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Forums - Gaming - Worst controller ever

nintendo_fanboy said:
I think it really depends on the controllers you grew up with if you feel comfortable with another one. At one hand, that is because we just prefer what we are used to, other things always mean we have to learn something more. Also, and probably a lot will not agree with me on this, I think Nintendo is always a step ahead of the concurrence in terms of controllers.

So, Nintendo knew in the NES days that a d-pad is more useful than a joystick for 2D games.
A generation later, they knew that more buttons are needed and that a controller should fit your hand.
When they went 3D with the N64, they created a controller that put the Joystick in the main position (If you hold the controller correct, that is), while Sony put it to a secondary position and has still not changed that.
With the Gamecube, Nintendo understood that the d-pad has lost its importance and put it in a secondary position, making the controller a lot more accesible for new gamers compared to the N64's. Also, shaping the buttons differently may seem odd to people that are not used to it, but it is a great idea imo. Different to the PS, Xbox or also SNES controllers where you always had to check which button does what in a new game, you just new it with the Cube.


 I agree, but having basically only played on PS consoles, I find that the analogue stick is where it should be, and find it weird that the 360 controller is in the "wrong place" I feel far more comfortable with a DualShock 3

 

Are you saying that all the games on the Cube have the same control scheme? or do they just have common factors (like on PS X = jump 90% of time etc.)



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naznatips said:

Off-topic, but I found this and thought it was funny:


 Awesome, it would be interesting to try and play with this, although very likely impossible



Griffin said:
Best:

- Dual analog, sixaxis (not a big fan of rumble) Best D-Pad ever, best buttons too.
- 360
- xbox controller S

Worst:

- Wii-mote/ nunchuck
- N64 (i have big hands and it sucks to play with)
- GC never liked the Z button, the small D-pad, and the odd shape of the buttons.

 True



RolStoppable said:
Munkeh111 said:

Are you saying that all the games on the Cube have the same control scheme? or do they just have common factors (like on PS X = jump 90% of time etc.)


I think what he means is that with the GC controller you knew that the A button would be the most important button, followed by B, then Y, then X. At least it was that way in nearly all games. The different shape of each button also made it much easier to memorize the button setting of each game. You were able to really enjoy the games sooner than on the other consoles where you might have had to think in the first couple of hours which button does what.

Also, A was always confirm and B was always cancel, while on the PS2 it often differed from game to game.


 makes sense

on PS2 X was confirm and O was back 90% of the time, although actually it was quite confusing cause the Japanese games mostly did it the other way around and then sometimes it is triangle, the cube system would have helped



SHMUPGurus said:

Nah, did you see that?

 


 

wow. what is that thing? a land mine?

I am WEEzY. You can suck my Nintendo loving BALLS!

 

MynameisGARY

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Munkeh111 said:
RolStoppable said:
Munkeh111 said:

Are you saying that all the games on the Cube have the same control scheme? or do they just have common factors (like on PS X = jump 90% of time etc.)


I think what he means is that with the GC controller you knew that the A button would be the most important button, followed by B, then Y, then X. At least it was that way in nearly all games. The different shape of each button also made it much easier to memorize the button setting of each game. You were able to really enjoy the games sooner than on the other consoles where you might have had to think in the first couple of hours which button does what.

Also, A was always confirm and B was always cancel, while on the PS2 it often differed from game to game.


 makes sense

on PS2 X was confirm and O was back 90% of the time, although actually it was quite confusing cause the Japanese games mostly did it the other way around and then sometimes it is triangle, the cube system would have helped


 

Rol said it. Also on the SNES, in platformers for example, you jumped sometimes with A and sometimes with another button because it is not clear where the main button is. On the Cube, you had a bigh green A button in the middle and a smaller red B button down left of it, and you had Y and X on top and on the upper right side of A respectively, both in a special shape which also helped memorizing them.

Currently Playing: Skies of Arcadia Legends (GC), Dragon Quest IV (DS)

Last Game beaten: The Rub Rabbits(DS)

OnlyIsrael said:
Has to be the TI-99/4A controller. First video games I ever played were on this POS and it wasnt fun even then, just a novelty.
Image here: http://www.guidry.org/ti994a/systempics/mbxjoy.jpg

Really awful.

I say Atari Jaguar pad :



 “In the entertainment business, there are only heaven and hell, and nothing in between and as soon as our customers bore of our products, we will crash.”  Hiroshi Yamauchi

TAG:  Like a Yamauchi pimp slap delivered by Il Maelstrom; serving it up with style.

Entroper said:
DMeisterJ said:
I don't understand all the idea of the problem with the PS controllers. People hate it because of the names triangle, etc.? That's the major gripe of the controller hate?

If you pay closer attention, you'll see that the button names are one of several complaints.  And they are pretty stupid.  Whenever I describe a series of button presses to my friends, even those who never owned a SNES, I use the SNES button names, and they understand me perfectly.  If I try to tell them the PS button names, they look down at the controller.  It's not because of what they're used to either -- these are people who owned a PS2 and not a SNES!  It's particularly annoying in games that have those silly action sequences where they pop up a message "press square!" and you have to press it quickly to avoid death.


I still don't understand.  If you had a PS2, never owned a SNES and someone said press square, and you didn't, you are STUPID.  YOUR FRIENDS ARE STUPID.  Period.  I haven't owned a SNES.  My first system was a PSx, then PS2, PSP, XBOX and 360.  I understand both button combinations.  Matter of fact, me and my bro only speak sony.  I was teaching my friend how to play halo.  I said press RB to reload, and he was like ???  So then I said press R1 and he reloaded...  I just don't understand.  When we play new games, I still speak sony.  I mean, just because your memory sucks, doesn't mean the controller sucks.  Also, people who are like the buttons for confirm/cancel change on the PSx, 2, and 3 change because of culture.  In JP O is confirm while X is cance.  and vice versa with america.  I've never had a game that had triangle has cancelled.  Most games with O confirm are JRPGs.  I don't know what that gripe was all about.  I play both PS and XBOX 360 avidly, and have never become confused playing either. 



DMeisterJ said:

you're stupid, your friends are stupid, your memory sucks


Oh, I see.  Thanks for the clarification.  Your input into this matter has been most helpful.



I didn't really like the N64 one, good system, but the analog stick was really uncomfortable.



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