more dismayed by Nintendo because they know about making games before then.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs
Metroid Other M didn't sell because it completely goes against the grain of what the Wii console itself and thus its fans represent, which is less cutsenes/ cinematic values and more action/freedom in game to allow the gamer to explore and do what they want. It is arcade style values held primarilly by retro gamers/non gamers that makes up a large part of the Wii userbase.
They tried to make an HD style game; by this I mean a game that emulates the games on those consoles (not the graphics), with cutscenes, dialouge, character developement, story, tutorials, linearity, etc.. which would be bad enough, but they made it on the wrong console.
It also didn't sell because it is such a radical departure of the traditional Metroid games, which were generally much more successful. Metroid is about being in solitude and exploring vast dangerous areas with dangerous monsters. It is about gaining abilities throughout the game that allow you to progress and feel more empowered and fast paced action. Other M seemed to do everything in its power to divert from these principles of Metroid.
mhsillen said:
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You get up in face, call me arrogant, and act like I'M the asshole? Your state of maturity is a perfect example of why I have such a love-hate relationship with the gaming community. End of discussion, your opinion has meant NOTHING for awhile now. Moving on
Mr Khan said:
Metroid is already a niche title. The majority of games in the franchise are stuck in a box of 1-2 million sales, and this was clearly an attempt to break out of that box, which is equally clear to have failed (though not spectacularly. It'll cruise to a million handily enough, but still on the low end for the franchise thus far There is significant question as to how the suits will interpret it, though i think in this case the results are clear: the most controversial changes were the ones generally disliked The question is if they mandate that the entire gameplay system of Other M be trashed along with the increased focus on story. Loss of the former would be quite tragic. |
Niche maybe but they are going to get half the sales they could of got if they had made it for everyone not just teenage boys
| mhsillen said:
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I thought they publicly declared that they were aiming for women, not teen boys.
Aiddon said:
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You said:
It shows that for all of gamers' talk of wanting innovation and new ideas, they're still too gutless to try new, risky titles and instead will just bet on the sure thing.
Sorry you just insulted a large portion of metriod fans. Saying they are gutless. I never implied you were an asshole I believe I said arrogant.
Most metriod fans like me embraced the FP style which was different when compared to previous 2d metriods. See we excepted new ideas and innovation.
And please show me where "everybody was clamoring for big changes. You don't change the basic character you change other aspects of the game.