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i consider a rpg game to have at least a leveling system whereby gaining xp will earn you better skills and attributes etc. Essentially you build a stronger and more 'personalized' character throughout the game. 

Other aspects of an rpg include: 

- customization (such as physical appearance, personality, etc)

- lengthy single player quest

- dialogue (lots of conversation) 

- choices  that lead to different paths or outcomes 

As I said before, xp and some kind of leveling system is a critical aspect of a rpg game though games can have a leveling system and may not be considered a rpg game (e.g., bioshock, dead space, etc)

haven't played RDR so I can't comment explicitly but I would typically call than an open-world game like GTA or infamous, and not a RPG.