Alby_da_Wolf said:
Farmageddon said:
Alby_da_Wolf said:
Everything else can be managed with little problems, but too little main RAM could create problems, or at least additional work that otherwise could have been avoided, porting the most complex games from other platforms. 3DS is a portable that's already making hardcore gamers drool, they could become an important part of its market like for PS3 and XB360, small RAM is an error that must not be committed. Unless Nintendo planned from the start to rely almost exclusively on 1st party, 3rd party exclusives and DS back compatibility, totally snubbing multiplats.
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I'm not sure to which extent, but reading things from a cartridge is very different from reading them from optical media when it comes to RAM requirements.
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Sure, it's a lot faster, but having to read more often from it is anyway a heavy performance hit compared to RAM speed. And if the game was designed to load in RAM a given amount of game level's data, porting to a machine with less RAM forces to some rewriting in the part of the engine that loads those data, as simply changing settings like it happens in PC games engines would simply reduce image detail and quality and viewing distance on the console with less RAM. If the game is set in wide open spaces, to keep the same viewing distance it can be necessary some heavier tweaking. Low res may allow to be fine with less graphics RAM, but it affects a lot less main RAM requirements, the engine code keeps the same size, the levels most abstract description layers too, RAM requirements reduction applies when it comes to detail of objects and background, the number of polygons used to show them, and from there on, all the graphics pipeline, so, as I wrote, the biggest requirements reduction applies to graphics RAM, GPU power and storage memory size (textures and everything else related to graphics detail will be smaller), followed by CPU power that can be lower too, having to generate a less detailed description from the abstract one.
Obviously an exclusive game, written for 3DS from the start, won't have such problems.
But anyway, maybe the rumours about RAM being just 64MB aren't true, so there won't be any problem to make ports of PC, PS3 and XB360 games.
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