Khuutra said:
It's not an FPS and that 6 hours doens't count cutscenes and retries and the like. |
Yes it is a 3rd Person Shooter, and BIOSHOCK=FPS no Mutiplayer
Japanese Pop Culture Otaku
Khuutra said:
It's not an FPS and that 6 hours doens't count cutscenes and retries and the like. |
Yes it is a 3rd Person Shooter, and BIOSHOCK=FPS no Mutiplayer
Japanese Pop Culture Otaku
hikaruchan said:
Yes it is a 3rd Person Shooter, and BIOSHOCK=FPS no Mutiplayer |
Never purchased either Bioshock because of no Multiplayer. (rental)
"If you've got them by the balls their hearts and minds will follow."
Quote by- The Imortal John Wayne, the original BADASS!

Calmador said:
This a single player shooter that is 6 hours long.......................................... single player shooters should have a great stor/substance and a nice long campaign... Bioshock is a great example of a single player shooter.... Vanguish is just flashy and like Jim sterling said... it has the Japanese mentality of hey lets throw a bunch of things at the player and pretend we made a hard game(EPIC FACE PALM!) Its true... it feels like Samurai Warrior, Nighty Nine NIghts.... kinda but on a smaller scale... terrible A.I. but lots of enemies... what does that give you? A bunch of retards to fight. Don't worry tho... it's 6 hours long so the bad ends quickly... ^^^^^^ My impressions... be careful with your purchase. |
Fair enough it a little short, but this is the same company that gave us Bayonetta and thats about 40/50 hours long on subsequent playthroughs, i'm sure Vanquish supports that design. Bioshock is a good game, but i the problem i felt was even though its a good length for a shooter a lot of the game is recycled.
i mean you have to go through the same areas several times, and the enemies continuously respawn, the areas take too long to traverse and get to tedious when going back and forth, like making the bomb, or collecting stuff for the lab thing.
it seems like Vanquish is more innovative in terms of gameplay than other shooters, ie Bioshock, which follows the same patterns of engagement similar to other FPS, where as Vanquish introduces new mechanics to improve the action, i suppose it is flashly, but it that necessarily a bad thing when a game has high production values. ie Uncharted 2. i would say Dead Space is actully better than Bioshock, because it keeps the game fresh, instead of repeat backtracking, enemy respawns etc, but Vanquish is different from those because its a more high octane, speed based shooter, those are more atmospheric driven games.
Edit: and that hacking minigame in Bioshock was a waste of time and imho shite.
I just beat the game and was really impressed with it; the core gameplay is fresh and fast-paced, the level design is really good, the boss encounter are NUTS (even if they repeat), and the set-pieces are downright inspired. It can be hard at times, but it seems that the deaths you'll get are due to human error and not the game's. I played through it a second time and so far the weapons I've maxed out have been the Anti-Armor Pistol, the Boost Machine Gun, the Disk Launcher, the Laser Cannon, the Lock-On Laser, and the Shotgun.
It is short, but it seems Mikami stopped when he ran out of ideas instead of just padding the game with meaningless fluff. There are no unlockables except for the challenges
A203D said:
Fair enough it a little short, but this is the same company that gave us Bayonetta and thats about 40/50 hours long on subsequent playthroughs, i'm sure Vanquish supports that design. Bioshock is a good game, but i the problem i felt was even though its a good length for a shooter a lot of the game is recycled. i mean you have to go through the same areas several times, and the enemies continuously respawn, the areas take too long to traverse and get to tedious when going back and forth, like making the bomb, or collecting stuff for the lab thing. it seems like Vanquish is more innovative in terms of gameplay than other shooters, ie Bioshock, which follows the same patterns of engagement similar to other FPS, where as Vanquish introduces new mechanics to improve the action, i suppose it is flashly, but it that necessarily a bad thing when a game has high production values. ie Uncharted 2. i would say Dead Space is actully better than Bioshock, because it keeps the game fresh, instead of repeat backtracking, enemy respawns etc, but Vanquish is different from those because its a more high octane, speed based shooter, those are more atmospheric driven games. Edit: and that hacking minigame in Bioshock was a waste of time and imho shite. |
Vanguish is innovating.... and that's the main reason it got my attention... "EVERYONE" that saw the trailors was impressed. My problem is what we didn't see in the trailers... like you said yourself it's like Bayoneta when you can play it multiple times.... in other words its a SHUMP and that great but does the A.I. have to seem to... well A.I.? And the dailogue is kinda lame and cheesy. It doesn't have "soul".
Believe me I wanted to love this game pretty bad... especially when I went through the tutorial...by the time I was done with the tutorial... I was hyped and looking forward to the game. Then I was let down by the lack of "soul".
Bioshock is amazing... don't talk shite about Bioshock >_>
Anyways, I don't think we have anything else to say to each other, I hope Im wrong about the game.
hikaruchan said:
I already own Vanquish it is pure awesomeness. There is way to much hate for some awesome games theses days for stupid resins. |
My reasons weren't stupid at all.
I was criticizing the game's substance and length. A "SHUMP" notice I used the quotation marks, thats key) that isn't worth playing over and over again and that's 6 hours long is a big deal. Hopefully I'm wrong.
All gaming systems, consoles/PC, have thier perks... why fight over preferences? I like Coke and you like Pepsi, that's it, let's not fight over which toy we like best cause that's what they are. Is someone's preference in a toy important or is the relationship between you and your neighbor more important? Answer is obvious, but THE most important thing is your relationship with God almighty. God Bless you in Jesus's name.
I can communicate without talking... I can send a loved one money without actually sending money... and I can commit theft without the product disappearing, the point of theft is the point of theft not one of it's possible symptoms which is the product dissappearing. The thief wants to gain something without paying for it, that's the point of theft, the thief doesn't have to care or anybody else has to care if the product dissappears. The product dissappearing is just a possible symptom of theft. Gifts are sacrfices, in order to give a gift, it has to be a genuine sacrfice/gift, meaning a copy of the game isn't still in your PC. Piracy is theft and/or being a culprit of theft.
Calmador said:
Vanguish is innovating.... and that's the main reason it got my attention... "EVERYONE" that saw the trailors was impressed. My problem is what we didn't see in the trailers... like you said yourself it's like Bayoneta when you can play it multiple times.... in other words its a SHUMP and that great but does the A.I. have to seem to... well A.I.? And the dailogue is kinda lame and cheesy. It doesn't have "soul". Believe me I wanted to love this game pretty bad... especially when I went through the tutorial...by the time I was done with the tutorial... I was hyped and looking forward to the game. Then I was let down by the lack of "soul". Bioshock is amazing... don't talk shite about Bioshock >_> Anyways, I don't think we have anything else to say to each other, I hope Im wrong about the game. My reasons weren't stupid at all. I was criticizing the game's substance and length. A "SHUMP" notice I used the quotation marks, thats key) that isn't worth playing over and over again and that's 6 hours long is a big deal. Hopefully I'm wrong.
|
Having played Vanquish for a few hours, and into act 2, (dont have much time), i have to say that its a good game, but not really 'that' good. its fun, but the whole game is the same type of engagements over and over again. the problem is that i was expecting more quick time event during the cutscenes, its a bit a wasted oppertunity imo. but its still pretty good. i havent finished, so it probabily does get a bit better later on.
nothing wrong with the enemy AI imo, but there could be a bit more variety with the enemies.
and imo Bioshock is an okay game, i've backed up why i think its okay, and i think those reasonable points.
played the demo and did'nt really care for the look and the gameplay. It seemed to middle of the road for me. lol