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Forums - Gaming Discussion - Genres that the Wii will own?

I don't think I can even predict at this point. The Godfather: Black Hand Edition caught me by complete surprise. I have heard continuous praise for the game but actually play it was another thing all together. It blew me a way from a control stand point. The Wii could pontentially rule all genres if the control schemes are as immersive as the Godfather's. BTW You made an excellent point about sports games Narfer. If Nintendo gets its on-line situation straight, I can see myself buying sports games on the Wii over their 360 iterations.



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Well, I think any game that's oriented around the hand will be much better on the Wii.  Hand oriented sports are a natural fit for the wiimote, tho I think basketball might be a little challenging. Driving and Flying games are also hand oriented, so the strength is obvious.  I'm also eager to see a Naruto game on the Wii, because I can imagine how fun it would be to use the Wiimote to perform a jutsu!

Mouse control games should migrate well because pointers are a more natural fit than thumbstick.  So, more PC games can be ported than ever before.

One thing I think that would not work well is foot oriented games. I can't imagine how soccer or DDR would translate to Wiimote (tho I can imagine a para-para game )



OriGin said:
RPG's... NOOOOO WAY RPG's are about pretty summons and spells, pretty lands and locations etc to me, I think they will be better on 360 or PS3, I can't wait for Blue Dragon and Eternal Sonata and the next Grandia game!!

 Is that why historically J RPGS are simply found on the system with the largets installed base in Japan with no regard to graphical capabilities?

IE: Playstation and Playstation 2 

 

 



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OriGin said:
RPG's... NOOOOO WAY RPG's are about pretty summons and spells, pretty lands and locations etc to me, I think they will be better on 360 or PS3, I can't wait for Blue Dragon and Eternal Sonata and the next Grandia game!!

Never been about gfx, and never will be. The long, "leveling" nature of the genre, ensures that gameplay is MORE important than graphics. I have been addicted to so many RPG's - that have shitty gfx - but fantastic leveling/gamplay rules & combat.

That said - gfx always help. I also think we have reached the point, where even the Wii does more than "good enough" graphics for any RPG - if the dev team is good enough. The graphics in FFX / FFXII are pretty amazing - and they are both PS2 titles. The Wii *creams* the PS2 in terms of graphics in every way imaginable. 

 



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windbane said:

First of all, I want to point out bowling and pool are not games that are sold seperately unless they are budget games, so I don't think it matters that the Wii can dominate those. The sixaxis could do those, though, even if it wasn't as comfortable to hold. Golf and swings in baseball count here as well.

That's not exactly true (not sold separately that is). Have a look at the PS2, and you will find LOTS of bowling & pool games (relatively anyway ;). How many sales they get - I have no idea about.

Another obvious one - fishing. I couldn't imagine ever playing a fishing game on a non-Wii console again.

SIXAXIS is an interesting beast. Its more designed to add some movement/motion to standard games - rather than allow "full" arm motions (just fees wierd). I guess this was the trade off for keeping a standard "playstation" shaped controller. It would just feel wierd swinging the SIXAXIS like a bat in a baseball game ;)

 



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1) Games that Require lots of buttons: why is this a problem? does the wii have more limited buttons than the 360 and ps3? yes AND no. if games basically require lots of buttons and motion sensitivity cannot be used as a replacment effectively, then there is always the classic controller. think about it, its just like a PS3 controller. (actually, its quite similar to a PS2 controller as well. in fact, now that i think about it, its not too far off from a PS1 controller. amazing) the classic controller has much more buttons, and has the same (if not more) buttons as the xbox and PS3, and it has 2 analogs, just like the others. only 1 game has been made compadible for the classic controller, and that is the DBZ game. (which BTW, if you use it i dont care how good you are, i can beat you using the wiimote. it works alot better than mashing the buttons at the right time) im expecting once the mad rush of low budget 3rd party developers get there piece of the pie, we will see many more games be compadible with the classic controller and wiimote, advancing the fact that the wii is both for hardcore and cassual gamers. (although using the wiimote is more hardcore than a standard controller. trust me, im the biggest loser here, that makes me a certified hardcore gamer, and i know whats up!)

 2) This is kinda just a game, but The Sims franchise. has any sim game done even decent on any console ever? i know the earlier ones did semi decent, but recently they have been horrible and none has ever done anywhere close to as well as the computer versions did. well, i strongly believe the wiimote pointer and the "My Sims" game comming out exclusivly for the wii will easily be the best selling Sim game for any console ever, and probably be the best selling sims game in the past few years. (there have only been suck console versions and small unheard of expansions for the computer) it also looks pretty cool.

