| arcelonious said: I think more and more games are coming out that blur the distinctions between one genre and another, which I think is a good thing. Many games today incorporate aspects from many genres, including action, RPG, shooter, puzzle, strategy, and so on. In my opinion, I think people should just let games like Mass Effect forge their own unique identities, rather than trying to constrain them to a particular genre. I think complaining that Mass Effect doesn't have enough "RPG elements" is detrimental to game innovation, because you're asking developers to basically restrict their games to some formula (which differs largely from one individual to the next) that is "supposed" to be used when creating a particular genre. Why does Mass Effect HAVE to be a typical RPG? Why can't we just let Mass Effect be Mass Effect? |
This post is just overflowing with win.










