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Forums - Sony - PS3 Owners, Did You Buy Move?

 

PS3 Owners, Did You Buy Move?

Yes, I bought 1 57 14.18%
 
Yes, I bought 1 and a Nav Controller 21 5.22%
 
Yes, I bought 2 or more 52 12.94%
 
Yes, I bought 2 or more and Nav Controller(s) 51 12.69%
 
No, but maybe later 132 32.84%
 
No, and I don't plan to 89 22.14%
 
Total:402
snowdog said:

 

After I read the first two reviews I thought that the game had broken controls and no online multiplayer so decided against buying it. Someone from the IGN forums gave everyone the link above to look at and it changed my views completely. The controls are 1:1 with no lag and the physics of the game working correctly only make it appear to be non-responsive. The IGN review was also a dozy twonk who incorrectly pressed the O button and put his hands up to his face to block punches, whereas pressing the O button and holding the Move controllers to your chest calibrates the Move controllers...so he was incorrectly calibrating the controls every time he was blocking lol. No wonder he was having control issues!

It's looking like there's a good amount of skill involved in playing the game well, you need to find your distance before releasing punches just like the real thing. When caught inside you need to use short uppercuts and hooks to the body and head, again, just like the real thing. I think a lot of review scores are going to be low on this one not because the game is bad or the controls are broken but because reviewers can't punch their way out of a paper bag lol.

This is why 1:1 can be bad and an aproximation can be better (or at least the software should have both modes). You want the controllers to be accurate enough to understand what the user is trying to do, but the software should make playing the game easy enough for the intended target audience.

If they only want The Fight to sell to serious boxers, then the controls are great. If they want The Fight to sell to your average gamer, than they lost them with bad controls (bad being defined as hard to understand and execute).




If you drop a PS3 right on top of a Wii, it would definitely defeat it. Not so sure about the Xbox360. - mancandy
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loves2splooge said:
Zlejedi said:

I payed 130 euros for arcade stick to play fightning games, no reason why i woudn't pay 50 to play on-rail shooters ;)

The Move controller may be $50 but you need a PS Eye too ($40) in order to actually use it (you need something to detect your controller's motion after all. Just like how the Wii relies on the Sensor Bar to detect the Wiimote). And if you are going to spend $90 to be able to use the Move, you might as well just get the Starter Bundle with Sports Champions for $10 extra.

backwards. The Sensor bar is the emitter, and the Wii Remote is the sensor. It was a poor name technically, but the advertising department probably thought it was great.

Not that any of that matters to the discussion at hand




If you drop a PS3 right on top of a Wii, it would definitely defeat it. Not so sure about the Xbox360. - mancandy
In the past we played games. In the future we watch games. - Forest-Spirit
11/03/09 Desposit: Mod Bribery (RolStoppable)  vg$ 500.00
06/03/09 Purchase: Moderator Privilege  vg$ -50,000.00

Nordlead Jr. Photo/Video Gallery!!! (Video Added 4/19/10)

nordlead said:
snowdog said:

 

After I read the first two reviews I thought that the game had broken controls and no online multiplayer so decided against buying it. Someone from the IGN forums gave everyone the link above to look at and it changed my views completely. The controls are 1:1 with no lag and the physics of the game working correctly only make it appear to be non-responsive. The IGN review was also a dozy twonk who incorrectly pressed the O button and put his hands up to his face to block punches, whereas pressing the O button and holding the Move controllers to your chest calibrates the Move controllers...so he was incorrectly calibrating the controls every time he was blocking lol. No wonder he was having control issues!

It's looking like there's a good amount of skill involved in playing the game well, you need to find your distance before releasing punches just like the real thing. When caught inside you need to use short uppercuts and hooks to the body and head, again, just like the real thing. I think a lot of review scores are going to be low on this one not because the game is bad or the controls are broken but because reviewers can't punch their way out of a paper bag lol.

This is why 1:1 can be bad and an aproximation can be better (or at least the software should have both modes). You want the controllers to be accurate enough to understand what the user is trying to do, but the software should make playing the game easy enough for the intended target audience.

If they only want The Fight to sell to serious boxers, then the controls are great. If they want The Fight to sell to your average gamer, than they lost them with bad controls (bad being defined as hard to understand and execute).

Seconded - because it's the same as I said earlier!

I actually welcome the idea of challenging motion control titles that use 1:1 and expect you to actually have to put in some serious effort to be good.  But... clearly there needs to be a mix and clearly any title would do better to factually advertise itself as such.

It's like there are various driving games you could buy, from something GT5 to Crash Bandicoot Karting... ideally, through clear marketing and positioning the buyer knows whether the game is just a fun approximation or actually requiring serious investment to be good.

This is why I think boxing is actually a poor choice for a title right now at launch .  If it's accurate (which The Fight might be, can't tell from the reviews really) then you simply aren't going to be able to boot it up and just dive in and win.  Right now though this seems to go against general perception of a motion control title - which is that it must be simple enough to dive in even in there is depth to the game you game grow into.

