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Forums - PC - Retailers threaten to ban Steam games!

nordlead said:
vlad321 said:

I don't think you understand me, and furthermore I didn't start the dumbass analogy of relating a physical object with an IP object, so I don't know who you are trying to arue with there.

The car's purpose is to get you places, end of story. When you sell your car can you still use it to go places? Can you hop in your sold car and go to work with it? Cause if you can then you are some amazing businessman and the guy you sold it to is an fucking idiot. You can't use the car anymore to get places and make new experiences, which is the entire value of the car itself.

Developers themselves only sell the few/several hours of enjoyment you get out of the game, their idea. You will have that vlue with you no matter what happens. In the case of the car you are transfering the value from yourself to the buyer. In the case with the game you are making a copy of the value since you don't forfeit ownership of your enjoyment/experience, or the value, unless you somehow lost your memory of the game when you sell it. Basically you are doing the exact same thing as piracy, you are making a copy of the value of the IP. Except you also profit from it.

Ignore the dumb analogies We as consumers have the right to sell property we buy. It doesn't matter if it is IP or physical (like a car). If you want to argue otherwise, then you should be arguing that selling paintings after they leave the original authors hands should be outlawed as it is the same exact situation. Everyone would laugh at you forever if you tried, but this is what you are trying to do. However, no one would laugh at you if you said people shouldn't be able to scan & print said painting.

Publishers (& pirates who want to justify their actions) are just butt hurt that they can't control their content after they sell a copy of it. The benefit to the user is lost when the copy is sold. If you want to go back to the memory pitch, then I shouldn't be able to sell my car which is used purely for a pleasure cruise and returns me where I started from.

A person who buys used contributes to the economy (videogame in this instance) which allows the person who sold the game to buy a new game giving more profits to publishers. No copies of the "art" are produced without the authors consent (and profit). If you want to think about it this way, the first guy pays the retailer cut, the second guy pays the publishers cut, the 3rd guy pays the delivery guys cut, and the 4th guy pays the material costs all for the first guy who can actually afford the to buy the original copy. The cycle of buying new/used continues forever. We see similar ecosystems with cars and other products. Rich people buy new cars and sell them to poor people. The money taken from the poor people is used to buy another new car and the cycle continues. While it is easier for someone to drop out of the video game ecosystem than the car ecosystem there are more than enough people that it will continue.

The pirate, he pays nothing. Ever. He doesn't support anyone in buying new software. He doesn't support anyone in any way. The pirate makes a copy of the "art" and enjoys it for himself while contributing nothing.

So, if you want to continue to argue that the person who buys used is as bad as the pirate, then go right ahead, but you are out right wrong. Besides, why should we be arguing for anything besides consumer rights? That's right. it is a way to justify the actions of those who do pirate software. Next up, we argue that pirating software isn't immoral.


You are again failing to comprehend, and you even brought up the utterly stupid analogy of a car.

Paintings are also physical objects, since their value is their presence, physical presence. When you sell you no longer have their value. As you pointed it out, making a copy of their value and then selling it is stealing that painting. I am amazed that you can prove me right yourself, as with your painting example, yet still manage to contradict yourself a few sentences later. As I sugested you can make a far better (but still not good enough) argument if you used books.

As for your thoroughly terrible analogy with a car. The car didn't provide you with the experience. Nature/god/fairies/whatever you believe did. Once you sell your car you can still have that same exact experience with another car, or with a helicopter or on a plane, or whatever. However you CANNOT use that same car, the one you jsut sold, to get to your vacation spot again. That is the only value of a car, the ability to transport you places. Arguing otherwise is, frankly, pretty stupid. Since you cant use the car that you sold to get back to the spot, and the buyer can, you have effectively transfered the car's value to the new owner. You no longer possess that car's value.

As I said, use books, you will be able to make a much better argument with that.

Now as to your economy argument. It entirely hinges upon the fact that you will have more money to buy more things with. Right off the bat your problem is that you view the value of a game as the disc itself, when the actual value of a game (movie, and music too) is your enjoyment and experience of it. You make copies of that value when you resell it, you are basically pirating right there. In piracy you make a copy of the product and its value, when you resell you do the same. It's the EXACT. SAME. THING.

Then your whole point is that reselling lets people buy more because they have more money. Same is true of piracy, in fact even moreso. You keep your entire money to spend on other games, the same game's merchandise, events, etc. etc. Music pirates consistently spend more money on music overall than non-pirates, I'm sure the same is true of games as well.

I won't argue further because as I already pointed out above, making analogies between the value of physical and IP objects is just outright stupid.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

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Soonerman said:

There's a PC section in videogame stores?!?! That's news to me!



never saw it. i've only seen them in Wal Mart.



Barozi said:

Understandable but waaay to late.

Steam could have been easily stopped by retailers a few years ago.

 

The question is where will I buy my games in the future that require steam ? Surely not via steam.


The non-dumb retailers who see this as a way to pick up sales, and basically steal ALL the competitions computer game sails since the average consumer isn't going to understand why they don't have fallout and think it's just beause they suck at computer games.



vlad321 said:
blunty51 said:

MS has a monopoly with XBL, Sony has one with PSN.

Are there any consequences of that? I haven't been privy to any.


Yes, you actually have to pay to play online. Considering LIVE is inferior to regular online and you have to pay for it's a sign of lack of competition.


But you don't have to have XBL or PSN to play games...



