nordlead said:
This is why 1:1 can be bad and an aproximation can be better (or at least the software should have both modes). You want the controllers to be accurate enough to understand what the user is trying to do, but the software should make playing the game easy enough for the intended target audience. If they only want The Fight to sell to serious boxers, then the controls are great. If they want The Fight to sell to your average gamer, than they lost them with bad controls (bad being defined as hard to understand and execute). |
Seconded - because it's the same as I said earlier!
I actually welcome the idea of challenging motion control titles that use 1:1 and expect you to actually have to put in some serious effort to be good. But... clearly there needs to be a mix and clearly any title would do better to factually advertise itself as such.
It's like there are various driving games you could buy, from something GT5 to Crash Bandicoot Karting... ideally, through clear marketing and positioning the buyer knows whether the game is just a fun approximation or actually requiring serious investment to be good.
This is why I think boxing is actually a poor choice for a title right now at launch . If it's accurate (which The Fight might be, can't tell from the reviews really) then you simply aren't going to be able to boot it up and just dive in and win. Right now though this seems to go against general perception of a motion control title - which is that it must be simple enough to dive in even in there is depth to the game you game grow into.
The Fight's gritty image is also clearly an attempt to be anti-Wii in a way, but again, at launch and in the run up to the holidays, this just doesn't seem like the best timing for the title.
Try to be reasonable... its easier than you think...







