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Forums - Nintendo - Mark Rein: 3DS is below our specs

LordTheNightKnight said:
miz1q2w3e said:

i usually don't say this too often but i mean it 100% right now: i really couldn't care less if they make a 3DS game or not


Me meither. I just would like them to not make stuff up.

Exactly. I have no issue with companies that want nothing to do with Nintendo because Nintendo has nothing to offer them, which are mostly the PC-centric companies like Valve, Epic, iD, and Bethesda


The trouble is that three of those (Epic, iD, and Bethesda) often seem interested in running their collective mouth when it comes to Nintendo



Monster Hunter: pissing me off since 2010.

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Buzzi said:
Cheebee said:

So, Nintendo iz d0med, once again?


YES!!!

Finally it's reality. I was starting to worry since all this hype continued without some complaints...but after the conference we have 2 points to say that Nintendo, for another gen, i domed! Firstly the price, too high, no one will buy a console which costs as much as half an iPhone!!

And, secondly, Epic games aren't porting their engine to the console...how can we survive without them??

Nintendo is domed, I knew it was impossible to have a gen with them winners! Oh wait...

You forgot the fact that 3DS won't have dual analog sticks. They're SO d0med.



Nintendo Network ID: Cheebee   3DS Code: 2320 - 6113 - 9046

 

Don't know, but I remebered Kotick while reading this.



Above: still the best game of the year.

RolStoppable said:
Alby_da_Wolf said:

They could just develop for both iPhone and 3DS, I just don't see big developers and publishers underestimating Nintendo again. But I can see 3rd parties stilll preferring Sony and MS, just because Nintendo's power, efficiency and dominance on its own turf is just scaring.

I don't think it's as much a matter of being scared of Nintendo as it is Sony and Microsoft's systems being much more inviting due to hardly any first party presence combined with the possibility of getting (massively) moneyhatted.

Well, the first part of your hypothesis quite overlaps with mine (they differ only on nuances, I say more scared by Ninty, you say not scared at all by Sony and MS competition), and I agree also about your other reason, moneyhatting. Indeed, there could be even more reasons, varying from one company to another. Anyway, Ninty portable are usualy very appealing to 3rd parties, because their sales numbers are so high that even a Nintendo dominance leaves them enough room. The problem may arise almost only on home consoles.



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TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW! 
 


Skeeuk said:
Scoobes said:

He obviously has no interest in it (shocking, I know :P). Shame really, it's quite a powerful piece of hardware as has already been shown by the demos, like the Resident Evil one:

http://www.youtube.com/watch?v=Es0xReoS2nA


look at 0:46 its got square fingers in video

Actually having character models with animations is already a plus on the UE on iPhone. Everything they've shown so far is just environements with not a lot going on (well, nothing actually). The demos for 3DS have far more occuring and show off more advanced effects than the iPhone engine.

About the only plus point of the iPhone UE is that it appears the texture res is slightly higher. But then, as I said before, nothing is actually happening in these tech demos. It's like when Nvidia release a demo of the human head; all the GPU power is used in creating a realistic human head and isn't at all representative of what's actually possible in a full retail game where power needs to be used on multiple assets and effects.



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I wonder if this became the mentality of some devs, this could slightly damage its image.  I mean, it'll sell 100 million regardless of what anyone does at this point, but it could affect the games that appear perhaps.



Alby_da_Wolf said:
Farmageddon said:
Alby_da_Wolf said:

Everything else can be managed with little problems, but too little main RAM could create problems, or at least additional work that otherwise could have been avoided, porting the most complex games from other platforms. 3DS is a portable that's already making hardcore gamers drool, they could become an important part of its market like for PS3 and XB360, small RAM is an error that must not be committed. Unless Nintendo planned from the start to rely almost exclusively on 1st party, 3rd party exclusives and DS back compatibility, totally snubbing multiplats.


I'm not sure to which extent, but reading things from a cartridge is very different from reading them from optical media when it comes to RAM requirements.

Sure, it's a lot faster, but having to read more often from it is anyway a heavy performance hit compared to RAM speed. And if the game was designed to load in RAM a given amount of game level's data, porting to a machine with less RAM forces to some rewriting in the part of the engine that loads those data, as simply changing settings like it happens in PC games engines would simply reduce image detail and quality and viewing distance on the console with less RAM. If the game is set in wide open spaces, to keep the same viewing distance it can be necessary some heavier tweaking. Low res may allow to be fine with less graphics RAM, but it affects a lot less main RAM requirements, the engine code keeps the same size, the levels most abstract description layers too, RAM requirements reduction applies when it comes to detail of objects and background, the number of polygons used to show them, and from there on, all the graphics pipeline, so, as I wrote, the biggest requirements reduction applies to graphics RAM, GPU power and storage memory size (textures and everything else related to graphics detail will be smaller), followed by CPU power that can be lower too, having to generate a less detailed description from the abstract one.

Obviously an exclusive game, written for 3DS from the start, won't have such problems.

But anyway, maybe the rumours about RAM being just 64MB aren't true, so there won't be any problem to make ports of PC, PS3 and XB360 games.

Well, of course the engine would need some re-work (I mean, it's not like they're using the exact same pc engine on the phne either :P), and sure I'm in no way qualified to say to which extent that's actually possible, but the point is comparing specs is not that straight-forward and it's expected that the engine would need at least some tweaking on such different platform, it's just natural.

But then again, just to be clear, I'm not calling bullshit on him or anything, I'm in no position to do that.



But he knows about ( or less) as us when it comes to the 3ds. And to say that after seeing the games that were shown, is stupid. So his cred is worthless pass 360.



The 3ds is not a good example since the specs from various places put it al over the place. And have 3d really makes it hard to know where it is at. So not having real info on it makes if seem like the anti-nintendo company they are. Stop depending them and go make to play grays of war.



Khuutra said:

This shouldn't surprise anyone.

I don't know why he thinks Nintendo would come to them with a proposition, though.

Because apparently, Mark Rein has an ego the size of Canada.  



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