Sig thanks to Saber! :D 

dsister said:
vlad321 said:
blunty51 said:

MS has a monopoly with XBL, Sony has one with PSN.

Are there any consequences of that? I haven't been privy to any.


Yes, you actually have to pay to play online. Considering LIVE is inferior to regular online and you have to pay for it's a sign of lack of competition.


But you don't have to have XBL or PSN to play games...

No, you just have to pay for the proprietary and locked hardware.

Most people already have a PC or Mac for work or the internet and downloading Steam is free.



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Antabus said:
Foamer said:

I'm not calling DRM consumer-friendly though, read it again.

Yes you are. If some DD service is customer friendly, it should allow customer to sell their products if they want.

Just to say, I own 100 games on steam and if I could sell them, the number would be something like 20.


You do realize you can't sell PC games at all right? Heck, you can't return a game to a store if you purchased it because retailers cannot resell the game due to the CD key unless the game is defective and you are just replacing the title with a brand new copy (you will not get your money back). This is why there is no used PC game market for places like GameStop or PlayNTrade. It isn't just Steam, its the entire PC retail market that disabled the entire resale market. Since there is no resale market for PC games, they should not allow reselling of games. And if you think about it, the PSN, XBLA, and Wii's systems are exactly the same as Steam.

Also I will straight up defend Steam's DRM because its the one type of DRM that is truly user friendly. All your titles are linked to a single account, can be installed as many times as you want on as many PCs as you want, you have a friends list that allows you to join your friends in game, you have achievements through software that is 100% freeware to developers, an automated update system, gifting to send titles to friends, community features, a well integrated store, detailed news on updates and other announcements, etc. Truthfully this is by far the best and most friendly pieces of software you can have. The DRM protects software from piracy, thats about it, just like iTunes but comes with tons of features that make it a very worthwhile piece of software to be in your gaming library.

Trust me, I am far from the person here to side with the use of DRM, but Steam is far from DRM like SecuROM.



PC gaming is better than console gaming. Always.     We are Anonymous, We are Legion    Kick-ass interview   Great Flash Series Here    Anime Ratings     Make and Play Please
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ssj12 said:
Antabus said:
Foamer said:

I'm not calling DRM consumer-friendly though, read it again.

Yes you are. If some DD service is customer friendly, it should allow customer to sell their products if they want.

Just to say, I own 100 games on steam and if I could sell them, the number would be something like 20.


You do realize you can't sell PC games at all right? Heck, you can't return a game to a store if you purchased it because retailers cannot resell the game due to the CD key unless the game is defective and you are just replacing the title with a brand new copy (you will not get your money back). This is why there is no used PC game market for places like GameStop or PlayNTrade. It isn't just Steam, its the entire PC retail market that disabled the entire resale market. Since there is no resale market for PC games, they should not allow reselling of games. And if you think about it, the PSN, XBLA, and Wii's systems are exactly the same as Steam.

Also I will straight up defend Steam's DRM because its the one type of DRM that is truly user friendly. All your titles are linked to a single account, can be installed as many times as you want on as many PCs as you want, you have a friends list that allows you to join your friends in game, you have achievements through software that is 100% freeware to developers, an automated update system, gifting to send titles to friends, community features, a well integrated store, detailed news on updates and other announcements, etc. Truthfully this is by far the best and most friendly pieces of software you can have. The DRM protects software from piracy, thats about it, just like iTunes but comes with tons of features that make it a very worthwhile piece of software to be in your gaming library.

Trust me, I am far from the person here to side with the use of DRM, but Steam is far from DRM like SecuROM.


Yep, though some places do sell used games... they mostly only do so because they know nobody is going to come after them.

If  it wasn't for Gamestop and other used sellers overwhelming sales share on consoles I bet console games would be the same way.



Scoobes said:

No, you just have to pay for the proprietary and locked hardware.

Most people already have a PC or Mac for work or the internet and downloading Steam is free.


I'm all for developers from stopping Steam support.

Myself, I,  just built a really nice PC. And guess what, I can't get it to go online. So all the nice new games are unplayable for me since they either need Steam or Windows Live to work... So now I have this nice shiny new PC and no games to play =/



Sig thanks to Saber! :D 

dsister said:
Scoobes said:

No, you just have to pay for the proprietary and locked hardware.

Most people already have a PC or Mac for work or the internet and downloading Steam is free.


I'm all for developers from stopping Steam support.

Myself, I,  just built a really nice PC. And guess what, I can't get it to go online. So all the nice new games are unplayable for me since they either need Steam or Windows Live to work... So now I have this nice shiny new PC and no games to play =/


Even Blizzard's titles without either need internet to play so I think your screwed since most publishers are starting to require internet authentication. So, get your internet up and running properly on your desktop and then you will be good.



PC gaming is better than console gaming. Always.     We are Anonymous, We are Legion    Kick-ass interview   Great Flash Series Here    Anime Ratings     Make and Play Please
Amazing discussion about being wrong
Official VGChartz Folding@Home Team #109453
 
ssj12 said:

Even Blizzard's titles without either need internet to play so I think your screwed since most publishers are starting to require internet authentication. So, get your internet up and running properly on your desktop and then you will be good.


Haha, yeah, i'm basically screwed right now. My point was more that although they do have a monopoly you don't infact have to use them to play games. Where with Steam and Windows Live they are necessary to play. 

I want to play the Witcher, so bad :( 



Sig thanks to Saber! :D