3)Sports games. Someone asked if madden was really that great for the wii. the answer, YES! im the biggest madden whore youll ever meet, (trust me) and i must say it has revived madden. running controls take advantage of the controller, work great, and feel great and natural. throwing is good, and thanks to the new throwing with the wiimote scheme, choking in pressure situations is possible. which is the greatest thing ever. i cant tell you how great it felt to choke durring a madden game, something that has never happened to be before in over around 3500 games. (it adds em up in your profile, hehe)

other sports games like soccer. well, i think the best thing EA or whoever could do for soccer is simply not try and work the motion controls into the game. doing so in any way wont feel natural and willl really just be dumb. thats one thing games try to do too much RIGHT NOW (ie SSX) i feel (actually, KNOW) that after awhile companies will easily start to realize if the motion controls cant be worked in to feel NATURAL, then they simply shouldnt be worked in at all. (or only at small times) but hocker, be great to move the wiimote to shoot. it be the first time in any hockey game that you can control the speed you hit the puck at the goal. in real life games ive seen times where players purposly hit the puck lightly to throw the goalie off. (and work in alot of times) now with the wii, and ONLY with the wii, its possible. also steals and checks can be really cool and natural. to strip puck, wiimote forward. to check, both wiimote and nunchuk forward. (just like in madden) that will be real cool. in basketball there are a bunch of possibilities. i think dribbling with the wiimote while moving with the analog on the nunchuck should be an option, but i think having to dribble to be an ON/OFF option, cause although i think it be cool, for many it could instantly seem dumb, and for all it could become too repetative. (alhtough i really like the idea of it)

now the obvious: baseball and fighting games. how could it even compare on any other system besides the wii? baseball, well hitting obviously, which the wiimote can measure your height you swing the bat, your speed, you can bunt it you want to, all of it) pitching can be cool but they need to fine tune it from the wiisports version. fighting games, o GOD I CANT WAIT. i LOVE wii boxing. its great, works extremely well, and probably  the most entertaining boxing game ive ever played. boxing is really boring to me, just mashing buttons. but playing wii boxing against the computer or a friend takes out anger better than anything! 

 

sports games own on the wii.



A delayed game is good someday, a bad game is bad forever.

shams said:

Another obvious one - fishing. I couldn't imagine ever playing a fishing game on a non-Wii console again.

SIXAXIS is an interesting beast. Its more designed to add some movement/motion to standard games - rather than allow "full" arm motions (just fees wierd). I guess this was the trade off for keeping a standard "playstation" shaped controller. It would just feel wierd swinging the SIXAXIS like a bat in a baseball game ;)

 


i know what you mean. not only can i not imagine playing a fishing game on a non-wii console EVER (its way too boring otherwise) but i honestly can never go back to using a second analog to aim and look around in a FFS. i love using the pointer for both those without having to press any button to manually and accuratly aim. i can never go back.

i just want to comment on what you said about the sixaxis being the trade for keeping the standard playstation controller. well, actually it was the best they could do on such short notice after hearing about the wiis full motion controll. cheap shot? well, hard to argue they announced it a month after nintendo officialy announced their controller. so did i take the cheap shot, or did sony? hehe.



A delayed game is good someday, a bad game is bad forever.

shams said:

After seeing the bowling & pool "mini-games" in HOME, I was wondering if the Wii now "owns" several genres (for this generation anyway). What I mean by this, is that even the most awesome and polished game in this genre on a non-Wiimote controlled console will be skoffed at by everyone (not even considered in the same ballpark, and generally not purchased).

The most obvious example I can come up with is bowling (most of the Wii sports games?). Wii Sports is out there, so a lot of people have seen/played this bowling, and have a pretty good  idea of what it is about.

It may be possible to do something similar with the SIXAXIS?? Although it may feel rather odd(?). But on the 360 (for example), I can't see this happening.

So in short - the Wii will own the *entire* bowling genre for this generation (lawn bowls game anyone??).

Now this is a pretty small and niche genre - so it doesn't matter that much. What other genres could the Wii "own" in a similar fashion, and what genres will it never own (don't suit themselves to the Wiimote - actually play worse)?

...

Some potentials:

 +: Baseball, boxing, swordfighting, light-gun games, golf, tennis, cricket

-: soccer/football(?)

?? (unknown/unproven/either work fine): FPS, adventure, driving 

 


 

I just had an epithamy... the Wiimote is the future of sports games. I was reading Narfer post and realized that everyone playing Wii sports games will never go back the regular button pushing controls. It's the NextGen of sports games, pure and simple. 

Now what's stopping Sony and MS from releasing there own Wiimote? Why wouldn't they adapt? Racing games have the wheel.. Why wouldn't sports games have there "Wiimote"?

It's really a matter of time before Sony and MS jumps on the bandwagon.

I've played Excite Trucks and I can't really say that the controls please me. So not sure about Driving games, most driving enthuiast will probably stick to the racing wheel or the regular remote.



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