The Fight's gritty image is also clearly an attempt to be anti-Wii in a way, but again, at launch and in the run up to the holidays, this just doesn't seem like the best timing for the title.



Try to be reasonable... its easier than you think...

i don't intend to buy move or kinect until they are priced affordably, have games I want to play with them and i have the space to actually use them



 

nordlead said:
snowdog said:

 

After I read the first two reviews I thought that the game had broken controls and no online multiplayer so decided against buying it. Someone from the IGN forums gave everyone the link above to look at and it changed my views completely. The controls are 1:1 with no lag and the physics of the game working correctly only make it appear to be non-responsive. The IGN review was also a dozy twonk who incorrectly pressed the O button and put his hands up to his face to block punches, whereas pressing the O button and holding the Move controllers to your chest calibrates the Move controllers...so he was incorrectly calibrating the controls every time he was blocking lol. No wonder he was having control issues!

It's looking like there's a good amount of skill involved in playing the game well, you need to find your distance before releasing punches just like the real thing. When caught inside you need to use short uppercuts and hooks to the body and head, again, just like the real thing. I think a lot of review scores are going to be low on this one not because the game is bad or the controls are broken but because reviewers can't punch their way out of a paper bag lol.

This is why 1:1 can be bad and an aproximation can be better (or at least the software should have both modes). You want the controllers to be accurate enough to understand what the user is trying to do, but the software should make playing the game easy enough for the intended target audience.

If they only want The Fight to sell to serious boxers, then the controls are great. If they want The Fight to sell to your average gamer, than they lost them with bad controls (bad being defined as hard to understand and execute).


Yeah, I remember hearing about a talk I think at the last GDC where 1:1 motion controls actually aren't always good.  Most people actually aren't good at swinging a sword, boxing, turning a crank, or whatever else but they're good at mimicking a motion.



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Got 2 and a nav, really love sports champions, hoping socom 4 will be good too.



Capulous said:
loves2splooge said:
superchunk said:
loves2splooge said:

I'm surprised that almost 50% polled bought one even though the stats show that the attach rate for the Move is still firmly in the single digits percent wise.

You are on a core gaming sight where there are many who will buy anything game related. Even though these same individuals blasted motion for the last few years until Sony made the nearly identical product, just HD. Because that makes it soooo different.

This is precisely why I don't get why the Move attach rate here is like 40 % with PS3 owners. The self-proclaimed hardcore gamers bitch about motion control more than anyone.

Personally I think motion control is great when done right (I own a Wii after all. Though admittedly, a lot of the games I've played don't use motion control. And I play NBA Jam with the classic controller because I hate using the motion control setup for shooting and dunking. But on the flip side, I prefer No More Heroes 2 with motion controls over a gamepad. It depends on the game). Though there are times where the motion control in Wii games can be very frustrating but it's not a pure black/white "motion control is the best ev4r" or "motion control sucks" thing for me. But for HD gamers to go from "motion control sucks" to buying Move at a 40% attach rate? Either that 40% has changed their tune about the Wii or gamers are all like "BUT ITS IN HD!!!! ZOMG."


Basically it is because it was the Wii. Now that Sony has copied it and released it, it is all of the sudden ok/great for that crowd.


Not true at all.  Many PS3 owners I know with multiple consoles have opted for a PS3/Wii as it gives you probably the best combination of exclusives, etc.   I myself am included in this crowd, although I do also own a 360 / Gaming PC.  

You don't sell 75 million consoles when all these big mean HD console owners rip on how lame motion controls are.  Most people ripping on the Wii probably own one themselves.  It's not the concept of motion controllers (The concept is excellent and fueled 75 million Wii's to be sold.)  that people dislike or rip on. 

It's the performance, the function, the software and the softwares assumed target audience that has more 'Hardcore' gamers up in arms and annoyed/upset with the Wii.  To a lot of people (Myself included) the Wii has been very under-whelming in terms of it's performance in games and it's functionality. Whether this means a lack of 1:1, a lack of games supporting motion plus, games that waggling is a viable tactic, etc.

The software that has been good for the Wii has rarely seemed to be good BECAUSE of the Motion Controls (Mario Galaxy, Twilight Princess, SSB Wii, etc,etc). And the software that is good with motion controls is limited (in my eyes because of the 'type' of games they want to make not because they don't / won't work.)

Also, there has been plenty of debates on what is 'mature' or 'adult' or whatever.   But the fact remains that many people above a certain age would prefer playing a game that feels more geared towards them and this usually means not rescuing some purple onion after being given instructions by this hamster dog thing.  This doesn't mean blood and gore and swear words necessarily either, but just something that has more mental meat to it.   A lot of Wii games in my opinion seem to be shallow on that side.

 

Make no mistake about it, people of all backgrounds of all levels of ownership are excited about HD-Motion Controls and always have had some level of interest in them.   The implementation has been lacking so far and with Kinect / Move there is a new ray of hope that the implementation (along with graphical fidelity) will improve the entire experience.   Time will tell. 



I will be getting it for myself for christmas!!!



@Rpreutt  couldnt agree more



Nope, probably never will. I would rather spend money on more regular games than Move.